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Author Topic: What's going on in your fort?  (Read 6230489 times)

blue emu

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Re: What's going on in your fort?
« Reply #10200 on: January 27, 2011, 04:37:36 pm »

Looks like the beast just left randomly...
Or could he have just moved around to parts of the cavern I haven't seen and he'll be back?

Both are possible.
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shlorf

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Re: What's going on in your fort?
« Reply #10201 on: January 27, 2011, 04:45:52 pm »

A blob composed of steam is a joke. Any half competent soldier with a blunt weapon will just smash it's body with a few hits. Also i think blobs have pretty much no dangerous attacks.
I saw myself forced to fight the dust beast btw. It was a one eyed cardinal with scales. Fortunately for my dwarves the attached syndrome was very minor only resulting in serious blistering and dizzyness. Even the children survived \o/.
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Ragingpantsless

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Re: What's going on in your fort?
« Reply #10202 on: January 27, 2011, 05:49:18 pm »

Just started megaproject work on a giant iron hippo. I may have to flood/lower the map to make it aesthetically pleasing.
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"And if you look down in the boiler chamber, you'll see that our hot spring is powered by an ancient, unholy, cramped and extremely pissed forgotten beast."

Kogut

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Re: What's going on in your fort?
« Reply #10203 on: January 27, 2011, 05:53:03 pm »

Defence mod - dark strangler roast delivery arrived, material extracted by goblin siege, goblins killed by military, military ruined by war elephants and river, war elephants killed by nagas, another stranglers killed by nagas, nagas killed by military, blendecs decided to run away in seconds after invasion.
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Ragingpantsless

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Re: What's going on in your fort?
« Reply #10204 on: January 27, 2011, 08:06:48 pm »

Summer 2. Iron hippo head is underway. Drafted everyone who isn't an administrator, smelter, brewer, or militia into reducing the surrounding landscape flat. I've decided that the volcano will make an excellent eye for the iron beast. The iron walls will go up, sealing myself in from sieges, followed by many dwarf years of trail, error, death, and laughter. Not really in that order, but who knows? I may even get the mouth to open for future caravans.
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"And if you look down in the boiler chamber, you'll see that our hot spring is powered by an ancient, unholy, cramped and extremely pissed forgotten beast."

Mickey Blue

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Re: What's going on in your fort?
« Reply #10205 on: January 27, 2011, 08:18:09 pm »

Ahh, embarked on top of a small hill which we dug down into, we have water to route to farms and wells, wood and other supplies being brought in and we'll set up defenses at the top of the hill.  This is the one :)

-MB

ETA: Hurrah! Tons of coal in my main hall, that'll turn into plenty of fuel once I (hopefully.. Gulp..) find some ore.
« Last Edit: January 27, 2011, 08:41:15 pm by Mickey Blue »
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Urist Imiknorris

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Re: What's going on in your fort?
« Reply #10206 on: January 27, 2011, 11:35:33 pm »

*Sigh*

I- I'm starting Project Chess again. Hopefully I can at least figure out the logic needed this time.
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Vercingetorix

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Re: What's going on in your fort?
« Reply #10207 on: January 28, 2011, 12:03:04 am »

Seven years of Belltowers...minting some aluminum coins to commemorate it.  More than ever, we are prepared to face the goblins and our crafts are the envy of the civilized world.
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Flaede

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Re: What's going on in your fort?
« Reply #10208 on: January 28, 2011, 12:34:11 am »



I didn't know that happened. Twins, yes. Perhaps it's because I'm using the Genesis mod?

Either way, project Doublemint* has commenced - the foundations are laid.

*original name was... ill thought out.
« Last Edit: January 28, 2011, 12:39:44 am by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
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Girlinhat

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Re: What's going on in your fort?
« Reply #10209 on: January 28, 2011, 12:35:51 am »

Either way, project Twin Towers has commenced - the foundations are laid.

I have no idea what you mean, but I'm pretty sure you're going to hell for it.

Then again, I'm dabbling with a side mod that lets mermaids siege me, and I can capture them and milk them like common cattle.  So, you know, whatever!

Flaede

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Re: What's going on in your fort?
« Reply #10210 on: January 28, 2011, 12:38:34 am »

ack! No! Didn't mean it that way! New name! New name!
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

SalmonGod

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Re: What's going on in your fort?
« Reply #10211 on: January 28, 2011, 12:40:09 am »

My first thought was LotR "Two Towers".  I seriously had to think about it for a few minutes.
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BodyGripper

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Re: What's going on in your fort?
« Reply #10212 on: January 28, 2011, 01:46:00 am »

You should leave it as Twin Towers.  Put a trade depot in one, and the nobles' offices in the other.  Then it's reenactment time!
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Shambling Zombie

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Re: What's going on in your fort?
« Reply #10213 on: January 28, 2011, 01:47:03 am »

*winces*
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Flaede

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Re: What's going on in your fort?
« Reply #10214 on: January 28, 2011, 02:03:47 am »

Not a chance. I was thinking Two Towers, as in LotR.

Also, I have a herd of crundles trapped in my basement! Some trees grew, you see. Unfortunately, there are FBs down there and they have no difficulty pathing over water (unlike crundles). Not sure what to do.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
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