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Author Topic: What's going on in your fort?  (Read 6237749 times)

Jordan~

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Re: What's going on in your fort?
« Reply #11220 on: March 07, 2011, 09:30:39 pm »

I've just started a new fort on a stream called "Worriednobles". The civ name is "The Guild of Martyrs". I guess you'd be worried too if your bodyguard kept throwing themselves unarmed into goblin mobs to prove their faith.
« Last Edit: March 07, 2011, 10:12:35 pm by Jordan~ »
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Urist McGyver

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Re: What's going on in your fort?
« Reply #11221 on: March 07, 2011, 09:34:08 pm »

Just dropped the third unwanted, starving horse down my lovely 50-z pit. Can't get enough of the "Stray [Animal] (Tame) has died after coliding with an obstacle" alerts.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
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proxn_punkd

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Re: What's going on in your fort?
« Reply #11222 on: March 07, 2011, 09:50:18 pm »

Fightworked has become a county. My count is already deciding to piss me off by demanding rose gold items. Fortunately he's also fond of sheep's wool and chains, so draping ropes in his rooms now and then is keeping him happy until I can tap the magma sea for the substance of his rightful punishment. Naturally I've also luxuried up the jail cells for my only metalworker.

I decided to throw all my goblin captives off the half-constructed skywalk into Cave One, four levels below. Some died immediately, some bled out in the caverns, some drew the attention of my resident FB (who in turn drew fire from my can't-hit-their-marksdorfs), and some made it off the edge of the map. Oops. I guess that's a risk we take!

I reduced the number of cage traps in the entrance to my fort, so any future invasions will actually see the deadfall and weapon traps. I'm also going to hit up d_init and up my pop cap to 80 so I can get some migrants.
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Lamphare

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Re: What's going on in your fort?
« Reply #11223 on: March 07, 2011, 10:34:41 pm »

Fightworked has become a county. My count is already deciding to piss me off by demanding rose gold items. Fortunately he's also fond of sheep's wool and chains, so draping ropes in his rooms now and then is keeping him happy until I can tap the magma sea for the substance of his rightful punishment. Naturally I've also luxuried up the jail cells for my only metalworker.

that's why i always promote someone who has both useless skills and very base preference as 'noble', to save the hassle.
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BodyGripper

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Re: What's going on in your fort?
« Reply #11224 on: March 07, 2011, 11:13:27 pm »

I've just started a new fort on a stream called "Worriednobles".

 :P
You should post that in the "Funniest Names" thread.
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Samuel

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Re: What's going on in your fort?
« Reply #11225 on: March 08, 2011, 01:53:27 am »

A Human Trader just had a Badass Bystander moment. A Goblin Thief was discovered (worryingly, the second in the fortress second autumn). I assigned my squad, but the theif was far away from the fortress, and my one active military member uses an axe. As soon as I unpaused, without hesitation or a moment to prepare himself, one of the human traders whipped around, fired his bow from some 17 tiles away, and, no kidding, put a bronze arrow through the Goblin's heart. The thing tried to run, leaving a 90 tile long smear of blood, before dropping dead.

I'm gonna engrave shit over and over until I get one commemerating that trader.
« Last Edit: March 08, 2011, 01:55:05 am by Samuel »
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Yoink

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Re: What's going on in your fort?
« Reply #11226 on: March 08, 2011, 02:40:31 am »

Well. I hadn't played Fort Mode in aaaaaaages.
I'd been mucking around in Adventure Mode having a great time, leading armies of humans to die horribly trying to overthrow this evil Demon that pretty well ruled the world from his fortress of death.
(Seriously, that world is awesome-- Despite civ populations being random genned now, almost every little hamlet has some peasant waiting to cry on my adventurer's blood-smeared shoulder about how Nokast Youthfulpus the Callus of Frothing the Slate Grey Demon murdered their family. Pure. Awesome.)

Ahem. Anyway. I'd been doing that with my time on DF, not playing fortress mode, instead whining to myself about how hard it was. Pff. But, one day someone wanted me to show them DF. So I quickly started up a fortress, randomly-genned the name and I was off, showing them the basics. Before I knew it, I was addicted! AGAIN!!
All my pathetic ideas about being too 'bad' at fortress mode went out the window, and that above-ground demonstration fortress became my BEST FORT EVER. :D

It was my longest-lived, too... I finally worked out metalsmithing, and gave all my soldiers adamantine gear.
Sadly, just when my dwarves had started having babies, (3, although one got snatched by a goblin, which cut down on my workload, as I was trying to build decent houses for the new parents) I thought, "Hmm. I need some more adamantine to keep churning out these sarcophagi! Down another Z-level!!"
...And the rest of the story shall be in spoilers. :P Read only if you've already done something similiar...

