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Author Topic: What's going on in your fort?  (Read 6122420 times)

Mungrul

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Re: What's going on in your fort?
« Reply #1035 on: January 19, 2010, 06:48:44 pm »

Out of curiosity, why would one want to repel humans? They've always been good trading partners in my experience...

Repel?
Gods no, that's the last thing I want. I want the gits to attack me. After all, they did kill my tame giant toad. I think it's only fitting that I should attempt to wipe their entire species from the face of the planet.
That and my pointlessly huge military needs something to do in between goblin sieges.
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Lumbajak

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Re: What's going on in your fort?
« Reply #1036 on: January 19, 2010, 06:57:40 pm »

someone needs to sig this.
You're certainly free to.

In other news, I'm trying to plan exactly how to make this magma tunnel of mine and not have my fortress get completely destroyed.

Also need a water tunnel, which is even more tedious as I recall.
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Kiltedmoose

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Re: What's going on in your fort?
« Reply #1037 on: January 19, 2010, 10:10:55 pm »

I'm fairly new to the game, but my armourer created the fortress of Burtrumpet's first artifact - a High Boot titled: Spiraloiled the Planet of Clasps. It is described as being: "encrusted with Diorite and encircled with bands of Billon." Two Dwarves just got married, while Gnomes have begun to take an unhealthy interest in the dwarven goings-on.
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jokermatt999

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Re: What's going on in your fort?
« Reply #1038 on: January 19, 2010, 10:18:39 pm »

Eventually I'll make some overly complicated room full of dozens of useless mechanisms to harvest his sweet, delicious silk.

There was an awesome way of doing this that I saw in a topic for using fire imps as a defense.

Code: [Select]
HHHHHHH
HXXXXXH
HX   XH
HX   XH
HX   XH
HX   XH
HXXXXXH
HHHHHHH

H = hatch over a channeled out tile
X = pressure plate connected to adjacent hatches.

The GCS can still path to whatever, so it will shoot out its precious, precious web at them, but when it tries to actually attack them, it will hit the pressure plate to open the hatch, trapping it inside. I love this design, but have yet to try, sadly.
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The Architect

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Re: What's going on in your fort?
« Reply #1039 on: January 19, 2010, 10:29:32 pm »

That's pretty nice, but it sure would take a ton of mechanisms.
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Oh man. This is truly sig-worthy.

JesusAChrist

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Re: What's going on in your fort?
« Reply #1040 on: January 19, 2010, 11:14:24 pm »

Trying to build my first pumpstack.  Wish me luck.
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jokermatt999

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Re: What's going on in your fort?
« Reply #1041 on: January 19, 2010, 11:21:36 pm »

That's pretty nice, but it sure would take a ton of mechanisms.

Doesn't everyone set their Mechanics Workshop to "Make Mechanism R"? You never know when you might need a ton of 'em.
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The Architect

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Re: What's going on in your fort?
« Reply #1042 on: January 19, 2010, 11:30:02 pm »

Not forever. I don't like having my dwarves constantly haul around low-value items, nor do I like overfilling my furniture stockpiles.

I think it's quite obvious that stone is not difficult to come by; the issue is rather that installing such a trap would take an incredibly long time.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Lord Shonus

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Re: What's going on in your fort?
« Reply #1043 on: January 19, 2010, 11:40:42 pm »

I hate having quantities of any furniture item lying around, and mechanisms are the worst, becuase their value is so low and they clog up my decorate jobs.
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Lumbajak

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Re: What's going on in your fort?
« Reply #1044 on: January 20, 2010, 12:10:32 am »

Quote
All them posts 'bout my fine Spider

I hear it's a hell of a lot easier if you tame the GCS because it will still shoot web and not attack your dwarves which makes harvesting very easy, but I heard you can't tame an animal after it's killed a dwarf.

Or was that from ages past?
Hell, maybe the tamed=better thing is from ages past too.
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Retro

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Re: What's going on in your fort?
« Reply #1045 on: January 20, 2010, 12:22:15 am »

Quote
All them posts 'bout my fine Spider

I hear it's a hell of a lot easier if you tame the GCS because it will still shoot web and not attack your dwarves which makes harvesting very easy, but I heard you can't tame an animal after it's killed a dwarf.

Or was that from ages past?
Hell, maybe the tamed=better thing is from ages past too.

I've heard feral is better, since your spider won't want to attack enemies unless threatened if it's just tamed. A War GCS though... hehehe. But that takes an extra creature token.

Lumbajak

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Re: What's going on in your fort?
« Reply #1046 on: January 20, 2010, 12:29:35 am »

I've heard feral is better, since your spider won't want to attack enemies unless threatened if it's just tamed. A War GCS though... hehehe. But that takes an extra creature token.
Ah yes, I forgot to ask.

Anyone know the max age for Giant Cave Spiders, whether or not you need a Dungeon Master to tame them, and if I can even tame it at all given that it has already killed a dwarf?

Just incase I want to upgrade my Fort coatrack/card dealer to the Captain of the Guard's mobile throne.
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ungulateman

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Re: What's going on in your fort?
« Reply #1047 on: January 20, 2010, 12:51:12 am »

Cloth is a really, really effective trade good - I bought out half a human caravan with cloth alone. Takes a while to make though, and I'm stuck with the same dye over and over.
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

xdarkcodex

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Re: What's going on in your fort?
« Reply #1048 on: January 20, 2010, 01:03:42 am »

Cloth is a really, really effective trade good - I bought out half a human caravan with cloth alone. Takes a while to make though, and I'm stuck with the same dye over and over.
I haven't even found out to make dye or be bothered with it.
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Lumbajak

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Re: What's going on in your fort?
« Reply #1049 on: January 20, 2010, 01:14:39 am »

Cloth is a really, really effective trade good - I bought out half a human caravan with cloth alone. Takes a while to make though, and I'm stuck with the same dye over and over.
I haven't even found out to make dye or be bothered with it.
When you run magma over something it gets dyed black if that counts.

Those silly traders don't seem to like magma-dyed goods as much as we do though.
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