The Sun - High signal activity, consistent with E class civilization.
Tau Ceti (bottom of starmap) - Weak signals, consistent with a Ca class civilization
Alpha Centauri (Top left of the Sun) - Extremely strong signals consistent with
Epsilon Eridani (Right of T Ceti) - Weak radio signals, anomalous infra-red signature
Barnard's Star (Top right of the Sun) - Moderate radio consistent with a D class civilization
Procyon - No radio signals, occasional flare activity from Procyon B
Sirius - A single, repetitive signal with weak intensity, magnitude similar to a Ca class civ.
((Note that italicized words in your character sheets can be hovered over for additional info))
Alexandreus (Yourmaster)Focusing the mana around his body, Alexandreus would stare at the transmitter. He would raise his staff and shout "you shall not pass!" and attempt to hold the lightning for a short time to fix the balloons, using violet fire.
[5] You create several ion channels by redirecting the charge configuration temporarily. This means no charge can build up anywhere in high concentrations, and so the voltages are low. Ergo no lightning. You unhook the balloons from the transmitters and can be off on your merry way to drop them off at the base.
Your Inventory:2x Gas Sifter
2x Aerostatic Balloon
Chromatic Staff (
Unique spells that are multicast cost 25% less affinity that turn.)
Lesser Mana Potion (x19) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x4) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
---Misc---
Michel (Pancaek)Plug the pod back into the power source
It seems to have been disconnected from the radio transmitter power supply for a reason. The couplers are mismatched. Of course, it's easy to Alter the configuration to a working one, and so
[1][4] the pod's machinery now hums to life, shaking the giant vial of fluid noticeably as there is no air to carry the sound away.
The figure inside awakens, and appears fully alert. He starts looking at you, but with no communication channel he can't help but be confused as to why you awakened him here, in space.
He points toward the transmitter, toward a yellow sticker on the power source, it's a radioisotope power supply, an ancient type of nuclear battery. It's also radioactive.
Your Inventory:Travel Kit (
A bunch of items that you can channel through. The glasses grant you DiseaseVision)
Lesser Mana Potion (x25) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Seeking Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 0
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
Deconstruction: 1
---Misc---
Medical: 1
Tafaw (Urist Arrhenius)See Coolrune206's rolls for info
Your Inventory:Pressure Suit (
A suit decorated with a silk shawl, made of many metals.)
Lesser Mana Potion (x22) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Morphic Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 1
Redirection: 1
---Advanced---
Transformation: 1
Augmentation: 1
---Misc---
Nino (Lenglon)Meanwhile, back in the crystal cave: have the node connect the pit of light to the pit of darkness.
[4] Connecting the tunnel mouths does... mostly nothing. You can try merging the mouths so that the two become one tunnel, but you have to remember that there is still a large distance being travelled inside the tunnels themselves. Tunnels don't pinch distances together, they create additional paths to the desired location.
I'm making more rift tunnels anyway. Lets put the next one in front of that glowbomb. be ready to drop all other actions to redirect the problem if this doesn't work.
[3] You put a tunnel in front of the glowbomb, and it handily engulfs it. You've missed the Network, though, and instead you've created a tunnel with only one opening. The radiation pressure from the glowbomb causes the tunnel cavity to swell, becoming similar in appearance to the "crystal cave" which you can still see.
Marie shows up again, this time from a further distance.
Marie: You're talking about those flashlights you set up in orbit of my worlds? I was in fact momentarily frightened, but when I saw the yield of the beam I couldn't help but laugh. It hardly penetrated the atmosphere. It'll actually be a great source of low-entropy power for my lifeforms in the near future.[2][1] Your dragon chains lunge at her during her speech, but by the time they reach her she is able to disappear, once again. You noticed beforehand, though, that she has a cut on her right arm.
Behind your head you see a cluster of three round orbs, without any blazing light coming from them this time. They sort of hound you around and follow your position. Each 'eye' is too small for a node to fit through.
...
Specializations:
Rift Tunnels (+1 Affinity)
Active Nodes: 1 Basic Node (Max 1 tTNT) (Proxima Centauri) (Energy: 0.0 tTNT @ 10 tTNT/day)
1 Basic Node (Max 1 tTNT) (Proxima Centauri I) (Energy: 0.0 tTNT @ 1 tTNT/day)
1 Basic Node (Max 1 tTNT) (Proxima Centauri II) (Energy: 0.0 tTNT @ .5 tTNT/day)
Your Inventory:Dimensional Cape (Contains a non-Euclidean pocket. Does not negate the mass of whatever you are carrying, though.)
Dragon Chains (x5, highly durable self-levitating chains with a dragon's head as the final link)
Oblivion Blade (A programmable shapeshifting weapon made of memorymetal. Morphs based on how it's swung.)
Meta Potion (x10) (A pressurized rod of metastable helium stabilized inside a Critical Resonance Matrix.
Handle with care.)
Lesser Mana Potion (x9) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Barrier Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 0
Redirection: 3
---Advanced---
---Misc---
Resteroth (Coolrune206)Investigate the controls.
The panel is covered in sludge, but it still works. There are two options: POWER_DOWN and RETRACT_SHIELD.
The bat-thing flutters around you, but it doesn't seem to have any means of harming you. On its own, at least.
Your Inventory:Masks (
A set of masks used to express yourself. You can modify sound waves and visual stimulus coming through.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x10)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 2
Reduction: 0
Alteration: 0
Redirection: 0
---Advanced---
Animation: 1
Construction: 2
Destruction: 1
---Misc---
Naira Adverio (H4zardZ1)A vast expanse of void looms before you. There are a number of radio sources in the near vicinity of space, one of which is Earth. Human society seems to have progressed a lot, since it's giving off a lot more radio traffic since you left. But it's not orders of magnitudes more, so perhaps something bad's happened in the past millennia.
You notice radio traffic coming from a distant star, Beta Pictoris. That's strange, because the star is an A-type star that only recently formed. There should have been no time for a civilization to develop. Unless that means... that a mana-based ecosystem has finally survived and formed sapient, civilized beings! An oddity indeed!
The other stars nearby are not quite as anomalous, but still interesting. Epsilon Eridani is a young star, but it too has weak radio signals, before any civilization should have had time to form. Eridani is a much more developed system with less radiation, but Beta Pictoris is more anomalous of the two.
There are other stars with radio signals that you might want to investigate (see top of post)
Your Inventory:jet FogLesser Mana Potion (x20) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x5) (Consume to negate 10 points of negative affinity in a stat for one turn)
Black Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 1
Alteration: 1
Redirection: 0
---Advanced---
Transformation: 1
Construction: 1
---Misc---