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Author Topic: Lexicon: Unconventional Weapons  (Read 31187 times)

Parisbre56

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Re: Lexicon: Unconventional Weapons
« Reply #225 on: June 09, 2015, 11:38:52 am »

People could put where they are at the top of their posts to make it easier for PW.

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Re: Lexicon: Unconventional Weapons
« Reply #226 on: June 09, 2015, 01:06:46 pm »

If you describe the arena well enough, someone might make a map of it for you.
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Re: Lexicon: Unconventional Weapons
« Reply #227 on: June 09, 2015, 06:38:53 pm »

ok, so here is the arena as it stands: It is cube shaped, consisting of 8 rooms, a layer of 4 on top, and a layer of 4 on bottom. Kinda like a rubic's cube but with rows of 2 rather then 3.

If you're looking down on it, it would be set up as follows.

Upper level, top left: A bridge with 6 swinging pendulum blades. It's not a straight bridge, it connects to the rooms adjacent to this one, so it has a kind of right angle shape. This bridge is over open air, and this room "empties" out into the room below it. Ie, if you fall off the bridge here, you fall into the Lower level, top left room.

Upper Level, Top right: A Japanese zen garden. Like This. Large standing stones to hide behind, but otherwise just nice white sand for you to mess up.

Upper level, bottom left: A zero g room occupied by lots of floating, black stone spheres that have some resistance to momentum.

Upper level, bottom right:  This room contains what appears to be a complete replica of a cityscape, with the tallest skyscapers in the center being about the same height as a man. The center of the room is dominated by a downtown area of taller buildings and skyscrapers that smooths out into inner city areas and then suburbs and finally mostly empty fields on the outskirts.

Lower level, Top left: A Deep pool of water.  There are large, rectangular slabs extending from the bottom of the pool up to just above the surface of the water, forming stepping stones that are scattered randomly about.

Lower level, Top right: A room filled with random scrap, like a junkyard. Mostly metal scrap with some glass, rubber, rubble and various other things thrown in. 

Lower Level, bottom left: A field of yellowed tall grass with a large willow tree in the center. Dozens of dead men hang from the branches.

Lower level, bottom right: A large, library like room, with the floor lined with rows of bookshelves and two higher levels of shelves that are lined up against the walls. Something like this:
Spoiler (click to show/hide)

Each room connects to the three other rooms adjacent to it via either a simple doorway, or shaft and ladder cut into the stone that makes up the walls of these rooms. Each room is quite large, a good 100 feet square.

Does that make sense?

Beirus

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Re: Lexicon: Unconventional Weapons
« Reply #228 on: June 09, 2015, 06:43:40 pm »

((Now I wish my word was Dragon so I could play Godzilla in the city room. But the layout makes sense.))
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DoctorMcTaalik

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Re: Lexicon: Unconventional Weapons
« Reply #229 on: June 09, 2015, 06:47:28 pm »

((Yeah, makes perfect sense.))
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Re: Lexicon: Unconventional Weapons
« Reply #230 on: June 09, 2015, 09:29:02 pm »

I can envision it all, except for the bridge room I'm having a tough time with. More specifically, what kind of bridge, and is there a platform at the corner of the bridge? How does that specific room connect vertically, except we already know the falling part. Etc.
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Re: Lexicon: Unconventional Weapons
« Reply #231 on: June 09, 2015, 10:21:43 pm »

I can envision it all, except for the bridge room I'm having a tough time with. More specifically, what kind of bridge, and is there a platform at the corner of the bridge? How does that specific room connect vertically, except we already know the falling part. Etc.


Does this make it more clear?

Both in terms of the shape of the room and why I don't draw things?

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Re: Lexicon: Unconventional Weapons
« Reply #232 on: June 09, 2015, 10:29:43 pm »

Yup. Almost exactly how I had imagined the bridge to look except stone instead of wood.

So that room has no ladder, then. OK.

Also, you're a better artist than me:
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Re: Lexicon: Unconventional Weapons
« Reply #234 on: June 09, 2015, 11:26:52 pm »

So... where do we spawn?
I was considering letting everyone just choose where they want to spawn.

renegadelobster

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Re: Lexicon: Unconventional Weapons
« Reply #235 on: June 09, 2015, 11:30:14 pm »

In that case I call dibs on the zero-g room
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Re: Lexicon: Unconventional Weapons
« Reply #236 on: June 09, 2015, 11:38:38 pm »

I don't think I'm in yet, but if I were I'd be picking the Zen room. :P
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Re: Lexicon: Unconventional Weapons
« Reply #237 on: June 09, 2015, 11:40:50 pm »

Random!  YOLO
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

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Re: Lexicon: Unconventional Weapons
« Reply #238 on: June 10, 2015, 12:06:30 am »

I'll take the hanging tree room
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DoctorMcTaalik

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Re: Lexicon: Unconventional Weapons
« Reply #239 on: June 10, 2015, 09:25:59 am »

Zen Garden.
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