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Author Topic: What's going on in your fort?  (Read 6124357 times)

lazygun

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Re: What's going on in your fort?
« Reply #14295 on: July 03, 2011, 11:15:01 am »

Gildautumn is a great name for a fort that has oodles of gold nuggets to turn into trade goods for the dwarven caravan. The fort just faced its third goblin siege. The way I did that was to lower the drawbridge, let the gobbos start moving across the bridge then lock the door at the other end of the bridge, pull the lever, and watch them drown in the river below. This worked quite well, apart from a couple of flaws.

First flaw: a miller was interrupted by a goblin axeman who crawled out of the river and came through the waterwheel power transmission conduits into the food processing area. Well I was semi-prepared for that and the goblin's mount, a giant olm, was captured in a cage trap leaving the goblin himself to be finished by the fort's militia in training.

Second flaw: while slightly distracted, one gobbo and troll made it past the end of the bridge. Two of my best hammer-dwarves charged into them, past them, and onto the bridge. There was then an almighty confusing battle for a while until one and then the other hammerdwarf were body-checked off the bridge and into the water below. While drowning, they kicked and punched and went down fighting. One of them became a hammerlord just seconds before expiring.

A troll got into the waterwheel power system too. I learned a few things: (1) when a troll deconstructs a water wheel it leaves the component logs in a neat heap on the riverbank. (2) after destroying a horizontal axle, a cave sapling was waiting to immediately grow to adulthood and block the tunnel. :)  (3) after stationing a squad behind it, a woodcutter suffered no fear chopping down the tree with the troll on the other side. (4) trolls are fast, or just single minded as it rushed past my military squad to continue destroying machinery. We got it in the end... a decapitation strike!

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Haspen

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Re: What's going on in your fort?
« Reply #14296 on: July 03, 2011, 11:41:52 am »

Melbilonshen is into it's 32nd year of existence and-

A kidnapper made off with a baby Oddom!

...So now one tell me (rewards in cookies!):
How a goblin gets past 20 armed soldiers, few war dogs of exceptional sniff, bunch of other dwarves, snatches the baby from bathroom in the very middle of fortress, goes back the same way and make off undetected? :V

It must be those ninjas again.
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BodyGripper

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Re: What's going on in your fort?
« Reply #14297 on: July 03, 2011, 11:48:12 am »

In my current fort, Glowingmansions, I've decided to treat my starting 7 like they're the leaders of the fort.  I've given them all the profession name "Founder", and I'm giving them the best rooms and stuff.  I was pretty excited when one of my founders, a metalsmith, got a strange mood.  I was even more excited when the first thing he grabbed was platinum.  I went back to being less excited when he made a splint.    ::)
Oh well, at least it's expensive...  :-\
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Areyar

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Re: What's going on in your fort?
« Reply #14298 on: July 03, 2011, 12:48:16 pm »

Going mad from buzzard invasions....annoying creatures!
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jamesadelong

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Re: What's going on in your fort?
« Reply #14299 on: July 03, 2011, 12:52:46 pm »

Wing 1 of the dworf ‼SCIENCE‼ lab, Swampbolt.
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kellen

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Re: What's going on in your fort?
« Reply #14300 on: July 03, 2011, 01:11:41 pm »

Finishing my Nobles floor...have to pacify my mayor so I can mass queue work orders again, also preparing to take on more nobles. This is my first proper fort that has survived past the first couple of years without accidents that involve magma or water (or lack there of), so I want to do things proper. Also just got a next immigrant wave. So far, the lumber, metal, meat, stone, and part of textile industry are going. Next, will try to dabble in glass. Finishing my second trap entrance to the fort, parallel to the first one and lined with just as many things all sharp and deadly in nature. As my military is woefully inadequate, consisting of 5 hammerdwarves with silver hammers in copper armor, of whom only 1 has an skill in using a hammer, I plan to trap any attackers in a hallway which you can't exit and which while mince anyone in them over time.
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thatkid

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Re: What's going on in your fort?
« Reply #14301 on: July 03, 2011, 01:17:06 pm »

What on earth?

As soon as this dwarven liaison arrives, one of the hammer dwarves accompanying it fought with a macaque and injected it with aspid saliva (genesis mod). I zoom over to the location and discover that he seems to have killed it, so I get back to other issues when I am greeted by these two purple messages:

Atis Kikrostgomath, bone carver has bled to death

Mebzuth Narber, animal trainer has bled to death


(I'm reading this from the announcements page, hence why I know their names)

Wondering what caused this, since there wasn't anything in the 'r'eport, I go to the surface and discover

HALF MY FREAKING FOREST IS ON FIRE!

Heres a picture of it: http://imageshack.us/photo/my-images/713/picture1vl.jpg/

Would someone mind telling me what the hell happened? Did the Aspid saliva get near the rum or something?  And could someone tell me how to keep my dorfs inside and away from a fiery death?

EDIT: DEAR GOD THERE'S FIRE EVERYWHERE! four more dorfs ran straight into the fire and bled to death, bringing my population down to 19 dorfs. No! Don't do it Urist mcwoodcutter, it's just one tree!!!

EDIT2: the same dwarf that fought the macaque is now trailing blood from her melted head all the way through my corridor.

EDIT3: The  fire has left, and the whole surface is covered in ashes. Thankfully nobody else was killed.
.
Genesis adds a caste of dwarves that are capable of breathing fire.
One of them happened to decide that it would be a good idea to breathe fire in a forest while fighting a macaque, I'm guessing.
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BloodBeard

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Re: What's going on in your fort?
« Reply #14302 on: July 03, 2011, 03:37:30 pm »

It's nearing the end of 517 in Daggerdepths and it's been a very productive year.

