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Author Topic: Dwarf Fortress 0.27.176.38c Released  (Read 14126 times)

Toady One

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Dwarf Fortress 0.27.176.38c Released
« on: February 25, 2008, 06:50:00 am »

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Changes

This release should stop the command line crash from non-standard worlds, and it also has a shot at stopping the site sprawl issue during repeated world generation.  A fix for Power PC Macs is still in progress.

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Kagus

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #1 on: February 25, 2008, 07:03:00 am »

Hey, cool, new version!


...

Which is essentially a bugfix for bugs I have never encountered.  Oh well, it's nice to stay up to date.

Ioric Kittencuddler

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #2 on: February 25, 2008, 07:28:00 am »

Wha?  New version already?  Cool?
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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #3 on: February 25, 2008, 07:35:00 am »

That seems to have done the trick with regards to site sprawl.  It's forever going to puzzle me as to what caused that to surface on some computers and not on others, but I'm glad that particular beast is dead.
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Toady One

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #4 on: February 25, 2008, 07:37:00 am »

Site sprawl was causing several bug reports, and it was confusing me, so I felt like I had to deal with it immediately.
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Deon

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #5 on: February 25, 2008, 08:11:00 am »

Thank you Toady for being so dedicated to fix the problems so fast. Good job, thank you!
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Kagus

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #6 on: February 25, 2008, 08:40:00 am »

Out of curiousity, how did you implement a fix for a bug you didn't know the cause for?  Just assign a restriction as to how close another city of that kind can be built?

Toady One

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #7 on: February 25, 2008, 08:45:00 am »

The failure to clean up site support numbers properly was a potential cause that I identified, but I couldn't test it since the bug didn't happen here.  A similar thing happened a release or two ago where I thought I had solved it (another init clean failure having to do with entity influence, which is related to site spreading), but it didn't end up being the issue.  Either one of the init/clean failures could have cause weird issues with site placement, but it wasn't clear what those issues might be, because nothing was happening to me.  So this time was also kind of a shot in the dark, but it seems to have fixed the problem for some people.  We'll see if infinite rejects are still an issue today I imagine.  I don't see a reason why what I fixed would cause infinite rejects, but I can't be sure.
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Puzzlemaker

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #8 on: February 25, 2008, 12:16:00 pm »

Are there any other bugfixes?  Should I install the latest version, if I am not going to generate any new worlds for awhile?
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Demology

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #9 on: February 25, 2008, 03:40:00 pm »

wow damn if only all games got updated this fast
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Deathworks

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #10 on: February 25, 2008, 03:49:00 pm »

Hi!

I am wondering. If world creation was fixed, would that lead to seed incompatibility (that is, the same seed generates a different world during new world creation)?

Deathworks

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #11 on: February 25, 2008, 07:04:00 pm »

As both of the bugfixes slightly changed the way the world is genned (or so it seems), yes, I think this will gen worlds differently.
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Toady One

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #12 on: February 25, 2008, 08:01:00 pm »

The initial world generated should be the same, I think, since I only changed post-reject code (once it starts history it can't reject).  But for worlds generated after the initial world, all bets are off, since that's when strange things started happening.  The maps might still look the same though.  Hopefully seed compat is broken for the infinite reject worlds.
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tarsier

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #13 on: February 25, 2008, 08:03:00 pm »

So Toady, what is the status with all this PPC shenanigans?
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Skooma

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Re: Dwarf Fortress 0.27.176.38c Released
« Reply #14 on: February 25, 2008, 11:06:00 pm »

I can confirm the hunting bug is fixed, my hunter now kills the animal and returns it to base. This on a save where it was bugged before.

Thanks for this great game and good support as usual!

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