Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Bloat & Fun Suggestion List  (Read 1714 times)

Kluge

  • Bay Watcher
    • View Profile
Bloat & Fun Suggestion List
« on: May 16, 2015, 11:40:20 am »

Noticed there were only a few thousand things on the to-do list. Figured I should contribute.

Spoiler: Gutters & floods (click to show/hide)


Spoiler: Steers & Queers (click to show/hide)

Spoiler: Stonesense (click to show/hide)


Spoiler: Creative Punishments (click to show/hide)

Spoiler: Bad Doctors (click to show/hide)

Spoiler: Cat Milk (click to show/hide)

Spoiler: Industrial Pollution (click to show/hide)
« Last Edit: May 16, 2015, 11:43:34 am by Kluge »
Logged

Alfrodo

  • Bay Watcher
  • [IS_STUPID]
    • View Profile
Re: Bloat & Fun Suggestion List
« Reply #1 on: May 16, 2015, 01:30:58 pm »

Oh boy. Another pile of suggestions post.

Logged
Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Bloat & Fun Suggestion List
« Reply #2 on: May 16, 2015, 02:03:46 pm »

1. Muddy ponds already do this

2. Seems like a simple anti-micro change

3. your animals are not all straight, try using my gaydar

4. Prospecting might just be a separate thing from mining

5. Maybe once religion actually becomes important, this seems kinda obvious

6. dwarves consider torture to be something punishable by death

7. dwarves do sometimes make stupid diagnoses, AFAIK.

8. yeah sure, but it doesn't seem too economically viable

9. extremely common suggestion

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Bloat & Fun Suggestion List
« Reply #3 on: May 16, 2015, 02:22:13 pm »

In general, you should avoid making "suggestion lists".  Toady doesn't regularly read these forums, and has said that he instead just searches topics for ideas when he's thinking about implementing any given thing. 

There are thousands of "my big list of little things" suggestions threads, (including two others on the front page right now,) and almost all of them are buried and ignored soon after.  If you want people to pay attention to a suggestion, you should try to focus upon developing a few key ideas.  Also, try to search for what has come before.  It's better to bring an old thread back from the dustbin than to start a new thread that just says what an old thread already said.  The value of the Suggestions Forum is in the discussion they generate, and criticisms that mold rough ideas into better ones. 



1. Rain already generates 1/7 water tiles.  Rain barrels (as a way to collect water from rain) have been planned for a while.

2. Auto-culling of herds is a popular interface suggestion that has come up several times before. There is a DFHack plugin for it as well.

3. Your animals aren't all straight.  They have the same probability as dwarves do to be gay.  Oddly, they also don't breed because they have "commitment issues", even though it makes little sense that a dog wouldn't hump another dog without first being willing to put a ring on it. 

4. Stonesense already is a thing.  Previous versions of the game made high-level miners produce more usable material from digging walls (up to every single tile), but this was nerfed to prevent FPS death.  Being able to "see" other stones is something that would be seriously complicated, because visibility as a whole isn't terribly well-implemented in the game as of yet.

5. Religious factions are in some parts planned, and there are other suggestions you might want to look up.

6. Imprisonment is also a possible punishment (and preferred to hammerings) if you keep having hammerings, did you actually remember to set up a jail

7. Bad doctors already exist.  BELIEVE ME, medical practice in DF is pretty darn fatal.

8. The thing about milking cats is that you wouldn't be able to fill a bucket of milk with a single cat's milk.  Pigs are larger than cats.  If you want it for yourself, though, just alter the raws by copy-pasting the milking code from cows into cats. 

9. This is also something that has been suggested many times before.  It is especially prevalent with concepts like preventing sealing of dwarves off to avoid sieges.
« Last Edit: May 16, 2015, 02:24:39 pm by NW_Kohaku »
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Bloat & Fun Suggestion List
« Reply #4 on: May 16, 2015, 04:11:52 pm »

In general, you should avoid making "suggestion lists".  Toady doesn't regularly read these forums, and has said that he instead just searches topics for ideas when he's thinking about implementing any given thing. 

He's also recently said that he read the whole damn thing and is trying to keep up now.

Kluge

  • Bay Watcher
    • View Profile
Re: Bloat & Fun Suggestion List
« Reply #5 on: May 16, 2015, 08:02:43 pm »

In general, you should avoid making "suggestion lists".  Toady doesn't regularly read these forums, and has said that he instead just searches topics for ideas when he's thinking about implementing any given thing. 

