"A vile force of darkness has arrived!"Okay, I'll just close our outer doo- Well, shit. There are lizard remains there.
I quickly designate two walls be put up, one right next to the carpenter's and the other behind the door to the wood stockpile. The first wall is rapidly built thanks to a nearby supply of stone and masons but the carpenters are lazy as fuck since they've been hanging around at the zoo ridiculing caged invaders and skeletal yaks and goats in the other fucking end of the fort in Southern Towerrocks. The carpenter's don't make it to the building site in time forcing the squad I've stationed in the wood stockpile to retreat to the secondary finished goods stockpile. Another wall is set up near the entrance to that stockpile with stone this time and thankfully in time as well. But not before two people who have been on break fail to retreat with the squad and make a futile sacrifice by throwing themselves into the malevolent arms of six to seven trolls. I move the fortress to DEFCON 2 and station all squads at the zoo near the secondary entrance where I'm preparing to spear-pit the invaders.
That leads to the entire, most experienced First Hammerdwarf Squad commandered by the militia commander to stupidly head out through the secondary entrance to go to a "Fighting Demonstration" at the barracks in Northern Towerrocks, now overrun by trolls, and right into the entire fucking army of Mordor. That subsequently leads to me forbidding everything outside and desperately raising up the bridge at the spear pit, fully realising two unconscious trolls have survived the fall and could just wake up and head up the stairs since there's a hole in the wall. Which leads to me patching up the hole quickly and starkly recalling that there's still a path for the invaders at the primary entrance to enter.
The trolls could still break down the door north of the wall next to the carpenter's workshop. Hastily, I build a wall behind that one. I feel pretty safe now. So I move the fort down to DEFCON 5: locked up in our fort. What's left of the first squad gets to train with the Fifth Wrestler Squad. Meanwhile, the trolls down in the pit have awakened and are wreaking havoc down there, destroying a wall grate. So, to end their pain (and they are in pain!), I going to drown them in a watery mixture of goblin, beak dog and troll blood. Unfortunately, no one has managed to even start working on the water wheel I told them to build a couple of months ago. And since the wood stockpile is now in the hands of two dead dwarves and the Army of Doom, the dwarves will have to resort to dwarfpower. Ten dwarves are told to start manual pumping action, but it still takes some persuasion to get all of them to do it. Water start to flow and fills up the spear pit but the trolls have already moved to the still dry drainage tunnel. Thus the drowning plan is failure and I'm forced to just have the trolls take a bath in their kin's cyan blood.
When I head back to the surface, I notice that all the dwarves are gone. I quickly look around the fort to see where they've all gone t- Crap. Disaster has struck. Apparently, I have had a brain malfunction when building that stone wall next to the carpenter's and when remedying the door problem. The trolls have still managed to break down the door and for some reason I've forgotten they could still move diagonally. So now, while the fort is in DEFCON 5, everyone not assigned to the barracks in the supermax wing, Southern Towerrocks, excluding the Second Crossbowdwarf Squad who are in Northern Towerrocks, has either decided to rush towards the primary entrance and grasp for fresh air, or is on their way to the food stockpiles for food and drinks while the deadly Deathsquad composed of Troll administrators, more trolls and Goblin Hammermen riding Beak Dogs are pouring through the one tile crack in our defenses. Every single squad is ordered to rush to the fray before the entire civilian population of the fort is brutally murdered.
Meanwhile, I get a report that a floor grate has been destroyed. I take a quick look in the drainage tunnel and see that the trolls are no longer there. Instead, they've fallen through the hole, upon which the floor grate was on, and are now swimming through the underground lake, completely trapped.
The squads are reaching the primary entrance. At this point, there's no more time to build walls. There's only one thing left to do.
Which results in
And the execution of the traitorous cat who decided to leave lizard remains at the outer door at the primary entrance that prevented me from locking it.