13F0F000F000FEF
12000000MRKMA00
11F00000000MK0F
1O0000000000000
9*0000F000F0000
8*00000F0F00000
7*F00000F000000
6*00000F0F00000
5*0000F000F0000
4*0000000000000
3*FKB000000000F
2*0TTB00000M0K0
1*F0F000F000FPF
**1234567891111
***********0123
Init:
(
Kevak: 31)
(
Peradon: 33)
(
Hawk132: 9)
(
Kashyyk: 65)
I assume you just forgot to add my 3 essence?
Mook(11,12): Move to (10,12). Attack any purple in range.
Mook(10,11): Build
Essence Mine: Tap (13,13)
King: Prototype Anti-Building at (11,12) (-2 OE)
Modifiers:
1d4 Attack (3 OE)
Water Attack 1 (4 OE)
Range 4 (9 OE)
11hp (10 DE)
Flaws:
Structure (-10 DE)
Shock Weakness x3 (-15 OE)
Cost =(1 OE)
Stuff happens. A lot of stuff happens. (5) The Essence Mine taps, and the Orange King gets 5
Offense Essence added to his Essence Pool. But that's mundane compared to the fighting that's going on now. Or... at least advancement of Mooks. The Mook is not in range of any Purples! But the King makes something that would work a lot better against the Purple King's buildings... an Anti-Building!
Red proceeds to act.
King
Move to (2,3)
Build builder at (3,3)
Builder at (4,2)
Build Turret at (3,2)
Well that's simple enough. Also changed the Turrets a bit, because I realized that they should have one more square of range.
The Red King moves, then spawns another Prototype Builder.
The already existing Prototype Builder builds another Turret.
((Dang, making this thing is lagging my computer.))
Next up it's Purple.
Minetillery targets Orange King.
Purple King moves to (12,9) and Prototypes to (12,8)
One 4d4 Ranged attack: -12 OE
Convert to Ranged(3*4 cost): Range = to 5 due to x+1, with x being 4 and therefore 4+1=5 range. -12OE
-24 Credit
17 Hit Points: -10 Defense Credit, -6 Any Credit
-16 credit
Weal Heal 1d4 of adjacent healing.
-10 credit
Flaws
Structure: +10 Defense essence
Element Weakness: Poison(x1): +5 ()
Element Weakness: Frost(x1): +5 ()
Element Weakness: Fire(x1): +5 ()
Element Weakness: Water(x1): +5 ()
Element Weakness: Shock(x1): +5 ()
Structurally Unstable: +15 ()
+40 Any. +10 DE.
-10DE Credit -40 Credit
-0 AE
-0 OE
-0 DE
-0 ME
Prototyping should cost literally nothing.
The Purple King moves, then creates a Reaper Conduit, which has a Weak Heal ability currently in Flux. ((Must resolve the Flux before using the Weak Heal. I'll explain if you ask.))
If the Mook had an Overwatch ability, it could have attacked right now.
One thing is definitely attacking right now however: the Minetillery. Commentary: I WARNED YOU!!!
(3,3,2,3) The Minetillery fires at the Orange King! (11) The Orange King takes 11 damage!
((On second thought, maybe it's the nerdcore that's lagging my computer. But I need it for my creative juices.))
The Maroon King finally acts.
No one ever told me that the Fonts are considered units. Oh well, another turn semi-wasted.
Maroon King moves one north and prototypes the damn Outpost southwards. Mook lazes about.
Short and sweet. It has been done.
(GM deathmatch sneak peek: (1=true,2=false): (1))
A mechanic I've invented to speed up the game is the Meteor Storm. I shouldn't need to use it yet, but once it's used...
Interpret this, good sirs. repeat(1dx):(1d13,1d13):(1d20)
Now then, on to the statuses. Excuse me.