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IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #15 on: May 23, 2015, 10:19:29 pm »

Two- I am not the best DM. Please be patient and honest.
honest
honest
That wall of text is terrible. Generous application of the enter key would break it up into much more manageable pieces.

For instance:
Numolber, The Lonely Continent
"Numolber, the Lonely Continent. Four islands isolated from the rest of the world, rising rocky and jagged against a deep, stormy ocean. Two of them nearly uninhabitable, the third but a speck in size. The fourth, guarded on nearly all shores by mountains, only accessible through the far north-west and south-west. The Brown Desert cuts this island in half, making the arable land much rarer. The North and South Lands have forests and fields, but they are less fertile and lush than those of the rest of the world.

You'd think nothing would want settle here. The World outside is massive, and much more kind to the creatures that inhabit it. But life is a wondrous thing, and it desperately clings to any rock that will give it shelter. According to legend the first to settle here lived on The Forgotten Isle, Vadoelifa, long ago. They disappeared, and since then no one has been to the island and back. It is said that after them, the monsters that plague these lands entered the continent.

After that, when the Age of Exploration came, a human vessel was said to have landed on the South Lands, in what is known as Sota today. They came back with a bigger crew and started two close settlements. Then they sailed north, and found that there was land there too. Word got around. Soon, every single race had at least one settlement on The Continent. Still, things were tough, The North and South were separated by the Desert then, and travel was only possible between the two port towns of the South and two in the North. Monsters were not an uncommon sight, and there were fights over every inch of land.

Then, the Dwarves led a great expedition to the Desert, and found Meztorish, the Three Crowns. They built a great fortress there, and found that the land was rich in valuable metals, ones that were rare in the World outside. The Elves and Eladrin were also discovering new things about the land- it was rich in magic, and ties to the Feywild were common in the forests. The land reached a prosperous age. All of the races united in the effort of claiming the land. Weapons of Dwarven forging and Eladrin incantation kept the monsters at bay, and trade of precious metals from the Three Crowns made the land prosper. Four Human trading towns were built in the Desert, and travel through it became possible. Ports were built on the east side of the land, and expeditions into the Isle of Ice began. All was at peace.

Then everything fell apart. Meztorish tore itself apart from the inside in a few days, and the western ports of the North Lands were burned down completely. Some say there was a massive conspiracy behind the two events, others say it was just the working of a sole, mischievous dragon. Some say the people just went crazy. With Meztorish gone, the North Lands and the South Lands were split again. Monsters returned from the mountains they had hid in, and people stopped traveling through Tasarasto. And, for some reason, the World outside went quiet. The Lonely Continent lived up to its name.

It has been nearly a century and a half hence. In the North, an alliance has been formed between the races, and with effort they have withstood the onslaught of the monsters and stayed peaceful. The settlements of the Isle of Ice have barely made it through, but now the North is trading with them once again. The four towns of the desert have turned to trading only with the North and South. The few people who have gone through the Desert and back say that the Dwarves and Elves are in conflict there, and that although the monsters there have been pushed back yet again, there is much danger still to be found. Expeditions have been sent to Meztorish to try to reclaim it, but none have returned, and almost fifty years ago they have stopped. Now there's been growing disturbances among the people, and there is talk of change coming, whether for good or ill."

By no means objectively divided, and a bit longer, but much easier to read, and perhaps more importantly much easier to start reading. It wasn't hard to get through the original version once I'd started, but seeing a giant block of text like that was rather discouraging.


Vacio: Starting Wizard HP is 10 + Con score. Your HP should be sliiiiiiiightly higher than that. There is no single "Defense" stat; you're thinking of Armor Class, and you get to add the higher of your Dex or Int mod to it (while wearing light or lower armor). Your other defenses (Fort/Ref/Will) are equal to 10 + class bonus + their higher ability mod, meaning everything is 10 points higher and Ref is an extra +1 for being able to use the higher of Int and Dex.


So far have a control wizard and tactical warlord? I might be interested, though I'd have to figure out what to play.
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Vacio

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #16 on: May 23, 2015, 10:27:02 pm »

Okay will post tomorrow changes about to fall asleep, and bio.
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Orange Wizard

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #17 on: May 24, 2015, 12:55:23 am »

Shall I join this? Hm. Decisions.
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IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #18 on: May 24, 2015, 01:16:28 am »

Strongly considering a goody two-shoes supporty/defendy paladin, if that helps.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #20 on: May 24, 2015, 02:11:34 am »

I think I'll make a sheet for this tomorrow as I need sleep tonight. I'm thinking of making a Rogue or Sorcerer by the way.

EDIT: Or maybe a barbarian.
« Last Edit: May 24, 2015, 02:15:28 am by kj1225 »
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My Name is Immaterial

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #21 on: May 24, 2015, 02:41:24 am »

I think I'll make a sheet for this tomorrow as I need sleep tonight. I'm thinking of making a Rogue or Sorcerer by the way.

EDIT: Or maybe a barbarian.
Since Caroline has asked us to stick to the PHB 1, only the Rogue is an option, unless Caroline gives you an exception.

Cheesecake

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #22 on: May 24, 2015, 05:19:54 am »

Interested in playing, but I've never played 4e (or any other edition (I think)). I'll have to get the rulebook.

EDIT: I'll play as a Dragonborn Paladin!
« Last Edit: May 24, 2015, 05:27:24 am by Cheesecake »
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IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #23 on: May 24, 2015, 06:06:07 am »

Spoiler: Kikrik, Kobold Paladin (click to show/hide)


Interested in playing, but I've never played 4e (or any other edition (I think)). I'll have to get the rulebook.

EDIT: I'll play as a Dragonborn Paladin!
:3
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheesecake

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #24 on: May 24, 2015, 06:23:35 am »

Fiiiine. Not like paladins are my favorite class or anything. Hmph.

Jk, it's alright. What class do we need right now? Anything that goes with Eladrin?
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

IronyOwl

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #25 on: May 24, 2015, 07:12:02 am »

Assuming kj makes a striker, that's everything and our fifth is open but optimally a second striker. So anything would be fine, but if you're specifically looking for a hole to fill... I guess ranger or warlock are both ranged strikers that benefit from one eladrin stat, so that's a good fit.

Also, I now realize that I forgot to select a feat. Oops.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheesecake

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #26 on: May 24, 2015, 07:17:26 am »

Dibs on Eladrin Warlock then.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

kj1225

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #27 on: May 24, 2015, 09:07:26 am »

I think I'll make a sheet for this tomorrow as I need sleep tonight. I'm thinking of making a Rogue or Sorcerer by the way.

EDIT: Or maybe a barbarian.
Since Caroline has asked us to stick to the PHB 1, only the Rogue is an option, unless Caroline gives you an exception.
I forgot that Sorcerors and Barbs were replaced in the first handbook.  >:(
No, I'm not salty about that at all, why do you ask?
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Cheesecake

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Re: [DnD 4e] Numolber, the Lonely Continent
« Reply #28 on: May 24, 2015, 09:46:29 am »

Sheet here!

Tell me if anything is missing, and what I should use my remaining gold on, please!
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

kj1225

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