Turn update
(Curious, is this each of us acting as our own person or all controlling a single person? I believe it is the former, but I wish to make certain.)
(GM Comment: each of you are individuals capable of acting independently. We simply skipped the character creation process. Which we can do now.)
Anyone who wants to participate, go ahead and introduce yourself, and pick one area of major specialty, and one area of minor speciality. Specialities don't need to be on this list, but here are some suggestions.
No force sensitives. You're starship officers.
Pilot/gunner
* Repulsor craft pilot
* Starship Pilot
* Starfighter pilot (TIE fighter/bomber/interceptor, etc.)
* Walker pilot (ATAT, ATST, etc)
Combat
* Artillery gunner
* Starship gunner
* Hand-to-hand
* Marksman (blaster pistols/rifles)
* Powersuit operation (stormtrooper armor, for example)
* Starship fleet tatcics (coorindating fleets in combat)
* Ground assault unit tactics (coorindating ground units, infantry, repulsor craft, etc in combat)
Technical
* Blaster technician
* Bacta technician
* Computer technician
* Cybernetics technicin
* Droid engineer
* Electronics technician (holo equipment, radios, etc.)
* Starship engineer
* Programmer
* Walker engineer
Other
* Communications
* Doctor
If possible, check on what my pay-grade level is now to before we got out here, any nearby deployments, official status of the ship, and if I am officially dead or not.
When submitting skill specialties, include also your
rank. Nothing higher than officer's grade 2, so: Cadet, Midshipman, Sub-Lieutenant, or Lieutenant. I took the narrative liberty of calling Radio Controller a Lieutenant, but if you'd like to be a lower rank that's ok too.
Character names will be bay12 usernames for simplicity.
All characters are human. The Empire is distrustful of aliens.
Additionally, everyone has a private quarters on the ship with reasonable personal effects, officer's uniform, ID badge, wallet, credit badge, etc.
where is the nearest imperial base (that is not a small outpost), and how long would it take to get there?
Ask the navigation computer for a list of nearby Imperial outposts.
Radio Controlled and Snail555 continue looking at the Nav system looking for nearby Imperial bases. "Nearby" is a bit subjective, since your ship is equipped with a Class 1 hyperdrive. Hyperdrive speed is extremely dependant on local hyperspace conditions, but on a primary hyperlane, transit from the galactic core to the outer rim generally takes about 5 days. In your case, you're not near any hyperlanes, so travel will be a little slower here than usual. But "a little slower" is measured in hours or days at most.
R18 on the star chart (where you are) is a relatively dead sector. Of course, in a galaxy 120,000 light years across containing 400 billion stars, "relatively dead" means more worlds than you could visit in a lifetime. Bringing up a list of Imperial bases in the sector generates a list of several unnotable outposts you could reach within several hours, including the one you were in contact with a moment ago. Additionally, there are major Imperial installations at both Ryloth and Geonosis. (see map) Ryloth is primarily known for its spice and slave exports, and Geonosis is a major industrial center, with vast droid manufacturing plants and extensive starship yards.
The Nav computer reports that it would take about 12 hours to reach Ryloth, and 16 to Geonosis. Both destinations would also put you close to the Corellain Run hyperlane, where there would be more traffic, both civilian and military, and transit in general would be much faster.
Oh, and try to get in contact with the ship's technician.
(Gm comment: pending skill specialty submissions. Which of you are technicians?)
Go through he late commander's affects, try to discern just what he was trying to do out here exactly.
Taricus walks over to the former commander's corpse and rifles through his pockets.
Also attempt to find out what the late commander was up to, but in the form of going to check that sealed container in the cargo bay.
mastashcheese leaves the bridge.
Activate one of the Astromech Utility Droids. Win Game Those bastards are dependable, and one should be able to fix the transponder.
Take a look at the transponder myself. See if I can figure out what's wrong with it, or if I can figure out what the droid thinks is wrong with it. Order it not to actually reactivate it yet, however.
IronyOwl heads down to engineering and meets up with an astromech droid to inspect the transponder system. It takes only a few minutes of inspection to reveal that the transponder hardware is completely undamaged. It's simply been turned off. You could very easily turn it back on with the push of a couple buttons.
