Okay I am trying to add a reaction to a vanilla workshop (tanner) to the the dwarf, succubus, gnome, and kobold civs. I got the dwarfs working with the reaction just fine but the other civs doesn't act like the reaction permitted token hasn't been called in their respective entity files, so what am I doing wrong. here is the information:
running masterwork reborn v.006
excerpt from entity_savage_kobold.txt
[PERMITTED_REACTION:TAN_A_HIDE_LEATHER_KOBOLD]
[PERMITTED_REACTION:TAN_A_HIDE_SCALE_KOBOLD]
[PERMITTED_REACTION:TAN_A_HIDE_SHELL_KOBOLD]
[PERMITTED_REACTION:TAN_A_HIDE_CHITIN_KOBOLD]
######Fix by Dramegno######
[PERMITTED_REACTION:TAN_A_SHELL]
######END FIX######
excerpt from reaction_kobold.txt
[REACTION:TAN_A_HIDE_CHITIN_KOBOLD]
[NAME:harden chitin with tallow]
[BUILDING:CHITINSCRAPPER:CUSTOM_U]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE][REACTION_CLASS:TANNED_CHITIN]
[REAGENT:tallow:150:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:LEATHERWORK]
######Fixes by Dramegno######
fixes the shell tanning that was broken by globs getting sizes
[REACTION:TAN_A_SHELL]
[NAME:Tan a shell]
[BUILDING:TANNER:CUSTOM_ALT_T]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]
In the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:TANNER]
[AUTOMATIC]
######fixes end######
excerpt from entity_slayer_succubus.txt
// Vanilla
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
######Fix by Dramegno######
[PERMITTED_REACTION:TAN_A_SHELL]
######END FIX#####
excerpt from reaction_succubus.txt
[REACTION:FLOAT_CRYSTAL_BLOCKS]
[NAME:Pour crystal glass blocks(20)]
[BUILDING:GLASS_FLOAT:CUSTOM_B]
[REAGENT:1:1:ROUGH:NONE:GLASS_CRYSTAL:NONE]
[PRODUCT:100:20:BLOCKS:NONE:GLASS_CRYSTAL:NONE]
[FUEL]
[SKILL:GLASSMAKER]
######Fixes by Dramegno######
fixes the shell tanning that was broken by globs getting sizes
[REACTION:TAN_A_SHELL]
[NAME:Tan a shell]
[BUILDING:TANNER:CUSTOM_ALT_T]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]
In the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:TANNER]
[AUTOMATIC]
######fixes end######
excerpt from entity_good_dwarf.txt
[PERMITTED_REACTION:TAN_A_HIDE_SCALE]
[PERMITTED_REACTION:TAN_A_HIDE_LEATHER]
[PERMITTED_REACTION:TAN_A_HIDE_SHELL]
[PERMITTED_REACTION:TAN_A_HIDE_CHITIN]
######Fix by Dramegno######
[PERMITTED_REACTION:TAN_A_SHELL]
######END FIX######
excerpt from reaction_dwarf_civ.txt
[REACTION:TAN_A_HIDE_CHITIN]
[NAME:harden chitin]
[BUILDING:TANNER:CUSTOM_U]
[BUILDING:CHITINSCRAPPER:CUSTOM_U]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE][REACTION_CLASS:TANNED_CHITIN]
[REAGENT:tallow:150:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:TANNER]
######Fixes by Dramegno######
fixes the shell tanning that was broken by globs getting sizes
[REACTION:TAN_A_SHELL]
[NAME:Tan a shell]
[BUILDING:TANNER:CUSTOM_ALT_T]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]
In the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:TANNER]
[AUTOMATIC]
######fixes end######
etc...
I have tried create new world and only the dwarfs reaction works/shows up in the tanner. any help is much appreacated