Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 857 858 [859] 860 861 ... 3839

Author Topic: What's going on in your fort?  (Read 5978536 times)

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: What's going on in your fort?
« Reply #12870 on: April 24, 2011, 03:10:04 am »

erm... coke is from coal so... even more dwarfy to smoke coke  :D :D ;D ;D
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Iados

  • Bay Watcher
  • Back from the Dead
    • View Profile
    • deviantArt
Re: What's going on in your fort?
« Reply #12871 on: April 24, 2011, 04:07:37 am »

Embarking in Untamed Wilds...

Remobra is no longer enraged x99
Urist McExpeditionLeader cancels Pickup Equipment: Interrupted by Hippo
Urist McMiner cancels Dig: Interrupted by Alligator
Somebody has been struck down x7
Your settlement has crumbled to his end.


If untamed wilds are like this, i can't imagine a terryfing area....
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: What's going on in your fort?
« Reply #12872 on: April 24, 2011, 04:30:26 am »

The Crundle Siege of 2011 just happened.
Poor things were quickly massacred.
Logged
Dwarf Fortress: Threats of metabolism.

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: What's going on in your fort?
« Reply #12873 on: April 24, 2011, 04:54:58 am »

Crap, did I inadvertently create a meme again?
THIS IS YOUR BRAIN ON DRUGS, KIDS.
*cough*
In other news, I've got a whole army of armorsmiths, weaponsmiths, and farming dorfs having one of these as their highest moodable skill, but for some reason, I only have one artifact weapon/armor after 8 years. And will you guys stop being possessed, for Armok's sake!
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: What's going on in your fort?
« Reply #12874 on: April 24, 2011, 05:53:09 am »


Spoiler (click to show/hide)
EDIT: Migrants! Finally! Even one with useful skill!
« Last Edit: April 24, 2011, 06:08:02 am by Kogut »
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: What's going on in your fort?
« Reply #12875 on: April 24, 2011, 09:01:11 am »

Werewolves launched a super-siege on me.
I killed them all with runesmith.
Then kobbos ambushed me.
Did they stand a chance?
No.
They were swiftly dispatched.
Logged
Dwarf Fortress: Threats of metabolism.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: What's going on in your fort?
« Reply #12876 on: April 24, 2011, 09:09:58 am »

An ambush showed up on my front bridge during goblin cleanup.  Fortunately the military were helping with the cleanup an managed to attack the ambush while the civilians were fleeing.  Preventing any civilian casualties.  And the bridge itself is designed to be a large 'dodge this' trap.  I expected to lose a few of my military to dodging.  As the front bridge is actually spanning a volcano.

They actually manage to push all of the goblins into the volcano, without a single one falling in themselves.  Great work!

However one of my military managed to get a broken rib, and passed out from pain on one of the serrated disk traps.

This one soldier, "Stubbs" I had named him was the luckiest bloke in the fortress.  He lost a hand early in his career and always managed to end up in a bad situation. When he lost his hand he was in unfortunate 1v5 brawl with an ambush squad, and after losing his hand and passing out the rest of the military had arrived just in time to prevent the finishing strike,  Last year he ended up dodging off the bridge over the volcano and out of dumb luck landed on a single temporary scaffold that was due to be removed.

This time fortunately for him, the trap was jammed with a goblin corpse and didn't go off.  So after that I send the civilians back out to continue cleanup.  I had forbid the corpse in the trap to protect my military dude until a doctor grabs him and hauls him to the hospital level.

Unfortunately forbidding the corpse wasn't enough.  Because some dumbass still cleaned the trap reactivating it.  And suddenly I hear the sounds of combat in soundsense.  And when I check the combat log, sure enough it is being spammed by serrated disks triggering on the guy.  But wait!  His lowly copper armor is deflecting the disk's attacks!  It continues for 6 pages of serrated disks being deflected by his copper plate before one of the doctors finally grabs him and brings him to the hospital.

Maybe I should change his name from Stubbs to Lucky.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: What's going on in your fort?
« Reply #12877 on: April 24, 2011, 09:42:04 am »

I built a magma depot. It's a depot under a bridge that can be covered in magma and is then retracted when the pumping dwarf moves away, and the magma inflow is throttled by a bridge that extends over the input tile. It's having some issues with the depot and its surrounding tiles being randomly unavailable, but I'm sure that can be solved.

I have a lot of dumps lying around for quantum storage and atomsmashing, so having a dump zone that can be picked out of the list is handy. Possibly, it's kind of a work in progress.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

BodyGripper

  • Bay Watcher
  • The dog is screaming.
    • View Profile
Re: What's going on in your fort?
« Reply #12878 on: April 24, 2011, 10:16:38 am »

There's a siege outside that includes the demon leader of the goblins.  I just noticed that, in addition to her many bone and nail crafts, she's wearing fur sandals and silk socks.  Lemon fiends have no style.
Logged
"I'm sorry. I'm so sorry... It's okay to sell quivers..."
I just ripped open a lions throat by biting it. Who's the lion now, bitch!

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: What's going on in your fort?
« Reply #12879 on: April 24, 2011, 10:44:08 am »

Humanoid FB made from grime and filth came along.
It beat up a recruit until the rest of my military arrived and murdered it. It was bisected.
Logged
Dwarf Fortress: Threats of metabolism.

