Wow. Graphical DF modding sure has changed in the past year...
I've updated the main download with LNP support. The file hierarchy should be correct now, with separate 24px and 48px versions in their own folder. I'm not sure if I'm doing this right, though. It'd put my mind at ease if someone could tell me if this works.
So yeah, for this purpose it's basically a super-complicated script to install a graphics pack - but that also means that you can distribute Gemset in a preconfigured format that works with TwbT and so on. Folder structure:
Thank you for patiently explaining this to me. I'm a bit of a knucklehead when it comes to the technical bits of modding.
Some screenies with the 1.1 version, a nice mix of races and gore and multilevel maxed out on a high zoom:
Thanks again! I think I'll be using that biggest screenshot.
Hope these help.
No, they don't. They're silly suggestions.
Oh... ok.
Could you design a dancing dog then? That is not silly at all and makes perfect sense.
I'm just pullin' your leg, mate.
If you check the update above that, you can see I took all of your feedback into account. Even the "undead have turned" thing. That's a good idea, because otherwise people with Protanopia and Achromatopsia would have a hard time telling the normal and animated creatures apart.