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IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #60 on: May 27, 2015, 03:09:23 am »

Why not tie together all three?  :P
"A paladin, noblewoman, and scoundrel walk into a bar. The warlock's gotta see this."

One: Pallies in 4e are really just mostly tanks, with a little bit of healing/controlling on the side. Definitely get whatever helps you tank better first, and then go for heals. Honestly, having played a 4e Paladin before, I was mostly using my heals on myself, because I was tanking that much.
Yeah, both Healing Hands (+3 healed 2/day) and leader multiclasses (heal 1/day) are pretty minimal as far as I can tell.

Then again, at least healing options exist. Other than Armor of Bahamut, I'm not sure what I'd take to try to tank better. I guess Toughness (+5 hp) is technically another 17% hp at level 1?

Two: Please tell me the Kobold is a Paladin of Bahamut.
Of course! Dragons for everything!

[mathmetagaming]Well, hmm. We'll probably be hit on rolls of 11-20, so 50% of attacks hit. 10% of those hits will be criticals, for essentially double damage. That means that crits make up ~18% of damage. Cutting that in half certainly is nice.
We, have a total of (50+122+72+74+67=) 385 HP available through HP and healing surges, so a protecting ~9% of it would give us another ~35 HP, and then another ~2 HP a level. I think that's a good investment.[/mathmetagaming]
Yay math!

I'm down. The only requirement I have is that Ella stays in Norethra until she's 16. Everything else is open to adjustment.
Sounds good to me. Easy to get now that I think on this line of events. Since Ki and Art are locals (probably, I think) they could easily have met a bit before our most noble lady of war. Art would have always been a urchin as far back as she remembers, stealing and rough housing to get her daily bread turning into mugging and robbery for food and profit. Eventually she gets caught by Ki and after some fast talk convinces the paladin that she's just doing everything for her boss who she can't refuse because of his power, so they reach an agreement and Art leaves with Art to adventure and right wrongs or something. Which leads into meeting Ella

Or something. Kind of tired.
Alright, so presumably we've got our buddy cop duo wandering around. Ella shows up looking for ADVENTURE! that preferably also involves helping people. Buddy cops presumably provide that, either via Ki's paladinry, Art's not-quite-legal-ness-but-its-for-a-good-cause-have-you-met-my-partner-I-think-youd-like-her, attempting to stop the same villainy, or some other condition. Yan wanders in from his god's spirit quest, decides for whatever reason one or all of the aforementioned members are good wind candidates, buddies up with them somehow.

Maybe Yan figures a willful noblewoman on a righteous quest from across the sea is about as adventurous and serendipitous as you can get, she agrees that it'd be nice to have some help (and slippery help at that)? Then the two groups bungle each other's attempts to raid a gang hideout or something, and everybody gains a functioning party? Still need to wait for our controller to figure out how well he'd slot into this, though.

Still, hash out details and figure out the wizard, and we've almost got a coherent group backstory!
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #61 on: May 27, 2015, 03:30:06 am »

Works for me! Let's get Vacio in here first.

Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #62 on: May 27, 2015, 04:20:31 am »

Spoiler: Backstory (click to show/hide)
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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #63 on: May 27, 2015, 04:38:22 am »

Totally cool with all your ideas for Yan's background. I'll write it up when everything's finalized (and appearance too). I'm gonna play him as an airhead (gettit, 'air'head) who doesn't really pay attention or particularly cares about plans. In combat, he'll just go with the flow. He's not too keen on being commanded, etc., but it's better to follow along than to argue.

Looking at everyone, this is basically a party of misfits and vagabonds.
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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #64 on: May 27, 2015, 04:56:43 am »

In combat, he'll just go with the flow. He's not too keen on being commanded, etc., but it's better to follow along than to argue.
Since my job is to shout orders at people, it looks like we'll have some drama. :P

kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #65 on: May 27, 2015, 08:09:12 am »

I'm down. The only requirement I have is that Ella stays in Norethra until she's 16. Everything else is open to adjustment.
Sounds good to me. Easy to get now that I think on this line of events. Since Ki and Art are locals (probably, I think) they could easily have met a bit before our most noble lady of war. Art would have always been a urchin as far back as she remembers, stealing and rough housing to get her daily bread turning into mugging and robbery for food and profit. Eventually she gets caught by Ki and after some fast talk convinces the paladin that she's just doing everything for her boss who she can't refuse because of his power, so they reach an agreement and Art leaves with Art to adventure and right wrongs or something. Which leads into meeting Ella

