The rumors spread quickly. Ghetsis has managed to pull defeat from the jaws of victory, N has fled with the legendary dragon, and the local police are scooping up plasma operatives left and right. This is especially disturbing news, as you just happen to be a Team Plasma agent of some importance. Perhaps you joined because you agreed with their lofty goals of Pokemon Liberation, perhaps you saw Team Plasma as a means to gain power for yourself, perhaps it was just something trivial such as boredom or peer pressure, but regardless of your motives, the authorities are likely after you.
Luckily you are no fool, and have secretly been making preparations to flee Unova for some time, anticipating a situation exactly like this.
What is this:This is an illustrated suggestion game using the most recent version of the Pokemon Tabletop United system. I will try to keep most of the mechanical stuff under the hood, so you don’t need to understand the PTU system to give suggestions.
This game takes place between the events of Pokemon Black/White and Pokemon Black/White 2, and during or just before the events of whatever Pokemon game matches the region you choose to flee to.
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Character Creation:Choose a name and Gender:Choose a Primary Class/Role Within Team Plasma:This choice will will determine one of your classes and (likely) two of your starting Pokemon, it will also likely influence the plot of the game...
The Backup Piece - You descend from the ancient Draconid people of Hoen, and possess some powers similar to that of a Dragon Type Pokemon. Because of your heritage, Ghetsis has hand picked you to help him control the legendary dragons of Unova had N proven to be incapable of doing so or disloyal to Ghetsis. You are sure the boss regrets not having you around the castle for the final stages of his plan. Your starting class is Herald of Pride, the Dragon Elemental class from the fantasy supplemental book. Your starting pokemon are Axew and Druddigon.
The Pokemon Maker - You are an expert at breeding and raising Pokemon to be paradigms of their species, and are personally responsible for the powerful creatures used in battle by Ghetsis and other important members of Team Plasma. Your Starting Class is Researcher, with a main emphasis in the Pokemon Caretaking research field. Your starting pokemon are Pawniard and Elgyem.
The Squad Leader - Although technically a mere grunt, you have gained great respect among your peers in Team Plasma for both your tactical and leadership abilities. Your squad is particularly successful in the field, and you are the main reason that is the case. If Plasma hadn’t fallen, you would surely have been promoted to Administer in the near future. Your starting class is Commander. Your starting pokemon are Stoutland and Liepard.
Project G Researcher - You are a noted expert in both the fields of Paleontology and Cybernetics, and were brought in by Ghetsis to aid in the creation of the legendary Genesect before N caught wind of the project and shut it down. You were close to a breakthrough, and with the right facility and resources, you might actually be able to finish what you started… Your starting class is Researcher, with an emphasis in the Paleontology Research Field from the core book and the Upgrader Research Field from the science fiction supplemental book. Your starting pokemon are Archen and Tirtouga.
Shadow Child - Your father is a member of the Shadow Triad, Ghetsis’ elite bodyguard corps, and you have played both your dad’s lofty position and the reality warping powers you inherited from him to climb through the ranks of the team. The Triad tells you that Ghetsis has evaded arrest, and has a backup plan, but that you should leave the region and lay low for awhile so that they don’t have to constantly protect you from arrest. Your starting class is Warper. Your starting pokemon are Shelmet and Karrablast.
Disciple of N - You are lucky enough to be one of the few human friends of N, the enigmatic young king of Team Plasma. From N you have learned the art of communicating with Pokemon, and he has entrusted you to look after a handful of rescued Pokemon he has deemed too dependant on humans to be released. You find his abrupt disappearance to be distressing, but perhaps not as distressing as the fact that the cops are after you. Your starting class is Channler. Your starting pokemon are Audino and Ducklett.
Choose a Secondary Class:You possess other skills and hobbies, which may or may not supplement those that Team Plasma values you for… Some classes in the PTU sourcebooks are excluded from this list for various reasons. Your pick will influence your starting items, character abilities, and possibly even starting Pokemon.
Pick one of the following:
Ace Trainer - The Generic, but quite usefull, ‘get the most out of your pokemon in battle class’
Capture Specialist - A class that specializes in capturing wild pokemon
Coordinator - A class that specializes in Pokemon Contests, but comes with some tricks for regular battles as well
Mentor - A class that specializes in Move Tutoring and other out-of-battle improvements for allied Pokemon
Cheerleader - A class that uses raw charm to buff its allies
Duelist - A class that specializes in 1 on 1 Pokemon Battles
Enduring Soul - A class that can sponge damage, and train its Pokemon to do so as well
Juggler - A class that uses dexterity to cycle through Pokemon switches quickly and overwhelm foes
Rider - A class that specializes in riding large Pokemon into battle
Taskmaster - A class that raises its Pokemon with cruelty (or perhaps ‘tough love’) to make them particularly nasty in battle
Trickster - A class that makes the most of the debilitating status moves known by its Pokemon
Stat Ace - A class that specializes in raising Pokemon to focus on a single stat. Choose Attack, Defense, Special Attack, Special Defense, or Speed.
Style Expert - A class that specializes in one particular sort of Pokemon Contest, but of course has some tricks to be used outside of contests as well. Choose Beauty, Tough, Cute, Smart, or Cool
Type Ace - A class that specializes in making the most of Pokemon of a single elemental type. Pick a single elemental type when picking this class.