Spoiler (click to show/hide)

Well, that sure was my most !!FUN!! yet! :D I tried to reclaim the fort (I put a lot of work into it), but the FPS was terrible, no doubt the game shuddered to remember the HORRORS that had gone on there.
Anyway, then I started a new one, in a really crappy location, and it's pretty terrible, but that's just part of the fun. :P

I'm glad to be back playing fort mode!  ;D
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Flying Dice

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Re: What's going on in your fort?
« Reply #11227 on: March 08, 2011, 04:56:02 am »

Went back to .18 and embarked on a major river. 1 very little hill to drill into, otherwise completely flat. The river is actually 2 zlevels below ground level; anyone falling in there is not getting out. Oh, and there are a crapload of hippos. I sense trouble on the horizon.

Meanwhile, in fine colonialist tradition, my militia commander massacred about a dozen unprotected snailmen on arrival. Their corpses are now scattered around my as-yet unbuilt entrance.

Edit: Yeah, less than an ingame week into this fort, and my commander already has a title and 21 kills. They just keep showing up. I'm not about to complain about an embark with free live-action training targets...

Edit 2: Up to 34 kills now. Migrants arrived, and every single one is useful; a mechanic, a brewer, 2 woodworkers. I love this embark.
« Last Edit: March 08, 2011, 06:33:47 am by Flying Dice »
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imperium3

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Re: What's going on in your fort?
« Reply #11228 on: March 08, 2011, 06:33:56 am »

After my last megabeast incident (a forest titan made of mud turned up and promptly got killed by a legendary miner) my fortress has just been settling down when the game pauses to announce a new arrival... a Cyclops called Thase FlashedPower the Crystalline Brilliances! What a name. Let's try and capture it...
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The Scout

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Re: What's going on in your fort?
« Reply #11229 on: March 08, 2011, 06:41:23 am »

Boring. My horde of cats n rabbits kills all the kobolds. Makes me sad that my legendary sworddwarf is useless, and is being bested by a horde of fur balls.
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Maninblack144

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Re: What's going on in your fort?
« Reply #11230 on: March 08, 2011, 06:48:52 am »

Some rather poor channelling designations led to 3 miners and a cat falling straight into the second cavern layer. It wasn't that high, so the only injuries were a lot of broken bones. While breaking down a section of the wall to recover the wounded, I remembered a Forgotten Beast was roaming around this cavern level. And, sure enough, it was crawling to the wounded miners with all haste.

I quickly stationed my 2 marksdwarves in the carved out room overlooking the caverns through fortifications, and they started shooting the beast. The wall finally got broken down, so I sent my 2 swordmasters down there to finish the beast off. They eventually manage to do this, but couldn't stop the beast from mauling 2 of the miners, and the cat. Coincidently, the 2 miners he murdered were the 2 legendary ones from my starting seven.

The horde of 40+ idlers storms out and gets all the loot in a single run, so I wall the cavern off again. The only surviving miner crawls to the hospital with a broken arm, leg, hand and a few ribs. If he manages to survive the 20 treatments scheduled for him and the 2 infections, I'm giving him a nice room and set him right back to work.
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peregarrett

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Re: What's going on in your fort?
« Reply #11231 on: March 08, 2011, 08:15:42 am »

Voracious cave crawler spawned at caverns while dwarves were trying to seal it from outside. That thing's bites were deadly and 6 guys were down - half of fortress population! Crawler got cute name "Lastchaos" and left through main gates to the edge of map.
I feel sorry a bit thinking of chaos it brings to peaceful places that are laying around...

To cheer them up I ordered to engrave walls of our dining hall. Well... Now we have our wall engraved with scene of roc tearinng human warrior's mouth. Alot of them.
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Internet Kraken

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Re: What's going on in your fort?
« Reply #11232 on: March 08, 2011, 11:21:11 am »

Part 69 of my LP is up.

You know what I was epexcting to arrive? Migrants. Haven't gotten migrants in a long time. But of course that isn't what happended. Putting serious consideration into building a magma pump.
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GotIt_00

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Re: What's going on in your fort?
« Reply #11233 on: March 08, 2011, 11:53:26 am »

Had my first goblin siege last night! A big group of lashers came on the map led by a maceman. I've got my first successful steel industry going, so I met them with ten dwarfs clad in all steel with steel axes. No traps set up, so when I dropped the drawbridge it was just a huge melee battle. I lost one dwarf (those lashers do massive damage it seems.) Very cool to finally see this game dynamic after so many abandoned forts.

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Naryar

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Re: What's going on in your fort?
« Reply #11234 on: March 08, 2011, 12:40:42 pm »

Knewing miners were quite good soldiers with enough mining skill. I put my three miners in the military, with no uniform for draltha hunting. Then ordered then to go after the draltha.

Visibly they did not bothered with their picks and charged with no equipment at all apart from clothes. Then I did put "personal weapon choice" or something to make them gather picks, to no avail.

I was somehow hoping two normal dwarves with no equipment could take on a draltha. Well, after being hunted for a few minutes in the caverns, the draltha got fed up and owned my stoneworker/miner. Crap.

Next reload, probably gonna either cage trap all my cavern exits on the map to hell (where creatures can spawn) or spend more time in the Uniform military menu.
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