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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104112 times)

Maegil

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1005 on: January 01, 2016, 11:13:22 pm »

Good job, Tryar!
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

tryrar

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1006 on: January 01, 2016, 11:18:31 pm »

Good job, Tryar!

*eye twitch* it's TRYRAR
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maegil

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1007 on: January 02, 2016, 12:46:41 am »

Good job, Tryar!

*eye twitch* it's TRYRAR
I'm sorry, I'll try to remember not to capitalize it. ;)
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Aseaheru

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1008 on: January 03, 2016, 08:04:33 pm »

Right. Time to get this update show on the road.

Also, the poll appears to have changed the order of the options. Thats rude of it.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1009 on: January 07, 2016, 08:23:20 pm »

Thought of this yesterday, finished it today:
Symbolism:
Blue represents the great waters of Plokhoy Ostrov.
Green represents the lush hills and verdant forests of Plokhoy Ostrov.
Grey represents the stone will and fortitude of the people of Plokhoy Ostrov.
Gold represents the gold of Plokhoy Ostrov.
Red represents the blood of the united people of Plokhoy Ostrov.
The five pointed gold star represents the five island of Plokhoy Ostrov.

Thoughts of Plokhoy Ostrov?
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Maegil

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1010 on: January 07, 2016, 10:09:36 pm »

Definitively the one with a star. Also, the blue needs to be more saturated like on the EU flag.
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

3_14159

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1011 on: January 08, 2016, 04:13:35 am »

Snip
Very nice! I, too, prefer the one with the star, and would like to see a version with a stronger blue.
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Funk

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1012 on: January 08, 2016, 06:40:47 am »

Snip
Very nice! I, too, prefer the one with the star, and would like to see a version with a stronger blue.
+1 lets get a flag.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1013 on: January 08, 2016, 04:57:41 pm »

Switched blue for the navy blue of the EU flag.
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Funk

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1014 on: January 09, 2016, 06:44:04 am »

I like that blue but the split blue green bars look a bit of as there not centred with the star.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1015 on: January 10, 2016, 11:56:48 am »

Good catch Funk. Here's the fixed version now.
Spoiler (click to show/hide)
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3_14159

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #1016 on: January 11, 2016, 05:01:54 am »

Good catch Funk. Here's the fixed version now.
Spoiler (click to show/hide)
Awesome!
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1017 on: January 11, 2016, 10:54:48 pm »

 Sorry for the wait, the incomplete nature of this and similar, here we go with an update!

Fall and Winter of 1938

 With fighting on Kholmistyy Ostrov still remaining at a near standstill, the bulk of the Brazilian navy remaining in port and fighting in Spain tapering off to occasional skirmishes (and there even being talk of a truce of some flavor), work continued.

 After the mediocre result of the T-SP-M1938 'Beachmaster' a team was set to work on a far less... Interesting design, dubbed the POIT M1938 or, according to others, T-I-M1938, which is based on a Beachmaster after it has been lengthened, uparmored, the general shape modified to be the same as the POAC, turret ring moved, more engine space, no spaced armor in the front or back, the sail drive removed and replaced with a pair of water pumps, a hull machine gun... Wait, this is sounding like a modified T-SP-M1938... Well, it just got a new name. T-SP-M1938MK2... Thats... Three? Man, some accountant somewhere is screaming, as will every military historian in a decades time...
 Huh.

 Anyways, when fitted with a prototype 350hp diesel engine(see below) the whole package masses roughly 24 tons and operates roughly as advertised. To be sure, the crew who tested it out likes it a hell of alot better, even if there are still a few niggles to work out. Like the fact that moderate seas still want to eat it...

Spoiler: Testing comments (click to show/hide)

 So, we already mentioned the new engine, correct? Better tell you all about it then.

 The "NTM350hpADE", which supposedly stands for "Not The Mines 350 horse power Armored Diesel Engine" and which was changed just about as soon as it was approved for development (Our mines are actually rather nice places to work. The partial payment in gold helps to ensure that). In any event, the finished product provides the power of five SDEM1933 at roughly half the weight and cost, although it does not allow combining with the older model, thanks to slightly different frequency rates or some other such thing that only engineers understand. The engineers also note they had a hard time with it, something to do with understaffing the project.
Spoiler: LDEM1938 (click to show/hide)

 Next up, a new rifle! Well, carbine. The R-S-R M1938 was developed to be a semi-automatic carbine firing the exceedingly high-velocity .220 Swift.

 The resulting weapon is a meter long, weighs just over four kilos when loaded with a 20 round box magazine, or just over three and a half if the folding bayonet is removed and it is unloaded. The bayonet, when unfolded, adds an extra quarter of a meter to the weapons length and makes aiming through the peep sight nearly impossible.