Or something. Kind of tired.
Alright, so presumably we've got our buddy cop duo wandering around. Ella shows up looking for ADVENTURE! that preferably also involves helping people. Buddy cops presumably provide that, either via Ki's paladinry, Art's not-quite-legal-ness-but-its-for-a-good-cause-have-you-met-my-partner-I-think-youd-like-her, attempting to stop the same villainy, or some other condition. Yan wanders in from his god's spirit quest, decides for whatever reason one or all of the aforementioned members are good wind candidates, buddies up with them somehow.

Maybe Yan figures a willful noblewoman on a righteous quest from across the sea is about as adventurous and serendipitous as you can get, she agrees that it'd be nice to have some help (and slippery help at that)? Then the two groups bungle each other's attempts to raid a gang hideout or something, and everybody gains a functioning party? Still need to wait for our controller to figure out how well he'd slot into this, though.

Still, hash out details and figure out the wizard, and we've almost got a coherent group backstory!
Sounds about right.
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kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #66 on: May 29, 2015, 05:09:18 pm »

So, how are things going?
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Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #67 on: May 29, 2015, 06:03:56 pm »

Sorry been busy with work, but as to how my character meets up he is on a journey so he could have came across the others on the road or a town.
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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #68 on: May 29, 2015, 09:32:40 pm »

@Caroline: I thought the Lost Hills was all mysterious and lost :p Seems halflings beat Yanlias to it. Would it be allowed if Yanlias could speak whatever Halflings spoke (IIRC, maybe its just common), if only to be able to understand them?
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IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #69 on: May 29, 2015, 10:31:30 pm »

Sorry been busy with work, but as to how my character meets up he is on a journey so he could have came across the others on the road or a town.
That doesn't really explain why meeting turned to joining up with, though. Vaguely ominous amnesia is hard to do much with, and your character doesn't have much in the way of stated personality or goals (other than one vague quest) either.

Our best bet is probably to have Yanlias scoop you up as another Well If This Isn't A Plot Hook I Don't Know What Is; alternatively, I guess Aramil and Ella might have considered each other good ADVENTURE! buddies. If we're going with the two-party thing, that would mean either the ADVENTURE! noblewoman was approached by a pair of magic elves or Yanlias was trying to find a good path to take when he noticed a swordswoman yelling loudly about justice near a fox-masked wizard.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheesecake

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #70 on: May 30, 2015, 12:13:11 am »

Perhaps Yanlias met Aramil earlier, realized that another Eladrin who doesn't really know where to go or what to do would make a good travelling buddy. Then he meets Noblewoman, Scum, and Diminutive Goodguy. They decide some extra cash would be good before they start travelling again.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
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Dying of pure unbridled hatred, actually.

kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #71 on: May 30, 2015, 12:26:24 am »

Scum,
Looks like someone is getting shanked in their sleep.
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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #72 on: May 30, 2015, 12:30:49 am »

Scum,
Looks like someone is getting shanked in their sleep.

Eladrin don't sleep.

Spoiler: eladrin victory (click to show/hide)
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kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #73 on: May 30, 2015, 12:51:26 am »

Scum,
Looks like someone is getting shanked in their sleep.

Eladrin don't sleep.

Spoiler: eladrin victory (click to show/hide)
Not after... wait no, that's a bad threat.
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Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #74 on: May 30, 2015, 06:38:56 am »

Perhaps Yanlias met Aramil earlier, realized that another Eladrin who doesn't really know where to go or what to do would make a good travelling buddy. Then he meets Noblewoman, Scum, and Diminutive Goodguy. They decide some extra cash would be good before they start travelling again.
This is highly likely as he would be most comfortable traveling with his own kind, so that he may talk about recent events that may triggered his amnesia. Also in regards to personality he is mostly inquisitive at the moment with a hint of depression, other than that he seems to be calmly collected person despite the situation  he is in. Oh yeah about the goal of course its vague he has amnesia so he really going where the wind takes him. I also have 2nd backstory being written up as to who he was before hand, will be sending that when start playing.
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