I have played werewolf with friends and family before but not on forums, only irl.
And I read through a few turns and all the stuff you guys posted and you basically ask people questions and if you they are being suspicious then you vote red and if you might vote for them its blue.
-Mafia IRL and Forum explanation-
To poke on this, RL Mafia is enhanced in its communication due to the many -unspoken- cues which are also taken into consideration. In the forum--all you have is your assumptions, and their text, and how you analyze that text.
Mee (Would it also be OK if I called you Mee instead? It's better than typing your username, or its abbreviation
)
Everyone: 1. What would you say your experience level is at? 2. How many games have you played?
Firstly, welcome to the B12 Mafia! Since you're a newbie, ask away on any questions you've pretty much got about the game and about anyone else--at this stage, especially considering the nature of this game, you're pretty much on equal standing as the rest of us.
...Experience level? On what basis? I am merely a forumgoer who has learned Mafia SOLELY through this forum.
And...I do not count how many games I've played. I can say it is...a -lot-. (~+20).
Are you asking this question so you can get a general overview of who you're playing with, Mee?
Or is it because you're the cultist, and are going through the lists in a very direct manner--scoping out who may say they are experienced to be cult'd? I will be very direct with you here. Just as much as I will be very direct with everyone else here.
TDSTiruin: If, as a regular townie, you thought you knew who the jailor was but they were up for lynching, what would you do?
I would punch the context.
As in, 'up for lynching' to me sounds more like 'has a ton of votes on him' instead of 'oh goodness the time is nearly out and there's a ton of votes on him'.
I'd be staring at the context of the situation--and at the context of my regards for that jailor, too. The time of day also matters much, because I'll set up a diagram:
1. Unlike normal games, this game has a cult instead of a mafia! The scum 'team' starts out as one cultist, who can convert one person each night to join the cult's team. The convertee now wins with the cultist, and the cultist wins when he and his converts outnumber the amount of normal players.
1a. The town does not win when the cult leader is lynched: the town must also lynch all the cultists as well. That said, the cult loses the ability to convert once the cult leader is lynched.
2. To balance this out, there will be two power roles: a known townie and a jailer.
3. The known townie is announced and guaranteed to be town for the duration of the first day, but can be converted afterwards.
4. The jailer picks one person to simultaneously roleblock and protect from conversions every night. The jailer will not learn whether anyone else visits their target.
Players [9/9]:
- Peradon
- Teneb
- TheDarkStar
- roo
- origamiscienceguy
- Generally me
- Deus Asmoth
- Tiruin
- zombie urist
D1: Out of the 9, we have 1 CULTIST. 1/8, wherein 2 of the 8 are power roles.
Depending on the day and the mass-votes, -ESPECIALLY- the context of those votes, I would either stick up for the voted-person, if I deem both his merit under "lynchability" and the case on him being faulty, or I would just sit back and analyze those poking at him--while a power role in any game constitutes a power in itself as a mechanic, the usual games have power roles to just give edgy...ness. The regular townie has edge in his/her wit--that's the base point of what I'm going to use.
But then something bopped my side.
TDS: Counterquery.
Now I've no idea how I can seek out the jailor if I'm a regular townie--what
context supports your question which gives me that indication of that guess? It is a seemingly pointed question here.
PeradonI've noticed a mindset of quick talk with the rest of the people here. I ask you a hypothetical question:
> Let's assume you're a regular townie. How are you generally planning to find the singular cultist during Day 1? How do you view assertiveness versus aggressiveness in behavior?
rooHello again!
And hello confirmed townie!
Hypothetical for you: Could you detail in your perception, the benefits of being a confirmed townie? What sort of pressures are 'relaxed' given your role, and what added responsibilities you have? (ie I am less doubted and my voice carries the lack of presumed doubt)
And in this hypothetical scenario of you being a Jailer--how will you treat your role in finding the cultist? What kind of attitude do you adopt in looking at the other 8 around you?