 A note on the peep sight: Instead of adjusting the rear sight assembly to correct for manufacturing errors or whatever. Instead, the rear leaf is designed to be replaced by an armorer.

Spoiler: R-S-R-M1938 (click to show/hide)
Spoiler: Testing Comments (click to show/hide)

 Next up, due to the increasing age and decreasing effectiveness of our Baklans, along with their lack of internal bomb stowage, work has begun on a new bomber, called the Albatross (there was discussion about calling it the Cormorant, but it was decided to save that for a divebomber). With a crew of six, the capacity for a quartet of turrets and a modular bomb bay system that allows bomb load to be sacrificed for endurance, or visa-versa. Power to propel this beast is provided by two engine pods, each containing a pair of linked Hurricane engines that turn a set of contra-rotating propellers, with half of the system being able to be shut down to increase endurance.

Spoiler: Extra Traits(Vote) (click to show/hide)
Guesses for which aircraft was shamelessly ripped off for this will win a warm thought.

 Next up, the fledgling rocketry club that has sprung up at the research center was set to work on designing a solid-fueled rocket for our aircraft to use in ground attacks. After some grumbling about how they prefer liquid fuels they banged out their creation, a 10cm wide and two meter long rocket with a roughly twenty-kilo warhead.

Spoiler: R-M1938 (click to show/hide)

 As a note, the engineers said they think they can develop launchers for these that arent just a single rod that can be mounted on a wing. Which, by the way, they have yet to design.

   ...Residents reporting large explosions near the NAn'ERS Station Two have apparently caused the Council to issue a notice requesting that these not to be reported in future, unless it appears that the station is on fire or similar. In other news today, the Council has announced the winner of the flag design contest. Congratulations go out to one... Egbert McBarrelstraw. Work is underway to develop aircraft roundels and naval jacks based off of the design for both civilian and military use. ...

 One team of researchers where set to work designing a Cavity Magnetron system in order to increase the usefulness of our radar systems. That is, after they stopped trying to escape. They already have applied the new technology to a proposal for an airborne radar system mounted on a converted Albatross.

 Meanwhile, a team of engineers has been set to work on simplifying the SDE M1933, with the aim of increasing production numbers. After some work they manage to increase production totals by about 10%.

 A final team was set to work designing a 240mm coastal defense cannon, intended to be mounted in bunkers for, well, coastal defense. After a good deal of wistful looks at the(supposed) refit of a Bychok they get down to work, and the resulting weapon, weighing in at a grand total of 35 tons with a range of just over 32km and an effective range of at least 20km, is a rather impressive cannon. The engineers also say that, at least theoretically, the cannon can be used as a field gun, provided nobody minds removing the barrel assembly every time they want to shift the thing.

Spoiler: C-CD-240-M1938 (click to show/hide)


 In the land of construction, work has gone underway on many things, starting with retooling a factory to produce landing craft at high rates. After a month or six they have managed to get half of it done...

 A second team went to work on constructing a four-line factory, which they manage handily. In their resulting semi-free time they go and help get one of the lines tooled.

 A third team was set to work on expanding the defenses in the ports. By the time they are done, every port has atleast one air-defence gun, a place to store munitions, and a barrack for gunners. However, as all the guns used are anti-air cannon or howitzers, and those being thinly spread...

 The fourth and final team was set to work on another round of refits for the Bychok class, namely, seeing about refitting them with larger cannon. After raiding the libraries for every book they could find on naval engineering and press ganging the student body of the naval academy they have successfully drawn up plans for the turret and gotten a mock-up built. Thats... about as far as they have gotten.


 To be continued in Part B, which is mostly bookkeeping

-edit-

 Heres the acquire stuff:

 The Council shot down the acquisition of dogs. Repeatedly.

 A quick memo to the US shows that we still cant get the M2, or any other American-made weapon.

 The Council approves the acquisition of 40mm cannon from the Swedes, who are willing to sell. Sadly, they also have no stocks of the guns and are unwilling the export the plans at this time.

 The Council has shot down the plans of importing 130mm rounds.
« Last Edit: January 12, 2016, 12:01:59 am by Aseaheru »
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3_14159

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1018 on: January 12, 2016, 10:24:15 am »

Not much time, so any extensive analysis has to wait for a few days. A few questions:
a) We retooled one factory to landing craft, right? Did we produce some?
b) What's the effect of the experimental radar-equipped medium bomber? A variant of it, or us being able to refit it? Also, would that include radio for fighter vectoring and ship warning?
c) The rockets can already be mounted on fighter wings, correct? Do you have some comments from our pilots?
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1019 on: January 12, 2016, 01:27:56 pm »

A) They will produce next go-round, instead of spending it tooling. However, only one of the two lines was retooled.
B) Currently nothing, unless you guys vote to select it. If you do than it will count as a new design.
C) Nope. They spent toomuch of their time getting the rockets working.
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