To avoid confusion, there are two different meanings cult could have in this game. The first is the standard mafia definition of cult as scumteam that converts instead of kills. The second is that the Cult is flavortext for a more conventional killing scumteam that has appeared in previous games. So that we can tell which one you're talking about, please use cult when talking about the standard mafia definition and Cult when talking about the Supernatural flavor scumteam. I've wasted a lot of time in previous games dealing with this confusion and don't want to again.
A warning to new priests. Be careful with your power. Use it wisely. Sometimes it is better that your power go unused then risking bringing back a demon because it can end up wasting a day or power roles that can be used elsewhere.
Meph: Are there any new elements in this Supernatural?
birdy51Indeed! An ice-breaker question is in order.
All:
In a single word, describe what you believe what the most important aspect of Mafia is. Expound if you wish.
Enjoyment. Ultimately, Mafia is a game, and while I may not enjoy the more mundane parts of the game, my happiness at finding scum/fooling the town, being cleverly defeated, hilarious shenanigans by someone who isn't me, or dastardly setups revealed are what I love about Mafia. When people are not enjoying a game, their participation suffers. This can make it harder for the other players to enjoy the game as it makes the game more difficult.
flabortPersus13: What would you define as a town tell? Or, would answering this question change the answer?
I can't think of a good solid town tell off the top of my head, but someone else revealing information that I also happen to know is true (that I hadn't revealed beforehand) tends to be more of a town tell then scum. Genuine town tells are rarer then scum tells because everyone wants to look town even if they aren't. I've probably seen scum do it at some point but it still is a mostly town thing to do.
SpruceTo All:
How many of you have played in earlier Supernatural series of games here, and how have those generally played out? Have they all been run by the same GM? Did they feature the same type of roles (not characters)?
And yes, I've read the GM's disclaimer about it.
I Played in Supernatural 6 and 7. They're all run by the same GM and all have mostly similar roles. The primary things to keep in mind about Supernatural is that the scum team starts unknown, there usually (not always) is at least one third party, and flavor text is important as it tells you who did the kills. Most of the time in Supernatural, town wins by figuring out all the power role claims and infomation, and using them to figure out who the scumteam is or who has to be lying about their claims. Also, a lot of the inspect roles aren't that specific and usually require a mix of common sense/knowledge of previous games (Fortune Teller especially)
So far there have been 4 different scum teams:
Werewolves (Standard Mafia team, they tend to tear their victims apart and stuff)
Vampires (Start with a Vampire Leader, who then converts people to the vampire side, a cult in Mafia terms)
Cult (Not to be confused with the Mafia term for cult, these guys are a regular scumteam, although they have come with a one shot convert before. Tend to kill with nets and clubs, and make their victims disappear)
Dark Magus (Most recent Scumteam. Basically one guy with a bunch of one-shot abilities and a revive and can convert another player. Kills with Fire)
There's also been a couple of third parties. Demons are Serial Killers, Devils offer a oneshot in exchange for your soul. When they get enough they leave the game, taking the players who took their deals with them. Necromancers are also Serial Killers, but need a body first before they can do anything. THere's also some benign third parties but I can't remember what they are off the top of my head.
Supernatural 6 town faced off against a three man Cult with a one shot convert, and converted a Monster hunter, giving them two kills. We managed to kill two of them before they beat us though.
Supernatural 7 I was the Dark Magus and got caught by the town's web of interconnecting information. I could have probably played better, but I almost won.
TDS:Darkstar: This makes me curious. Why Dying in particular?
Because it's one of the main things that drives a mafia game. Even with a cult, lynching still occurs.
And because it often happens to you in Mafia games? Think you'll be able to avoid the Day 1 lynch this game?
OSG:I am not going to base any arguments off of flavor text, because it could easily go either way. For example, the thief sounds like an enemy when they could just as well be for the town.
Upstanding citizens have also been scum. Stop being such a snob about
thieves lovable rogues.
Deus Asmoth:Persus, if a night goes by with no deaths, do you think it's more likely that there's a cult or a guard?
I will think it's Vampires or a one-shot convert. I doubt a guard will pick the right NK target night 1 as he's shooting randomly almost and he acts as a jailkeeper. There is also the Wizard who is a standard Doctor role, but the same goes for him. The other possibility is that a Knight got targeted by a kill, but he might claim.