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Author Topic: Roll to be a Celestial Space Wizard - Turn 30, page 23  (Read 35769 times)

H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #225 on: June 29, 2015, 01:34:46 am »

((Correct. i can't even summon small things because of it. AFAIK an object with 1 gram needs 90 Terajoule of energy to create, if there is nothing else to create it but energy.))
« Last Edit: June 29, 2015, 01:38:50 am by H4zardZ1 »
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_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #226 on: June 29, 2015, 01:45:09 am »

((Correct. i can't even summon small things because of it. AFAIK an object with 1 gram needs 90 Terajoule of energy to create, if there is nothing else to create it but energy.))

Due to the sharp energy gradient it would probably destroy the mana used if you managed to get ahold of 90 TJ, though it would be theoretically possible. It would be much more effective to just use the energy to make a laser or an explosion.
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H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #227 on: June 29, 2015, 01:57:11 am »

((Or control already existing mass. Give a large asteroid 1 Tj energy to one direction. Then calculate the velocity. SLAM.))
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H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #228 on: June 29, 2015, 03:44:29 am »

((Should i keep in Sirius or go to Prox. Centauri, Lenglon? Coolrune probably needs some help with those bats, so if you don't answer or say something like "go ahead" i'll stay at Sirius.))
((Will the amount of mana (from potion(s)) used to create nodes affect the difficulty?))
« Last Edit: June 29, 2015, 06:34:13 am by H4zardZ1 »
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Lenglon

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #229 on: June 29, 2015, 07:41:30 am »

((What about when my chains bite them though? that's basically a grab. it's not like they're trying to shove themselves inside.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #230 on: June 29, 2015, 09:07:38 am »

((Should i help Lenglon or Coolrune?))
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Lenglon

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #231 on: June 29, 2015, 09:20:47 am »

((Honestly, it's entirely meta. go where you what, do what you want. it's fine.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #232 on: June 29, 2015, 09:45:23 am »

((I'll  help Coolrune then.))
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_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #233 on: June 29, 2015, 01:01:07 pm »

((Your character doesn't even know about either. But you can state your intention in case you find them))

((What about when my chains bite them though? that's basically a grab. it's not like they're trying to shove themselves inside.))

((I simply outlined their normal behavior. Your chains can move them around and grab them, sure.))
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Lenglon

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Re: Roll to be a Celestial Space Wizard - Turn 14, page 14
« Reply #234 on: June 29, 2015, 01:07:05 pm »

Um, you said that the tunnels can be moved by applying force.
how much mass does the empty hole have?
I'm still having trouble understanding how a lack of something is supposed to have mass.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 14, page 14
« Reply #235 on: June 29, 2015, 01:16:24 pm »

Um, you said that the tunnels can be moved by applying force.
how much mass does the empty hole have?
I'm still having trouble understanding how a lack of something is supposed to have mass.

((It's not a lack of something. Does a black hole have zero mass?))
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Lenglon

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #236 on: June 29, 2015, 01:35:39 pm »

((A black hole has all the gravity because it has all the mass, and all their shenanigans stem from them having all the mass and all the gravity. These tunnels are not even remotely black holes, and I see no relationship between the two.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #237 on: June 29, 2015, 01:42:42 pm »

((A black hole has all the gravity because it has all the mass, and all their shenanigans stem from them having all the mass and all the gravity. These tunnels are not even remotely black holes, and I see no relationship between the two.))

((The question is whether or not dark energy has something that could be considered a "rest mass" or not. But for the sake of the game they do have mass, just not much in this case.))
« Last Edit: June 29, 2015, 02:07:59 pm by _DivideByZero_ »
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H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #238 on: June 29, 2015, 04:20:49 pm »

((Check the spoiler of my stats. It's Coolrune's. WHAT?))
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Coolrune206

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Re: Roll to be a Celestial Space Wizard - Turn 15, page 15
« Reply #239 on: June 29, 2015, 04:34:42 pm »

Try to befriend the little bat. Give it a pat, stroke it. If it remains aggressive, then ignore it. Killing it will probably send the rest of the bats into a blood-bath to murder me. Enter the region that the shield opened for me.
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