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Author Topic: Lexicon: Unconventional Weapons  (Read 31168 times)

piecewise

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Re: Lexicon: Unconventional Weapons
« Reply #210 on: June 06, 2015, 06:30:38 pm »

wot, no verbs?

Spoiler: Nouns (click to show/hide)
Do you have 10 points in memory? 1 element per point, not 10.

Devastator

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Re: Lexicon: Unconventional Weapons
« Reply #211 on: June 06, 2015, 06:54:11 pm »

Dammit, Kawaii isn't a noun.
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Beirus

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Re: Lexicon: Unconventional Weapons
« Reply #212 on: June 06, 2015, 07:21:17 pm »

Gonna add words after work.
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Because everything is Megaman when you have an arm cannon.

FallacyofUrist

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Re: Lexicon: Unconventional Weapons
« Reply #213 on: June 06, 2015, 07:23:49 pm »

wot, no verbs?

Spoiler: Nouns (click to show/hide)
Do you have 10 points in memory? 1 element per point, not 10.
Well that's changed.

Excuse me while I look up my charsheet- but I think I had 1 point in memory... so...

1. Adamantium
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A Thousand Treasures (And You).

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flabort

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Re: Lexicon: Unconventional Weapons
« Reply #215 on: June 06, 2015, 09:23:06 pm »

Ah, this is where it is. Same as ATHATH as far as finding it goes.
I'll be waitlisting, I guess.
Spoiler (click to show/hide)
Spoiler: "Noun" List (click to show/hide)
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Went away for a while, came back, went away for a while, and back for now.

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Re: Lexicon: Unconventional Weapons
« Reply #216 on: June 06, 2015, 10:00:06 pm »

Is everything else that wasn't specified going to remain as it was?  I.E. our stats, positions, injuries, etc?

Same stats as before.  My noun is "mercury".

Stats yes, injuries no.  So keep your earned stuff but get healed.  Source:  PW in IRC

Spoiler: Toaster Nouns (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Re: Lexicon: Unconventional Weapons
« Reply #217 on: June 06, 2015, 10:46:25 pm »

My word is Texas.
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Because everything is Megaman when you have an arm cannon.

renegadelobster

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Re: Lexicon: Unconventional Weapons
« Reply #218 on: June 07, 2015, 12:10:12 am »

Hmm, let's go with...raptor. This should be interesting
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piecewise

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Re: Lexicon: Unconventional Weapons
« Reply #219 on: June 08, 2015, 09:05:52 am »

I think everyone except Doctor McTaalik has chosen their nouns.

DoctorMcTaalik

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Re: Lexicon: Unconventional Weapons
« Reply #220 on: June 08, 2015, 09:12:19 pm »

I think everyone except Doctor McTaalik has chosen their nouns.

Ooh, sorry.

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ATHATH

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Re: Lexicon: Unconventional Weapons
« Reply #221 on: June 09, 2015, 12:43:33 am »

Ehhh... I'm dropping out. I liked the system before you changed it (the one that I signed up for).
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I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

piecewise

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Re: Lexicon: Unconventional Weapons
« Reply #222 on: June 09, 2015, 10:01:22 am »

Ehhh... I'm dropping out. I liked the system before you changed it (the one that I signed up for).
Like I said, nothing is set in stone, I don't have a working system yet, I'm experimenting to see what works.

Hence, again, why I didn't post it elsewhere.

I think everyone except Doctor McTaalik has chosen their nouns.

Ooh, sorry.

Okie dokie


(I can't find your stats, repost those too please)




So I've got the level set up but I don't have a map of it. You think we need it or can we get by with descriptions If I stay precise as to your location?

Hapah

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Re: Lexicon: Unconventional Weapons
« Reply #223 on: June 09, 2015, 10:05:14 am »

Since it's just a test it'd probably fine, but a map would solve a lot of those "But PW I was over here not there how could you you cad rabble rabble" sorts of issues.
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DoctorMcTaalik

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Re: Lexicon: Unconventional Weapons
« Reply #224 on: June 09, 2015, 10:45:21 am »

If you don't feel like making a map, I'd say don't worry about it.

Also, my char sheet is probably hidden behind some inconspicuous spoiler tag, in a post nestled within the last several pages. I can't find it either.

Name: Herbert Pocus
6 potency
4 memory
5 pool
0 Everything else
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