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: What's going on in your fort?
« Reply #12880 on: April 24, 2011, 10:47:12 am »

Rewind in time due to bug (constructions near map border can result in sieges spawning in random points - was funny with goblin spawning 100 z-levels above ground, but not with minotaurs in dining room)
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Iados

  • Bay Watcher
  • Back from the Dead
    • View Profile
    • deviantArt
Re: What's going on in your fort?
« Reply #12881 on: April 24, 2011, 10:50:20 am »

Caverns

FU****G HUGE CAVERNS!!!!!

I breached them at z-level 83 (19 levels underground), the first natural floor is at level 65, and as far as i can see they reach level 20.

EPIC

Code: [Select]
Created in DF v0.31.25.

[WORLD_GEN]
[TITLE:CREATE WORLD NOW = 5133434]
[SEED:1084355823]
[HISTORY_SEED:3078426853]
[NAME_SEED:16026258]
[CREATURE_SEED:784460252]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:5]
[BEAST_END_YEAR:5:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:500]
[MEGABEAST_CAP:112]
[SEMIMEGABEAST_CAP:225]
[TITAN_NUMBER:49]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[NIGHT_CREATURE_NUMBER:52]
[GOOD_SQ_COUNTS:24:244:0]
[EVIL_SQ_COUNTS:24:244:0]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:4]
[REGION_COUNTS:SWAMP:252:1:1]
[REGION_COUNTS:DESERT:252:1:1]
[REGION_COUNTS:FOREST:1008:3:2]
[REGION_COUNTS:MOUNTAINS:2016:2:2]
[REGION_COUNTS:OCEAN:2016:1:1]
[REGION_COUNTS:GLACIER:63:0:0]
[REGION_COUNTS:TUNDRA:126:0:0]
[REGION_COUNTS:GRASSLAND:2016:3:2]
[REGION_COUNTS:HILLS:2016:3:2]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:3500]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:60]
[NON_MOUNTAIN_CAVE_MIN:90]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:33000:4032:2016]
[RAIN_RANGES:2016:4032:2016]
[DRAINAGE_RANGES:2016:4032:2016]
[SAVAGERY_RANGES:2016:4032:2016]
[VOLCANISM_RANGES:2016:4032:2016]

EDIT: "You have discovered a deep pit"
« Last Edit: April 24, 2011, 10:58:26 am by Iados »
Logged

Zeranamu

  • Bay Watcher
  • I am Z
    • View Profile
Re: What's going on in your fort?
« Reply #12882 on: April 24, 2011, 11:06:25 am »

First time I ever actually looked at the (c)ivilization button, after gettin' Goblins.. it says they're 'P' (at peace?) to my home dwarf civ, but.. I thought it was funny..

Spoiler (click to show/hide)

We export Terror! And they offer Vengeance...bring it!
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: What's going on in your fort?
« Reply #12883 on: April 24, 2011, 11:18:48 am »

Kobbos are desperate now.
They launched a bunch of ambushes and thieves.
Still no match.
But hey, at least the leader of my scouting squad has something to whack threats with now.
Logged
Dwarf Fortress: Threats of metabolism.

Syrup Roast

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #12884 on: April 24, 2011, 11:47:54 am »

FB in the first cavern! A quadruped composed of ice that has poisonous vapors. This time, it wasn't trapped like the other three recent visitors. The weavers are busy hauling upstairs, so it's no problem for me to seal the place set up my marksdwarves for some live practice.

It turns out, they can't kill it, probably due to composition. It is now crawling, but someone has to chop its head off to finish the job so I send out the captain of the guard on his own. There was a fair two pages of battle, with both of them getting blasted with the dust but with my dwarf claiming victory.

Concerned with the syndrome, I follow her as she made her way back to the inactive danger room for practice. As she passed the bathtub, I pulled up DFclean to get rid of the nasty extract. It seemed as though there was nothing to worry about though, until she was two tiles away from the hospital; at which point, she cancels training (or was it drink?) for a resting injury.

I paused, centered, and checked for wounds  - nothing. I told myself maybe she contracted a sleep fever or something, like the other FB case I had. Two steps later? Miasma. SHE WAS ROTTING! My chief medical dwarf (also the mayor) immediately diagnosed her and set to work cleaning her wounds while another doctor placed her on an adjacent table and started to take out the rot. Right after diagnosis, I check to find she had lost her vision. Said to myself that I'd name her Zatoichi (she wields a sword after all) if she comes out alive from this. After a few minutes she was re-diagnosed because the rotting had come back (advanced rot, then rot, then back to advanced rot) at which point I checked  her health screen again to find she had lost both ability to grasp and stand!

*sniffle* I had to savescum. Turns out if I leave it alone, the quadruped would rather hang out with the blob down at the pool in front of the cavern entrance to my fort. Go figure.

On a related note, can blind dwarves fight as well as those that can see, or are they good as dead in the battlefield?
Logged
My answer to just about everything is magma. In fact, most threads end up with me running in screaming it 
Pages: 1 ... 857 858 [859] 860 861 ... 3839