As for the Z-menu...this isn't a problem with other tilesets? Maybe it's just a weird quirk with TWBT. The separate text tileset might be clashing with the creature graphics. I'll make sure to tell mifki about that one because I'm positive that I've got all of the soldier tiles.
This is a known
bug. But in Ironhands' screenshot the miner looks like a dwarven child, that's new...
After playing for some ingame years now, there is one thing that bothers me a little bit:
I love how easily distinguishable military units of the different races are: (e.g. Axeman)
But a lot of the other jobs are very hard to tell apart: (e.g. Trader)
Especially with the next update of DF where we will get multiracial forts, it would be awesome to have a specific style per race, like you did with the soldiers.
How long till we can try the new plants?
And are single-tile buildings possible with overrides in the current version of TWBT or do you have to wait like with the multi-tile buildings?