Chef - A class that makes consumable food items that are useful both in and out of battle
Chronicler - A class that keeps records of the People, Places, and Moves it encounters, to gain benefits upon encountering those things in the future
Fashionista - A class that specializes in making held items for Pokemon
Survivalist - A class that specializes in working in specific biomes. Choose two of the following: Grassland, Forest, Wetlands, Ocean, Tundra, Mountain, Cave, Urban, Desert
Athlete - A combat class that specializes in buffing its own stats and using normal type moves
Dancer - A combat class specializing in buffing its own stats while applying other passive effects to the foes and the battlefield
Hunter - A combat class specializing in hindering foes and exploiting a numbers advantage in battle
Martial Artist - A combat class that focuses on mimicing the moves and techniques of fighting type Pokemon. Choose one of the following styles: Guts, Inner Focus, Iron Fist, Limber, Reckless, or Technician
Musician - A combat class that uses sonic moves such as sing or uproar while applying various buffs to allies
Provocateur - A combat class that debuffs foes by taunting and flirting with them
Rouge - A combat class that uses dark type moves and other dirty tactics
Roughneck - A combat class that combines toughness with scare tactics
Tumbler - A combat class that focuses on mobility and flying type moves
Berserker - A combat class that harnesses rage and pain to become a destructive force on the battlefield (fantasy sourcebook)
Fortress - A combat class that uses armor and shield to shrug off physical blows (fantasy sourcebook)
Marksman - A combat class that focuses on the use of ranged weapons (fantasy sourcebook)
Skirmisher - A combat class that focuses on mobility and weapon use (fantasy sourcebook)
Hex Maniac - A supernatural class that calls upon black magic to cripple foes with status conditions
Ninja - A mystical class that specializes in both stealth and deadly poisons
Oracle - A mystical class that can dispel illusions, as well as catch glimpses of the past and future
Sage - A mythical class that calls upon white magic to heal and protect allies
Touched - A mystical class that gains power from the blessings of a legendary patron. Choose of the following: Victini, Reshiram, Zekrom, Kyurem, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Landorus, or Meloetta (Religion sourcebook)
Pick a Region to Flee To:There are a handful of places in the world suitable for a trainer with a checkered past such as yourself to start a new life...
Kanto: One of the two regions connected to the world famous indigo league. The infamous Team Rocket got there start here. An adventure in Kanto will loosely follow the events of Pokemon Fire Red and Leaf Green versions. Travel to Johto from here is fairly easy.
Johto: One of the two regions connected to the world famous indigo league. The infamous Team Rocket fled to this region following their defeat. An adventure in Johto will loosely follow the events of Pokemon Heartgold and Soulsilver versions. Travel to Kanto from here is fairly easy.
Hoen: An isolated island region that is home to two warring groups of ecoterrorists. An adventure in Hoen will loosely follow the events of Pokemon Omega Ruby and Alpha Sapphire.
Sinnoh: A mountainous region that is said to be home to the forces of time and space themselves, and a terrifying criminal group that seeks to control them to reshape reality. An adventure in Sinnoh will loosely follow the events of Pokemon Platinum.
Kalos: A region of high class and culture that does its best to conceal a bloody history that the formidable Team Flare seeks to exploit. An adventure in Kalos will loosely follow the events of Pokemon X and Y version.
Orre: A desolate and crime-ridden region where wild Pokemon are a rare occurrence. An adventure in Orre will loosely follow the events of Pokemon XD: Gale of Darkness
Pick a Contingency Plan:You had always suspected that Team Plasma might one day fall, and that you might one day need to leave Unova in a hurry. Luckily, you have made suitable preparations for this moment.
World Police Contacts: Although the local forces in Unova are indeed still after you, you have secretly been funneling information about Team Plasma’s movements to the World Police for some time, and have earned their trust. They know of your abilities, and should be able to find you some work no matter where you might end up. Picking this contingency plan grants you some military grade starting supplies, police contacts, and mission/quest to complete at the beginning of the game.
Underworld Transfer: Globalization and the Internet are amazing things. You have been in touch with foreign criminals, and they are well aware of your skills. You might have to start a bit closer to the bottom than you would like, but you are confident that you could easily find less-than-honest employment wherever you end up. Picking this contingency plan grants you membership in a criminal organization that is active in whichever region you choose to start in.
Pokemon League Contacts: Before you ran off and joined Team Plasma, you were a fairly respectable trainer who had earned several gym badges and befriended several key league members. The league never caught onto your criminal activities, and you have remained on good terms with them, sometimes even taking up an odd job or two on their behalf (while spying for Plasma of course). You are sure you can parlay your connections into a legitimate job wherever you end up. Picking this contingency plan grants you a legitimate job at a gym, professor's lab, contest hall, or other league approved institution.
Your Original Pokemon: New Team Plasma members, including yourself many years ago, are expected to release their Pokemon, and eventually are entrusted with standard issue Pokemon approved by the admins. You, however, have stayed in touch with a couple of the Pokemon you used to travel with back in the good ol’ days, and could easily convince them to travel with you again. Choose any two non-legendary Pokemon native to Unova, that can legally be obtained at level 29 or lower, to start with in addition to the Pokemon granted by Team Plasma. If this option is picked, but the bay12 hivemind cannot agree on exactly which Pokemon to choose, you will receive one of the following sets of Pokemon, chosen at random: Servine + Panpour, Pignite + Pansage, or Dewott + Pansear.
Dead Presidents: The Pokeyen is a truly global currency, accepted in nearly any civilized location in the world. Acquire and hoard away enough cash, as you have, and you don’t need no fancy plan or scheme to start a new life. If this option is picked, you start out with a cool 120k Pokeyen.