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== Cult ==
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The three of you are the Cult of the Sleeping god. It is time for the Ancient Power to reawaken once more. It is time for you to take your places as the true Rulers of Men. Under the guidence of roo, who uncovered the ancient texts many years ago, you must rid the town of their pesky guardians. Once they have been removed nothing shall stand between the Sleeper and a Return to power!
Each night you may select one of your member to perform the
Night Kill on another player. They shall be attacked and brought before the sacrificial alter, where their power shall be used to fuel the Sleeper's return.
origamiscienceguy (cult)
You are a
Guard of the Town Watch. Each night you may choose to
Lock Up another player in their house. They will be unable to perform any night actions that require them to leave their house and is likewise protected from any physical actions directed at them.
roo (cult)
You are the
Cult Leader. While you have no active abilities, you are skilled in subterfuge and protected by dark enchantments. You appear as a normal townsperson to all inspections.
spruce (cult)
You are a
Sage. Fascinated by the lure of forbidden knowledge and chance to interact with an ancient and powerful being, you have lent your knowledge to your fellow cultists. Each night you may choose to
Study the signs and portents of the world to determine what other powers may be at work in the town.
In addition, you have created a
complex communication system that allows you to communicate with one another free from the prying eyes and ears of the other players.
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Teneb (other)
You are a
Necromancer who has come to this back woods town to practice your art in relative safety. As long as you do not have a Zombie Servant you may choose to
Raise a dead player as a Zombie as your night action. You and your Zombie will share a quickchat, and you can order your zombie to perform a Night Kill on another player each night.
Your Zombie will not show up as an active player and will not participate in the day phase, but can be targeted by night actions if someone thinks to do so.
You win when all opposing players are dead.
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TheDarkStar (other)
You are a
Guardian Angel. You have been directed by the Heavens to ensure that
EPenguin survives this ordeal so that they may fulfil their true destiny when the time comes.
Each night you may choose to use a
Protection Charm on your ward. You may choose from the following:
Protection from Night Kills
Protection from Conversion
Protection from Investigation
Protection from Judgement (the next day your ward will require 1 more vote to lynch than usual)
You win as long as your Ward is alive at the end of the game.
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Cheesecake (town)
You are a Wearbear. Though cursed to transform into a slavering beast at night, you are not evil. In fact, you only wish to help your fellow townsfolk and have long been a pillar of the community. However, you must keep yourself locked in your house at night for any that come to disturb you while you are transformed shall be attacked. Sad as it is, you cannot help yourself.
However, perhaps now this curse will be a blessing? Whatever forces of evil that afflict your town shall find far more than they bargained for if they come knocking on your door...
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Deus Asmoth (town)
You are a Dreamwalker, blessed with the ability to wander the minds of others as you sleep. Each night you will receive the Night PM of another player, or random dreams if that player had no PM. While you cannot control this gift, it may prove instrumental in rooting out the evil that afflicts the town.
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EPenguin (town)
You are a Sexton of the local church, charged with the maintenance of the holy burial grounds. Each morning you will be informed if any of the graves have been disturbed in some way.
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Jack AT (town)
You are a Vampire Hunter, a wandering warrior seeking out the evils of the night. While especially skilled at dealing with Vampires, of course, you are also quite capable of taking out other foes. Each night you may choose to Inspect another player to determine if they are a Vampire, or you may choose to Kill another player that you suspect of being evil. But be careful, for your allies will fall to your blade as easily as any enemy.
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Peradon (town)
You are an Illusionist. A skilled magician, you excel at misdirection and bedazzlement. Each night you may choose to Redirect a player to a different target of your choice. The player will be aware of your misdirection, but not until any actions they would have performed are completed. If that player had no action that night, then your illusion has no effect and the player will be unaware of any tampering.
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Persus13 (town)
You are a simple Townsperson, though one of good standing and firm will. You must use your wits to aid your town and bring the downfall of whatever evil is plaguing your fair lands.
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ToonyMan (town)
You are a Fortune Teller, a Mystic of no small power. Using divination magic passed down from generation to generation of your family, you have the ability to Scry another player to determine what Type of Role they have. You will receive an answer of Killer, Protector, Watcher, Changer, or Survivor.
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birdy51 (town)
You are a Priest of the local church. In addition to your normal duties, you have access to powerful rituals that may only be used in the more dire of situations. Well...this certainly counts, doesn't it?
Once during the game you may attempt to Resurrect a dead player as a Night Action. If you are successful, they will be brought back to life. Be warned, though, that if your soul is impure or if the ritual is performed incorrectly the results can be unpredictable and even harmful.
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flabort (town)
You are a Sexton of the local church, charged with the maintenance of the holy burial grounds. Each morning you will be informed if any of the graves have been disturbed in some way.