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Author Topic: Roll to do a Quest - Turn 5  (Read 8966 times)

NAV

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Re: Roll to do a Quest - Turn 1 (8/4)
« Reply #30 on: May 13, 2015, 01:33:56 pm »

Magic shield.
Charge through the goblins to the south door.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

lawastooshort

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #31 on: May 13, 2015, 03:05:08 pm »

<>Turn 2<>

Flee to the door on the north wall, while also trying to avoid dieing.

[2]
Sam flees; goblins bar
The route. Face to face with spear
Can’t end well, can it?

[1vs4, 4 vs 1]
Hope lives. Goblin slips.
Stinking goblin head foot-crushed
Bloody smithereens.

Pick up a weapon, then dodge, duck, dip, dive and dodge my way out to the north.

[2, 6>>2]
Searching, brave, futile,
Many goblins: screams to north
Defenceless, pursued.

[6vs2]
Door reached - victory
But spear pierces brave Fin's front.
Blood. Guts. Tears. And death.

> Attempt to weave through a gap in the goblin encirclement, and flee to the door in the north wall like a joyous gazelle prancing across the steppe. Which is a strange analogy since you don't think gazelle are actually native to steppes. Don't they inhabit savannahs or something?

[6>>1]
Daydream of gazelle
Ends face to face with goblins.
Surrounded. Bugger.

[1vs4] [1vs3] [6vs2]
Goblin sergeant falls.
Max tries disarming technique:
Hideous blood loss.

See if I cant shoot fireballs at one of the goblins.

[3]
Correctly surmised:
No fireballs today just
Approaching goblins.

[5vs1]
Speaking of which
Here comes yelling speargoblin
Stab stab stab stab dead.

Delekates searches any sharp weapon, picks and rushes towards south closed doors!

[2,4]
Empty hands scrabble
Nothing to be found in fear.
Flight succeeds, for now.

Magic shield.
Charge through the goblins to the south door.


[6>>4,2]
Perfect magic shield
Impenetrable but still:
Navarro admires.

Raise the dead, and make em Attack Goblins! Don't hit the other guys, though. They're cool.

(6>>6]
Necromancy was
Invented today. Zombie
Apocalypse starts.

Pretend to be a ☼meat statue☼ and wait for the goblins to aggro on those other running guys, then take advantage of the confusion to run southward as far as my chubby legs will take me.

[5, 6>>4]
Fine statue of meat?
Goblins admire. Confusion
Allows escape south.

[1vs1,1vs5,2vs3,3vs4,5vs5,4vs6]
Zombies all around
Miracle of escape this
Fine spring afternoon.

Spoiler: Sheets (click to show/hide)
Spoiler: map (click to show/hide)
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BlitzDungeoneer

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #32 on: May 13, 2015, 03:07:55 pm »

Respawn.
"Waitwhat."
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Demonic Spoon

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #33 on: May 13, 2015, 03:14:44 pm »

> Make everything the same shade of purple and then powernap
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Urist Arrhenius

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #34 on: May 13, 2015, 03:18:35 pm »

Find a nearby weapon.
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Ama

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #35 on: May 13, 2015, 03:24:02 pm »

   Fast, running due north
Exit, quickly, through the door
   Screw you goblin scum
« Last Edit: May 14, 2015, 09:24:09 am by Ama »
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Generally me

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #36 on: May 13, 2015, 03:31:51 pm »

Respawn, North

How did I die I got a 6 vs 2?
Also I'm so confused by this writing style.
« Last Edit: May 13, 2015, 04:38:54 pm by Generally me »
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NAV

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #37 on: May 13, 2015, 03:42:24 pm »

Mobilize magic shield.
Force my way south.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Urist Arrhenius

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #38 on: May 13, 2015, 03:43:56 pm »

Respawn, find ranged weapon shoot at Northern goblins

How did I die I got a 6 vs 2?
Also I'm so confused by this writing style.
((It appears he's writing in haikus. Does that mean we get a bonus to our action if we submit it in a haiku?))
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Harry Baldman

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #39 on: May 13, 2015, 04:07:21 pm »

Turn undead!

Then continue southward to exit!
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lawastooshort

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #40 on: May 13, 2015, 04:27:21 pm »

((
How did I die I got a 6 vs 2?

You attempted to find a weapon. You failed [2]. You then attempted to flee, and fled so hard that your screams attracted further goblins [6>>2]. Harry Baldman's post here may partially explain that bit. Then a goblin stabbed your guts and 4 of your HP out [6vs2]. You only had 3 HP, so you died.

Also I'm so confused by this writing style.

Please accept my apologies. I am trying to curb my literary excesses, and I thought this might be good practice.))
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lawastooshort

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #41 on: May 13, 2015, 04:30:46 pm »

((It appears he's writing in haikus. Does that mean we get a bonus to our action if we submit it in a haiku?))

((I can neither confirm nor deny that, because I am/have been very tempted to say yes, but it could be unfair on non-native English speakers, although less than other forms as correct grammar is not greatly important. I am only good enough in one other language to appreciate any literary expression, unfortunately. However, the effort of submitting in haiku form cannot fail to impress.))
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lawastooshort

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Re: Roll to do a Quest - Turn 2 (6/4)
« Reply #42 on: May 13, 2015, 04:37:54 pm »

Oh yes - three in a row.

Find a nearby weapon.

[3]
Appropriating
The nearby nunchuks, you face
The onrushing foe.

[2vs3]
Goblins stare, amazed
Nunchuk wielder in labcoat
They are kept at bay.

[1vs1]
Zombies take their turn:
Impaled on Holy Nunchuk
Their bites are withstood.

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Delekates

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Re: Roll to do a Quest - Urist Arrhenius's Personal Turn 2 (8/4)
« Reply #43 on: May 13, 2015, 05:27:58 pm »

(( why not? even if not many ppl are able to use haiku this will only become more interesting  8)
and maybe shame that i know about it only from aang: the last airbender xD ))
Delekates watches closely around him self, finds and picks the weapon, then immediately rushes to/through the door!
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my main lang is russian. Still i hope we understand each other :3

Nidilap

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Re: Roll to do a Quest - Urist Arrhenius's Personal Turn 2 (8/4)
« Reply #44 on: May 13, 2015, 05:47:35 pm »

Now it is time to grab anything for self-defense, then make like pants, and take off! North, of course!
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.
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