The
problem is that the transponder system is not simply a static broadcast code. It's a rotating interactive key encryption system, whereby the challenging vessel issues a code, which the challenged vessel decodes and then replies back with a response code based on the challenge. If both ship A and ship B send transponder challenges to ship C, the response from ship C will be different to each of them. And the system operates on a rotation system with new data being periodically issued from Imperial Command, so that if the encryption scheme is ever broken at a specific time, the date of the generated transponder code is apparent.
It appears that all Imperial encryption software has been wiped from the Dependable's data banks.
This means that even with the transponder turned on, you'll register as an unaffiliated vessel, identified only by a generic hull class, ID number, and designation.
It occurs to you that it's poor ettiquette to leave your transponder completely off. Even a civilian craft would be expected to have at least a generic transponder broadcast. What you've been doing is a lot like driving without a license plate, and you're guessing quite a few ships seeing your ship in transit assumed that you're a pirate. You're a bit surprised that you were never stopped at any realspace junctions. You did have to make a couple transfers between hyperlanes on your way here. Whomever did this must have really wanted to minimize the chance of there being any records of your trip, and was willing to risk being stopped by authorities to make it happen.
Review logs of sensor data, both ordinary space and hyperspace if we have both types, from the time we arrived out here to now, or from one week ago. Check primarily for anomalous or missing sections of the log.
Zanzetkuken glances through the sensor logs while the others argue. It's been 16 days that you've been sitting here, so there's a lot to sort through. But for all the volume, you don't find anything particularly interesting. You're sitting in interstellar space. You do find records of what the system identifies as Pulsar, designation HGR-017, about 25 lightyears away with roughly a 70 millisecond pulse period. But that's not particularly unusual, and the logs indicate that the pulse is consistent with expectation. Other than that, so far as you can tell there's nothing more interesting the dust, gas, and micrometeorites within at least a light year of your position.
For a moment it seems a little strange that over your stay you haven't detected
anything. After all, you'd expect there to at least be some civilian starship traffic, or something. But then the nearest three star systems appear to be uninhabited by anything more advanced than plants and bugs, so it's plausible that nobody but you has happened to come out this way.
Really, what it looks like is that this area was chosen specifically because it's so uninteresting. If somebody wanted to arrange a discrete meeting, this would have been a good place for it.
check in on the transmission log to see if there were any non-authorized transmissions and compare all transmissions made to points where the once per minute microsecond engage/disengage, input as an automatic process on one especially paranoid day, is missing due to usage of the communications array.
(Gm comment: ...I actually don't understand what you're asking for.)
You check the log. Curiously, you find no outbound transmissions made in the past 16 days. That's suspicious. Your first impression is to guess that the logs have been erased. You're apparently on some sort of mission, yes, but Commander Tells never ordered comm silence. You would expect that there would at least be routine personal communications, crewman saying hello to family, etc. Then you glance around the bridge. You don't remember actually seeing any of your fellow officers send any messages. And you never sent any yourself. It's possible that maybe you all just happened to either not write home, or didn't have anyone to write home to.
The logs for the six days prior to your arrival in sector R18 contain several logged transmissions. It looks like standard navigation traffic control communications. You even see one entry made by yourself personally during that time.
if possible, try to gain the psychological and biographical profiles of crew members
As an officer, you have do access to that data, but it would take some time to sort through. Even a single low-ranking officer like yourself has dozens of pages of transcripts, reports, medical data, firing range scores, plus interview videos, etc. on record. It would take at least an hour to sort through the data for even a single officer.
reopen channel to base back to base:
"Transponder is broken. We can report in to the nearest imperial base to check in. You can send an escort should you want, so they can visually confirm our identity."
attempt to subdue Radio Controlled from getting us arrested/murdered. We are clearly on a mission above the contacts pay grade.
Radio Controlled reaches for the comm system to re-open the channel with Base.
BFEL puts his hand on Radio Controlled's shoulder and asks him to wait while you all think about this.