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Author Topic: The Bay12 DF Gladiator Challenge Tournament - Reborn!  (Read 56538 times)

Unraveller

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #285 on: May 15, 2015, 09:31:12 pm »

You know, I never expected this to garner so much attention so quickly. This topic has been here for about 34 hours and we already have roughly twenty pages! I'll be glad to do this monthly, hopefully it would grow even more as it goes on!
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Wofi

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #286 on: May 15, 2015, 09:34:46 pm »

I like the new version of Heat Stroke. It's good that it's more compact, but it's disappointing that it has significantly magma. Maybe have a magma moat around the edge?
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Unraveller

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #287 on: May 15, 2015, 09:35:22 pm »

That could work! I'll get on it.
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Unraveller

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #288 on: May 15, 2015, 09:40:56 pm »

So how do you feel about this:
Spoiler: Heat Stroke (click to show/hide)
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foxtrot

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #289 on: May 15, 2015, 09:41:16 pm »

That looks epic!
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Wofi

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #290 on: May 15, 2015, 09:42:25 pm »

Nice!
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xub313

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #291 on: May 15, 2015, 09:42:43 pm »

Ditto.
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Tesseract

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #292 on: May 15, 2015, 09:45:41 pm »

I too like the new map. On the original, the exposition to magma would have been unlikely. It might be hard to design, but it would be cool to have magma falling on grates, generating magma mist. Or traps ? I have no idea of the limitations of arena design.

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Unraveller

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #293 on: May 15, 2015, 09:59:44 pm »

I too like the new map. On the original, the exposition to magma would have been unlikely. It might be hard to design, but it would be cool to have magma falling on grates, generating magma mist. Or traps ? I have no idea of the limitations of arena design.

Very limited - Take a look
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Tesseract

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #294 on: May 15, 2015, 10:05:10 pm »

Oh, I see. I never even used that mode. I'll probably have to, if I want to train efficient warriors !
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Elagn

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #295 on: May 15, 2015, 10:26:31 pm »

These fights were awesome. Its is a great Tournament, and I'm glad it has plentiful participation.
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Baffler

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #296 on: May 15, 2015, 10:36:33 pm »

Ooh, that's looking good. That magma ought to be quite the hazard set between the combatants like that, should make for some tense matches. And the fights have been great so far. I'm amazed at how close the match between Cerol and The Elf-Eater was, and how potent that serpent man venom really is.
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Unraveller

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #297 on: May 15, 2015, 10:40:45 pm »

These fights were awesome. Its is a great Tournament, and I'm glad it has plentiful participation.

As am I chum, I'm really glad that I haven't screwn up this tournament and that you peoples are enjoying it. I'm planning on doing one or two more stages if I get around to it, any suggestions?
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kiershar

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #298 on: May 15, 2015, 11:23:39 pm »

Good fight Hugh, Crush will carry a scar on his arm for a long time. Sorry for your head.
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- Crush bashes Hugh in the head with his silver maul and the injured part is crushed!
... NEXT
- Crush gores Cerol in the head with his left horn and the injured part collapses into a lump of gore!
... NEXT
- Crush bashes Pliskin in the head with his silver maul and the injured part exploded in gore!
... NEXT

xub313

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn!
« Reply #299 on: May 15, 2015, 11:37:58 pm »

Unraveller, It looks like you forgot to include variablenonsense's awesome Vadrick drawing in the fan art section. :)

Spoiler (click to show/hide)
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