It's nearing the end of 517 in Daggerdepths and it's been a very productive year.
3 moods this year, including a kimberlite armour stand which can have many good uses (and look pretty at the same time), a candy mail shirt and a native gold bracelet.
My legendary +5 armoursmith had died earlier this year or late last year and my replacement has been pounding out iron breastplates like crazy, reaching great status and beginning to create masterworks. He's also a legendary furnace operator. I think my starting 7 weaponsmith and my blacksmith have accepted him into their little smithy club.
My newest recruits, whom just last year were a bunch of scrubs too slow to reach the fights before my legendaries tore them up have been training almost nonstop, many now at hero status and a few even legendary. The captains of my 4 squads have been training and killing for 15-17 years so they're pretty good teachers. 2 are legendary I think.
After all this time my dwarves finally got to kill a FB, which prompted me to establish a more permanent underground presence in the form of a base camp. It's all mined out, smoothed and with a working decontaminator. A hospital and dining hall with an enclosed well system is also nearing completion, so if any dwarves get infected with a rather nasty syndrome they can be safely quarantined and treated.
I got my stonecrafter, glassmaker, gem cutter and gem setter to work in tandem very well. Stonecrafter makes stone crafts, glassmaker makes green glass, cutter cuts glass, setter encrusts glass in stone crafts, broker sells expensive encrusted crafts made with dirt cheap materials to traders for awesome things.
And last but not least I was able to mine out, smooth and begin constructings to install this:
http://www.bay12forums.com/smf/index.php?topic=87839.0I don't have many dwarves working on it and I still need a LOT of towercap (for prettyness) to make the waterwheels, so it's going to take many years to complete.
Overall, a very good year