I swear I'm usually smart.
Huh. I'm stumped. Try manually fixing it.
Did. Clicks back. Could apply a negative misc penalty... and deleting and trying again produces the exact same problem, so I guess that's what I'll have to do. Showed up briefly as "NaN" before I had filled Int but after I had filled Dex, if that tells you anything.
Kikrik, Kobold Paladin
Init +1
HP 31/31
Bloodied 15
Healing Surge 7 (0 used /13)
AC 21
Fort 14
Reflex 12
Will 14
Speed 5
Str 13 (+1)
Con 16 (+3)
Dex 12 (+1)
Int 8 (-1)
Wis 14 (+2)
Cha 16 (+3)
Bolstering Strike
At-Will ✦ Keywords: Divine, Weapon
Standard Action
Range: Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier.
Increase damage to 2[W] + Charisma modifier at 21st level.
Fearsome Smite
Encounter ✦ Keywords: Divine, Fear, Weapon
Standard Action
Range: Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.
Divine Challenge
At-Will (Special) ✦ Keywords: Divine, Radiant
Minor Action
Range: Close burst 5
Special: You can use this power only once per turn.
Target: One creature within this power's range
Effect: You mark the target. The mark lasts until you use this power again. The mark also ends at the end of your turn if you didn't engage the target, meaning you neither attacked it during your turn nor are adjacent to it at the end of your turn.
Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn't include you as a target. The damage equals 3 + your Charisma modifier.
Level 11: 6 + your Charisma modifier radiant damage.
Level 21: 9 + your Charisma modifier radiant damage.
Divine Mettle
Encounter ✦ Keywords: Channel Divinity, Divine
Minor Action
Range: Close burst 10
Target: one creature within this power's area of effect
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.
Armor of Bahamut
Encounter ✦ Keywords: Channel Divinity, Divine
Immediate Interrupt
Range: Ranged 5
Special: A character can use only one channel divinity power per encounter.
Trigger: An enemy scores a critical hit against the user, or against an ally within 5 squares of the user
Effect: The critical hit becomes a normal hit.
Enfeebling Strike
At-Will ✦ Keywords: Divine, Weapon
Standard Action
Range: Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage. If you marked the target, it takes a −2 penalty to attack rolls until the end of your next turn.
Increase damage to 2[W] + Charisma modifier at 21st level.
Radiant Delirium
Daily ✦ Keywords: Divine, Implement, Radiant
Standard Action
Range: Ranged 5
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier damage, and the target is dazed until the end of your next turn. In addition, the target takes a −2 penalty to AC (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.
Lay on Hands
At-Will (Special) ✦ Keywords: Divine, Healing
Minor Action
Range: Melee touch
Special: A character can use lay on hands a number of times per day equal to the character's Wisdom modifier or 1, whichever is higher. A character can use lay on hands no more than once per round.
Target: one creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
Divine Strength
Encounter ✦ Keywords: Channel Divinity, Divine
Minor Action
Range: Personal
Effect: Apply your Strength modifier as extra damage on your next attack this turn.
Shifty
At-Will
Minor Action
Range: Personal
Effect: You shift 1 square.
Missing a few details, has none of the lore, and I still don't know where that +2 I'm compensating for is coming from, but should be functionally complete.