There are thousands of "my big list of little things" suggestions threads, (including two others on the front page right now,) and almost all of them are buried and ignored soon after.  If you want people to pay attention to a suggestion, you should try to focus upon developing a few key ideas.  Also, try to search for what has come before.  It's better to bring an old thread back from the dustbin than to start a new thread that just says what an old thread already said.  The value of the Suggestions Forum is in the discussion they generate, and criticisms that mold rough ideas into better ones. 



1. Rain already generates 1/7 water tiles.  Rain barrels (as a way to collect water from rain) have been planned for a while.

2. Auto-culling of herds is a popular interface suggestion that has come up several times before. There is a DFHack plugin for it as well.

3. Your animals aren't all straight.  They have the same probability as dwarves do to be gay.  Oddly, they also don't breed because they have "commitment issues", even though it makes little sense that a dog wouldn't hump another dog without first being willing to put a ring on it. 

4. Stonesense already is a thing.  Previous versions of the game made high-level miners produce more usable material from digging walls (up to every single tile), but this was nerfed to prevent FPS death.  Being able to "see" other stones is something that would be seriously complicated, because visibility as a whole isn't terribly well-implemented in the game as of yet.

5. Religious factions are in some parts planned, and there are other suggestions you might want to look up.

6. Imprisonment is also a possible punishment (and preferred to hammerings) if you keep having hammerings, did you actually remember to set up a jail

7. Bad doctors already exist.  BELIEVE ME, medical practice in DF is pretty darn fatal.

8. The thing about milking cats is that you wouldn't be able to fill a bucket of milk with a single cat's milk.  Pigs are larger than cats.  If you want it for yourself, though, just alter the raws by copy-pasting the milking code from cows into cats. 

9. This is also something that has been suggested many times before.  It is especially prevalent with concepts like preventing sealing of dwarves off to avoid sieges.
Yay! I don't disagree that this is a poor way of actually making suggestions and Toady clearly has so many, it seems more like a disservice to even add to that terrifying list. I've developed and feel overwhelmed when I have more than 40 ideas floating around I want to implement. Super-useful for tangential learning, though!

1. I see - so it just instantly evaporates unless certain conditions are met, then. It can't spread because (1/7)/2 can't be handled cleanly. ETA: I was hoping I could find something in the raws to let me manipulate which objects act similar to muddy puddles, but was unsuccessful. No solution to figuring out how to contain the water within the gutters (without requiring they all have independent walls around them, which'd be stupid), either.

2. I had no idea this already existed. It's fantastic and up-to-date!

3. Okay - I just threw that out to be an asshole, so I'm shocked and excited. Is there a way to query Fortress dwarf knowledge in vanilla to find their determination on the sexuality of livestock in vanilla? (IOW, how do I bring up the gaydar?)

4. That's reasonable. Kind of disappointing, but it'd wouldn't help TOO much in not digging out galleries anyway.

6. I'm not sure what you mean. I have a lava moat.

7. I've had more than a handful of seriously injured dwarves. They don't seem to die unless infected (which is maybe tied to the relevant doctoring skill?) or bleed out from their wounds (very possible the bleed-out is from surgery... hard to determine). Maybe the new innovation mechanics will make dwarven surgery seem more realistic to me (I mean - I'd expect pump operator turned surgeon with no training to accidentally kill far more people than would die if they went untreated).

8. I'd guess it could be reasonably done if milking were reworked similar to how you need "150" fat globs to make tallow. Instead, you need 150 "milk units" to make cheese... maybe cheese becomes generalized and you can mix and match... or maybe not, and everybody (with familiarity with the two theoretical mods) cheers on the kid who skipped a week of school to obtain dayak fruit bat cheese.

9. I'm guessing it was suggested that it be handled similarly to liquid "depth levels," then. That seems like the most straightforward way of handling airborne pollutants and showing abnormal gases... 4/7 "pollution," impairment, 5/7 impairment + add to "airborne poison" counter on dwarf, higher levels increase the poison-per-tick -- if it reaches, say, 100, dwarf dies... maybe modifiers based on "toughness" attribute... something like that.
« Last Edit: May 16, 2015, 08:13:24 pm by Kluge »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Bloat & Fun Suggestion List
« Reply #6 on: May 16, 2015, 11:24:38 pm »

Note that I said my gaydar. It's DFHack.