And speak of the devil! It's time for another update! This one's pretty big and fixes a ton of issues.
v1.1 - 2015-05-17- Updated armor designs for all races.
- Miscellaneous fixes to race graphics.
- Miscellaneous fixes to creature graphics.
- Fixed bordering issue with 48x48 tiles.
- Fixed monarchs, champions and children displaying incorrectly.
- Smaller icons for GIANT, TRAINED_WAR and TRAINED_HUNTER creatures.
- Tweaked colors for ANIMATED creatures.
- The undead have turned. *shot*
Thank you for your feedback, everyone! It's really appreciated. I've stared at these graphics for so long that it's become impossible for me to see if there's anything wrong with them. Keep giving me that feedback and I'll keep fine-tuning these tiles.
Hope these help.
No, they don't. They're silly suggestions.
This is amazing! They look wonderful! I assume you're OK with me adding Gemset to the Starter Pack?
Do whatever you please! Adding GemSet to the Starter Pack will only give it more publicity. Just make sure you mention it doesn't have TWBT support
yet and it's still a WIP. I'll also try my best to use the ISO 8601 standard. I've never used it before, but I'm all for widespread standardization. As for PyLNP...what exactly is that for? Is it some sort of script that automatically installs a graphics set? Even though I know basic python, I think that might be a little too technical for me to use.
Also got the king and champion and such working, champion had an extra space after it apparently, I had to change king to monarch and it worked, the champion in this ss is me, the real one is upstairs, but you can also see a child with the baby icon instead of the child one.
Ah, yes. I figured it might be a typo causing some of these issues. When you're doing this sort of thing, you gotta make sure you're copying/pasting words to minimize human error. I've gone ahead and defined both KING and MONARCH as 14:10. If you find any other issues with the race files, go ahead and notify me.
Oh, and good news! I pinpointed that child/baby problem. I accidentally defined each race a second time in graphics_standard.txt, which was mixing up the child graphics. I went ahead and commented out the offending lines.
One last thing...I hope you're not offended, but I've removed your screenshot from the OP. The human and creature tiles have been added by now, so I feel the old screenshot wasn't an accurate depiction of the current graphics set. You're completely open to submitting me another screenshot, though. Just try getting some creatures and multiple races in there so people know what's in the graphics set.