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Author Topic: Dwarf Fortress 0.27.176.38a Released  (Read 9666 times)

Toady One

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Dwarf Fortress 0.27.176.38a Released
« on: February 16, 2008, 11:08:00 am »

Download (Click refresh on your browser if it doesn't show up)

Changes

Various little things that people have wanted for a while this time, as well as many additional bug fixes.  See the dev log for a complete list.

Again, no Mac version, but I'm going to try that again over the next few days with the aim of posting something no matter what.

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Cthulhu

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #1 on: February 16, 2008, 11:13:00 am »

Do we need a new world?
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Shoes...

Deon

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #2 on: February 16, 2008, 11:17:00 am »

YAAAAY! I was waiting for it since the morning (russia, 1am for you).
Thanks!!!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Align

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #3 on: February 16, 2008, 11:24:00 am »

>made archery trainees stand instead of firing if necessary and possible
So they can train without firing a shot?
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My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.

Deon

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #4 on: February 16, 2008, 11:27:00 am »

Yeah I didn't get it too, explain it please.
By the way, cool exe icon, Toady!
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panoptiC

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #5 on: February 16, 2008, 11:31:00 am »

Thanks, Toady!

R

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Nite/m4re

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #6 on: February 16, 2008, 11:36:00 am »

OOoohh, much thanks! Will test it now.
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Toady One

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #7 on: February 16, 2008, 11:38:00 am »

You don't need a new world, but adv mode cave pops will be better if you make a new one, in case you want fewer cave spiders.

That archery trainee reference was for a bug -- if a trainee got grounded (by a cat walking by, for example) they wouldn't stand up until they were done training.  Now they stand and continue shooting.  It makes them finish faster.

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Narceh

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #8 on: February 16, 2008, 12:09:00 pm »

Much awaited. Now I can finally finish my project without having to leave piles of rock on top of my epic underground structures :P
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Kennel

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #9 on: February 16, 2008, 12:12:00 pm »

Woah, human guild representative was killed by a weapon trap.
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DDouble

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #10 on: February 16, 2008, 12:24:00 pm »

I'm not sure how the version number system works...I know that the last numbers, such as 33a and 38a, are for very minor changes, but what determined an upgrade to 176.38a? What does each variable represent?
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aha

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #11 on: February 16, 2008, 12:30:00 pm »

Good. I see no reason why humans should not fall into dwarven traps. Goblins don't see the traps, why should other visitors? Makes securing entrances a bit more fun :D
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tail -f -n 10 df_27_176_38a/gamelog.txt

Deon

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #12 on: February 16, 2008, 12:36:00 pm »

"She does not go out of her way to help others. She is compassionate."

err... which part of these personality perks determines what?

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Crafty Barnardo

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #13 on: February 16, 2008, 12:43:00 pm »

Holy cow, look at all those conversational skills go up!
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Jusal

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Re: Dwarf Fortress 0.27.176.38a Released
« Reply #14 on: February 16, 2008, 12:51:00 pm »

Thank you, Toady!

What would we play without DF?

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