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Author Topic: snip  (Read 15330 times)

kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #75 on: May 30, 2015, 09:12:05 am »

Vacio, not to be disrespectful but I urge you to reconsider going with the amnesiac character backstory. It's rather difficult to pull off.
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Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #76 on: May 30, 2015, 09:21:30 am »

Vacio, not to be disrespectful but I urge you to reconsider going with the amnesiac character backstory. It's rather difficult to pull off.
Very well, I will make another backstory since as it seems there may be problems implementing the character in the campaign. Also I don't think your suggestion was disrespectful at all.
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Cheesecake

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #77 on: June 01, 2015, 04:58:38 pm »

I think we're done, right?
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

My Name is Immaterial

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #78 on: June 01, 2015, 05:02:39 pm »

I was under the impression that we're waiting on Vacio.

kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #79 on: June 01, 2015, 05:16:29 pm »

I was under the impression that we're waiting on Vacio.
That's what I thought.
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Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #80 on: June 01, 2015, 07:25:31 pm »

I will post it tomorrow just been slowed by work.
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Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #81 on: June 02, 2015, 07:48:37 pm »

Spoiler: Backstory (click to show/hide)

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IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #82 on: June 02, 2015, 08:45:59 pm »

I am apparently bad at Myth Weavers and need help. Is there a way to import power descriptions rather than typing them out by hand, and does anyone have a guess as to why it's giving me +2 to Reflex Ability Mod above my actual Dex/Int? 12 Dex/8 Int gives +3, 6/6 gives +0.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

My Name is Immaterial

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #83 on: June 02, 2015, 08:49:56 pm »

Is there a way to import power descriptions rather than typing them out by hand?
Have you tried Ctrl-C, Ctrl-V?
Does anyone have a guess as to why it's giving me +2 to Reflex Ability Mod above my actual Dex/Int? 12 Dex/8 Int gives +3, 6/6 gives +0.
What? Can you link us the sheet to take a look?

IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #84 on: June 02, 2015, 08:54:25 pm »

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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #86 on: June 02, 2015, 09:27:30 pm »

I swear I'm usually smart.
Huh. I'm stumped. Try manually fixing it.
Did. Clicks back. Could apply a negative misc penalty... and deleting and trying again produces the exact same problem, so I guess that's what I'll have to do. Showed up briefly as "NaN" before I had filled Int but after I had filled Dex, if that tells you anything.


Kikrik, Kobold Paladin
Init +1 HP 31/31 Bloodied 15 Healing Surge 7 (0 used /13)
AC 21 Fort 14 Reflex 12 Will 14 Speed 5
Str 13 (+1)  Con 16 (+3)  Dex 12 (+1)  Int 8 (-1)  Wis 14 (+2)  Cha 16 (+3)
Spoiler: 'Bolstering Strike' (click to show/hide)
Spoiler: 'Fearsome Smite' (click to show/hide)
Spoiler: 'Divine Challenge' (click to show/hide)
Spoiler: 'Divine Mettle' (click to show/hide)
Spoiler: 'Armor of Bahamut' (click to show/hide)
Spoiler: 'Enfeebling Strike' (click to show/hide)
Spoiler: 'Radiant Delirium' (click to show/hide)
Spoiler: 'Lay on Hands' (click to show/hide)
Spoiler: 'Divine Strength' (click to show/hide)
Spoiler: 'Shifty' (click to show/hide)

Missing a few details, has none of the lore, and I still don't know where that +2 I'm compensating for is coming from, but should be functionally complete.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

My Name is Immaterial

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #87 on: June 02, 2015, 09:32:28 pm »

Are we ready to go?

Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #88 on: June 03, 2015, 04:55:10 am »

Spoiler: Backstory (click to show/hide)
Just some things- in this world, at least, the gates between the Feywild and the regular world are constantly open, and the Feywild sorta mimics the real world, so landmarks and geography are different but large features like oceans exist in roughly the same spots.
That is an interesting story though~
I could add that he had a master whom taught him magic, was the one who helped him escape and closed that particular rift. Would that be better?
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Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #89 on: June 03, 2015, 09:12:38 am »

Yea was hoping that was the case.
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