3 moods this year, including a kimberlite armour stand which can have many good uses (and look pretty at the same time), a candy mail shirt and a native gold bracelet.

My legendary +5 armoursmith had died earlier this year or late last year and my replacement has been pounding out iron breastplates like crazy, reaching great status and beginning to create masterworks. He's also a legendary furnace operator. I think my starting 7 weaponsmith and my blacksmith have accepted him into their little smithy club.

My newest recruits, whom just last year were a bunch of scrubs too slow to reach the fights before my legendaries tore them up have been training almost nonstop,  many now at hero status and a few even legendary. The captains of my 4 squads have been training and killing for 15-17 years so they're pretty good teachers. 2 are legendary I think.

After all this time my dwarves finally got to kill a FB, which prompted me to establish a more permanent underground presence in the form of a base camp. It's all mined out, smoothed and with a working decontaminator. A hospital and dining hall with an enclosed well system is also nearing completion, so if any dwarves get infected with a rather nasty syndrome they can be safely quarantined and treated.

I got my stonecrafter, glassmaker, gem cutter and gem setter to work in tandem very well. Stonecrafter makes stone crafts, glassmaker makes green glass, cutter cuts glass, setter encrusts glass in stone crafts, broker sells expensive encrusted crafts made with dirt cheap materials to traders for awesome things.

And last but not least I was able to mine out, smooth and begin constructings to install this: http://www.bay12forums.com/smf/index.php?topic=87839.0

I don't have many dwarves working on it and I still need a LOT of towercap (for prettyness) to make the waterwheels, so it's going to take many years to complete.

Overall, a very good year  :D

Ragingpantsless

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Re: What's going on in your fort?
« Reply #14303 on: July 03, 2011, 03:45:00 pm »

Mason went fey, made a weapon rack, which is kind of useful. Made of galena it shows a rabbit caving in the chest of an elf. Okay it was a rabbit fiend, but still it's fitting. Also got the pump stack shaft for the bird bath designated.
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Cannabust

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Re: What's going on in your fort?
« Reply #14304 on: July 03, 2011, 03:59:20 pm »

I'm gonna try out the new dwarf fort and see how well I can handle it before FUN sets in, never even finished the old fortress's i made :I

Right off the bat my fort is called "Sunkenstandards". Oh Dwarf Fort you know just the right things to randomly generate.
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Khris

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Re: What's going on in your fort?
« Reply #14305 on: July 03, 2011, 04:31:09 pm »

Although my fortress is named Containsilvers, I haven't found any silver yet. :(

Also goddamn buzzards, too tough for my weapon traps:

Code: [Select]
The spinning (iron pike) strikes The Buzzard in the upper body, bruising the muscle and bruising the right lung!
The spinning (silver pike) strikes The Buzzard in the left upper leg, tearing apart the muscle!
The spinning (silver two-handed sword) strikes The Buzzard in the upper body, bruising the fat!
The spinning (-®iron short sword¯-) strikes The Buzzard in the right upper leg, tearing apart the skin!
The spinning (-iron battle axe-) strikes The Buzzard in the right wing, but the attack glances away!
The spinning (-copper mace-) strikes The Buzzard in the right upper leg, but the attack glances away!
The spinning (silver spear) strikes The Buzzard in the right wing, bruising the muscle!
The spinning (copper spear) strikes The Buzzard in the right upper leg, bruising the skin!
The spinning (iron spear) misses The Buzzard!
The spinning (iron great axe) strikes The Buzzard in the lower body, but the attack glances away!
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BloodBeard

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Re: What's going on in your fort?
« Reply #14306 on: July 03, 2011, 05:35:57 pm »

I think you need a better quality mechanism, that should've butchered a buzzard.

BloodBeard

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Re: What's going on in your fort?
« Reply #14307 on: July 03, 2011, 06:38:22 pm »

I spoke too soon about 517 being a great year, it just got better. A few days before the years end my gem setter got a secretive mood and made an emerald cage :o. Too bad I didn't have any rough diamonds, mine are all bought from the caravan and are already cut of course. A diamond cage, you couldn't ask for something cooler to capture a dragon in and display.

varnish

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Re: What's going on in your fort?
« Reply #14308 on: July 03, 2011, 07:01:33 pm »

Initiating the puppy population control project. It involves puppies, a pit and magma.

The strange thing is, I like dogs. What I don't like is 130 of them romping in my dining room. That's reasonable, right?
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Oaktree

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Re: What's going on in your fort?
« Reply #14309 on: July 03, 2011, 07:16:59 pm »

The gobbos have disappointed me.  I get two years of relative peace, so I figure they're building up for a decent siege.  (The one entire year the entire goblin presence was one ambush team that turned up half-way through the final month of the year.)  So in mid-autumn the VILE FORCE message appears...

And it's three infantry squads and eight trolls, with zero missile troops...  Major let down.  So I simply checked a few burrow restrictions and let the tunnel traps do the work.  The "goblin grinder" is an insidious device, I doff my cap to the designer*.  The main trade tunnel drop-pit ate one squad by itself.  And then I just sent out a small melee squad to mop up*.  Only difficulty was the trolls dislodging a few hatches and leaving a goblin axeman isolated where the squad couldn't get to him.  So a marksdwarf got to fire a few shots as well.

* - I check it and discover that goblin ambush teams have entered it and been obliterated without any overt alerts.  Just find fresh goblinite piles ready for harvesting.

** - I think the melee squad was irked as well.  The mace specialist hit a goblin in the foot, knee, upper leg with a mace, and then kicked the goblin's head in.  My Hammer Lord put a goblin's lights out by whacking him twice with a leather shield.  Though I also got to test my first adamantine axe -- pretty.
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