There's a small tribe of Cave Fishmen in the second cavern layer of a new fort on a glacier. So far, they've managed to kill two FBs - a large humanoid composed of mud and a blob of vomit - in their closed-off section of the cavern. Also, while most of them are hostile, one of them is somehow friendly. Time to infiltrate the local Selkath tribe, insert our agent, turn their views to support our cause and overthrow the current leader and replace him with a puppet regime. Soon we'll have a Selkath army!
Gobbos armed with polearms decide to show up, thinking it's a good idea to attack a fort surrounded by nothing but ice walls on the outside. Sure, they've brought with them a giant bat but it's not going to take down the chalk front doors in the glacial hole we've dug. So they leave in spring - though I'm pretty sure it's technically still winter, what with all the constant snow storms, ever-ubiquitous icy glacier and freezing temperatures. No dwarven caravan this year.
Elves decide to send another caravan. The previous caravan has most likely been assumed to have gone AWOL by the elves, which would explain to those treehuggers why they "lost contact" with it last year. Well they can expect the same bloody treatment as last time.
Magma has been found, full of fire snakes and fire imps, after we've done some exploratory digging in the second cavern. We've happened to discover some warm stones in that cavern. Following the discovery, we quickly seal off the tunnel to the magma hole, but leave the hole open, so we can secretly train the Selkath into deadly killing machines. And there's no water in liquid form at all in this place.
We later find the rest of the magma sea and subsequently dig out the area for our metal industry.
In summer, our legendary engraver has finished his nearly year-long project of engraving a large legendary dining room.
Nothing else to report other than DF crashing, forcing me to revert to the autosave from the beginning of spring.