Ok. You know the drill. Perplexicon. But a little different. Here are the stats:
Strength
Endurance
Speed
Dex
Will
Awareness
Memory
Potency
Pool
You get 15 points. Every 3 points into a stat gives you a +1.
For every point in memory, you can remember 10 words.
Rather then having a list of words, you guys create your own "Word banks" at the beginning of this. You can make them public, or send them to me secret like. Remember, 10 words for every point in memory. These words can be anything.
Pool refills by an amount equal to the amount left over in the pool at the end of the turn. If a player has 10 pool and uses 7 in one turn, they will refill by 3, up to a total of 6 for the next turn. If the pool is reduced to 0, it recharges by 1.
Spells are created from the word list, same as before, but there is more freedom, less strict usage to make usable things. Steel bear will produce a living thing, not just a statue.
Power of a spell is determined by the amount of power put into each word. For instance,
“Summon hammer, Fire Forward”
Would summon a single, ordinary hammer and fire it forward at about the speed and distance of a good throw. However, if the power behind summon were increased
“Summon (3) Hammer, Fire forward”
It would summon multiple hammers. If hammer was increased, the size and power of the hammer would increase, from a normal claw hammer to a sledge hammer for instance. Increase “Fire” and you increase the force of the shot, and increase forward and you increase the distance the thing will fly before it starts to fall. More “Powerful” words like “blackhole” do not start very powerful. A normal “Blackhole” will be far too small to be useful for almost anything. You'll need to pump more power into them to get them to work. Every time a word is used, it “Depowers” the word and that word can't be used till recharged. Words can be recharged via spending potency points on them, 1 per word.
When you kill another player, you get 2 points to put into any stats, and get to take 25% of their words, which ever you chose, or as many as you can remember.
Words are more free flowing this time, there's less restraint. The word “Sword” for instance will summon a sword; material isn't needed. When things clash, such as a fireball hitting a shield, whichever object has more power in it, wins.
Oh, and you can channel points into stats to increase them to superhuman levels for 1 turn. It doesn't effect the roll, but it effects the force of the results.
We're using the old standby map:
http://imgur.com/a/Fq9hGLets spill some blood!
First...lets say 5 for now. Maybe more in a bit. PM me your lists if you want to keep them secret.