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Author Topic: Lexicon: Unconventional Weapons  (Read 31110 times)

piecewise

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Lexicon: Unconventional Weapons
« on: May 14, 2015, 07:57:07 pm »

Ok. You know the drill. Perplexicon. But a little different. Here are the stats:

Strength
Endurance
Speed
Dex
Will
Awareness
Memory
Potency
Pool

You get 15 points. Every 3 points into a stat gives you a +1.

For every point in memory, you can remember 10 words.

Rather then having a list of words, you guys create your own "Word banks" at the beginning of this. You can make them public, or send them to me secret like. Remember, 10 words for every point in memory.  These words can be anything.

Pool refills by an amount equal to the amount left over in the pool at the end of the turn. If a player has 10 pool and uses 7 in one turn, they will refill by 3, up to a total of 6 for the next turn. If the pool is reduced to 0, it recharges by 1. 

Spells are created from the word list, same as before, but there is more freedom, less strict usage to make usable things. Steel bear will produce a living thing, not just a statue.

Power of a spell is determined by the amount of power put into each word.  For instance,

“Summon hammer, Fire Forward”

Would summon a  single, ordinary hammer and fire it forward at about the speed and distance of a good throw. However, if the power behind summon were increased

“Summon (3) Hammer, Fire forward”

It would summon multiple hammers.  If hammer was increased, the size and power of the hammer would increase, from a normal claw hammer to a sledge hammer for instance. Increase “Fire” and you increase the force of the shot, and increase forward and you increase the distance the thing will fly before it starts to fall. More “Powerful” words like “blackhole” do not start very powerful. A normal “Blackhole” will be far too small to be useful for almost anything. You'll need to pump more power into them to get them to work.  Every time a word is used, it “Depowers” the word and that word can't be used till recharged.  Words can be recharged via spending potency points on them, 1 per word.

When you kill another player, you get 2 points to put into any stats, and get to take 25% of their words, which ever you chose, or as many as you can remember. 

Words are more free flowing this time, there's less restraint. The word “Sword” for instance will summon a sword; material isn't needed. When things clash, such as a fireball hitting a shield, whichever object has more power in it, wins.

Oh, and you can channel points into stats to increase them to superhuman levels for 1 turn. It doesn't effect the roll, but it effects the force of the results.

We're using the old standby map:

http://imgur.com/a/Fq9hG


Lets spill some blood!

First...lets say 5 for now. Maybe more in a bit. PM me your lists if you want to keep them secret.

« Last Edit: May 27, 2015, 12:46:06 pm by piecewise »
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renegadelobster

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Re: Lexicon
« Reply #1 on: May 14, 2015, 08:18:23 pm »

Larry Gale

Strength:0
Endurance:0
Speed:3
Dex:3
Will:0
Awareness:2
Memory:1
Potency:3
Pool:3

Word list sent
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Re: Lexicon
« Reply #2 on: May 14, 2015, 08:20:06 pm »

Squeeeeeee
Military Man
Strength:0
Endurance:0
Speed:3
Dex:3
Will:0
Awareness:0
Memory:2
Potency:3
Pool:4
Hey PW, do certain words have different effects based on how you say them? So if I say Fire, then will that summon fire? While if I say fire bullet forward, would that cause it to be shot forward?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

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Re: Lexicon
« Reply #3 on: May 14, 2015, 09:18:35 pm »

Svante

Strength: 3
Endurance: 0
Speed: 0
Dex: 3
Will: 0
Awareness: 0
Memory: 2
Potency: 3
Pool: 4

Word list incoming
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Egan_BW

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Re: Lexicon
« Reply #4 on: May 14, 2015, 09:24:17 pm »

Lurking Wizard
Strength 0
Endurance 0
Speed 3
Dex 3
Will 1
Awareness 1
Memory 2
Potency 3
Pool 2

Spoiler: WORDS (click to show/hide)

« Last Edit: May 14, 2015, 10:27:24 pm by Egan_BW »
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Toaster

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Re: Lexicon
« Reply #5 on: May 14, 2015, 09:26:50 pm »

Shit yes. Char in a second


Name:  Thrakor

Strength 0
Endurance 1
Speed 1
Dex 1
Will 1
Awareness 1
Memory 2
Potency 3
Pool 5


Quote
Potency refills by an amount equal to the amount left over in the pool at the end of the turn. If a player has 10 potency and uses 7 in one turn, they will refill by 3, up to a total of 6 for the next turn. If the pool is reduced to 0, it recharges by 1. 

Do you mean pool here?  Or do both contribute to spellcasting amounts?

Anyway, wordlist en route
« Last Edit: May 14, 2015, 09:32:16 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Beirus

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Re: Lexicon
« Reply #6 on: May 14, 2015, 09:40:34 pm »

In. In In IN! Or waitlist if you have one, I guess.

Name: Beirus


Strength: 0
Endurance:1
Speed:1
Dex: 3
Will: 0
Awareness:0
Memory: 1
Potency: 3
Pool: 6
« Last Edit: May 15, 2015, 01:12:23 am by Beirus »
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Re: Lexicon
« Reply #7 on: May 14, 2015, 10:36:01 pm »

This looks like fun. Not much time right now to think of words though. Waitlist?
Someone should tell Syv. He'll probably hate missing this.
« Last Edit: May 14, 2015, 10:47:28 pm by Parisbre56 »
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piecewise

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Re: Lexicon
« Reply #8 on: May 14, 2015, 10:49:30 pm »

https://www.dropbox.com/s/9ld9vkw21tjujwq/mage%20duel%201.png?dl=0

Our starting map. Have at it.

Also double check the first post. I added a few things.

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Re: Lexicon
« Reply #9 on: May 14, 2015, 10:56:27 pm »

((Wait, who am I? Am I SV on the map?))
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Toaster

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Re: Lexicon
« Reply #10 on: May 14, 2015, 11:05:10 pm »

((You're the regular S.  Svante is the guy after you.))


Let's get this party started!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

renegadelobster

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Re: Lexicon
« Reply #11 on: May 14, 2015, 11:11:12 pm »

"Wait, the middles a bad spot to be, right? Damnit."

Stuff
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Re: Lexicon
« Reply #12 on: May 14, 2015, 11:21:05 pm »

Fullbody Armour (2) Self!
((That's how it works, right?))
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Urist Arrhenius

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Re: Lexicon
« Reply #13 on: May 15, 2015, 12:14:34 am »

PM sent
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Hapah

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Re: Lexicon
« Reply #14 on: May 15, 2015, 12:41:34 am »

Gods be good, Perpleixcon v2. Pretty sure I'm late to the party, but if you have a waitlist I'm in it to win it.

Name: Hapah The Heedless

Strength: 3
Endurance:3
Speed:0
Dex: 0
Will: 0
Awareness:
Memory:1
Potency:3
Pool: 5
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I can't be expected to remember the names of everyone I've tried to stab.

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