v1.3 - 2015-06-04
- TWBT overrides for all tiles.
- Finalized armor designs for all races.
- Changed raw tiles for creatures, gems, stones, minerals, soil and grasses.
- Changed raw colors for gems, stones, minerals, soil and grasses.
- Unique item tiles for each stone type.
- Included several BAMM! scripts to document raw changes.
- Added an onLoad.init for custom multilevel settings.
- Changed all images to RGB color to fix transparency.
- Fixed all items that use black foregrounds like bins and barrels.
- Fixed giant swans being displayed as giant puffins.
- Color scheme replaced with default.
- Fixed shading on cages.
It's finally here...GemSet v1.3! There are lots of bugfixes and new features this update, not to mention
all of the possible tile overrides that TWBT supports! It was a labor of love, so I hope you guys enjoy!
One important thing to note, though. The item and tile overrides are finished, but I have not started on the building overrides. This means that once you use an item to make a building, it will turn back into an ASCII tile. Once TWBT gets full support for building overrides, I will draw them and this will be fixed. Until then, it will be a while before the next update.