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Dead or not dead?

Dead
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LIVE!
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Eh. Dont care.
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Asea, you lazy git...
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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104384 times)

Amperzand

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #885 on: December 01, 2015, 06:46:28 am »

I basically have no idea what's going on here, but it sounds interesting. I may submit unpatented independent inventions for use by whoever.
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Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #886 on: December 01, 2015, 07:04:26 am »

basically we design weapons and equipment, and assign them to production to make our people's paradise a stronghold against imperialistic and fascist forces. Unfortunately, this being just before WWII, we're starting to hit technological barriers such as too primitive electronics, so we're now discussing the possible need to also invest in scientific research.

For a better idea of what's going on, read at least the first few posts for background and general mechanics, and the last 5 pages or so to know what we've been up to.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #887 on: December 01, 2015, 08:15:22 pm »

Aseaheru, do we have to designate which 3 design projects are with advantage (using the new design facility)?
Yep.
Then I'll vote for the Beachmaster (to make it as good as possible), the POAC SPG (to ensure it'll actually still float), and the electronics improvement (you know, for !!☼SCIENCE☼!!. Seriously, now, we're going to need as much basic science as we can get if we're going to join the radar-advanced powers).


Atleast, after I figure out the new team structure.
Erm... I was intending to keep the design teams flexible according to the projects' needs...
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #888 on: December 01, 2015, 08:29:37 pm »

Aseaheru, do we have to designate which 3 design projects are with advantage (using the new design facility)?
Yep.
Then I'll vote for the Beachmaster (to make it as good as possible), the POAC SPG (to ensure it'll actually still float), and the electronics improvement (you know, for !!☼SCIENCE☼!!. Seriously, now, we're going to need as much basic science as we can get if we're going to join the radar-advanced powers).


Atleast, after I figure out the new team structure.
Erm... I was intending to keep the design teams flexible according to the projects' needs...
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #889 on: December 01, 2015, 08:30:27 pm »

 I actually started writing up the turn this morning, but then sleep and DF got in the way.

 It should be done within a week.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #890 on: December 03, 2015, 04:05:18 pm »

Spring and Summer of 1938

 With the invasion of our homeland by the foul Brazilians, the New Years party this year was rather grim, and the few that did go discussed how best to destroy Brazilians.


 So, moving right along, we reach the design groups. They aren't teams anymore, as it was decided to be better to just assign people to things as needed.

 So, first up we have... Lets just call it Group A, who was set to work on developing the so called 'Beachmaster', a light tank built to act as a... ship. Right. Anyways, not to be deterred the groups gets to work on it, and creates the T-SP-M1938

Spoiler: T-SP-M1938 (click to show/hide)
After the vehicle was showed to our tank crews they had the following to say:
Spoiler: Comments (click to show/hide)

 The second group of engineers was put to work designing an engine system apparently intended for the T-SP-M1938 but was turned into an aircraft engine somewhere along the way. Their resulting creation, the SPE-M1938, is a V12 engine with a single stage supercharger that runs off of petrol and outputs 700hp. The engineers also thing they can make a few tweaks to it to make it better.

Spoiler: SPE-M1938 (click to show/hide)
Spoiler: Extra trait vote! (click to show/hide)

 Next we have group 3, or C, or whatever. The guys who worked on the Naval-Land Assault Craft, or the NLAC. They where told to work on an armored landing craft that could carry a loaded POAC with a squad of troops and provide them support while doing it.
Spoiler: NLAC M1938 (click to show/hide)

 And now, team 4/D, the people working on the Assault Landing Craft, which the design specifications state is designed to be slightly smaller and somehow hold twice as much..? Interesting. After some deliberation on the part of the engineers they decide to work to the design and not to the load. The resulting design is unable to hold one of our armored vehicles, and is only slightly smaller than the NLAC due to the armored mortar 'pit'. They have managed to make it slightly faster.
Spoiler: ALC M1938 (click to show/hide)

 Here is the head of group E/5, with their report on what they where ordered to design, which is another variant of the POAC, this time using the AATSM1933 'HiLo'.

 "At first inspection the design specifications for the POAC-B-HSPAA appear to be near identical to those for the POAC-B-C. However, the requirements for allowing the vehicle to act as a heavy anti-aircraft cannon created many difficulties. After much deliberation it was decided that a number of support legs where to be added to the vehicle. While these are up the cannon is locked into a narrow forward-facing arc, but when they (along with the sides of the gunbay) are deployed the gun is unlocked, allowing it to act as artillery or as a heavy anti-aircraft cannon. This design does have drawbacks: it takes a not insignificant amount of time to deploy or to retract these systems, leaving the vehicle susceptible to counter-battery fire, and it reduces the amphibious abilities of the vehicle.
 Also, its not based on the POAC-B but on the POAC-B-C, so thats something."


Well, I dont think I am doing THAT again.
Spoiler: POAC-B-C-HSPAA (click to show/hide)

 Finally, we have team Six-F, who was put to work on making our electronics production more efficient. As a result of their work production output of electronics production lines has been quadrupled. Useful.


 And now, the Acquisitions, because this is a good time for that, yes?

 The proposal to increase immigration was accepted by the bemused council. They then thanked you for your concern, then pointed at the minister of Immigration Increasation (literacy was still low when the post was created). Apparently there is active immigration from both the USSR and Spain, the former being mostly people they don't want and the latter being mostly refugees. The requests for extra equipment for the Nagant revolvers (SM1895) where both denied.

 The "Free" actions where reacted to as follows:

 The proposal to allow female workers to work in factories and as engineers where preapproved. The Revolution allows no gender inequality! In addition, how else are the bulk of the female population to support the war effort? Its not like most of them can fight in combat...

 The remaining stocks of MM1902s and MM1911s are sent to Spain for the war effort there.

 The remaining stocks of SM1895 and associated munitions are sent to resistance groups in Brazil.
 
In local news today the Spanish vessel Cadiz has arrived from the fighting in Spain, carrying refugees from the horrific atrocities committed by the Nationalist forces. Our hearts and minds go out to our comrades fightin- *static*

 But thats not all! Call in the next half hour and get a second pair of orang- *static*

 Our apologies, our co-host appears to have gone insane. And now, back to your regularly scheduled broadcast...



 Well, that was odd. Anyways, onto the lands of construction!

 Constructing Group A was put to work on constructing better defenses for our ports. In most cases this equated to the construction of a small base with an artillery piece or three.

 Construction Group B was put to work on constructing a four line "naval warfare" factory within the main complex. Whatever that is. Anyways, they got it done and two lines where tooled.

 Construction Group C was ordered to construct a new electronics factory of four lines, also within the main complex. They got it built and got three of the four lines tooled.

 Construction Group D was sent to construct a Engineering School at the new engineering complex on Ostrov Derev'ya in order to train both engineers and engineering laborers. The resulting structure should be able to train twenty new recruits and specialize five trained individuals during a season.

 And finally, Construction Group E was set to work on a Naval academy for, well, the Naval dudes. Should be a few engineers from that source...



 And now, the war.

 Fighting in Spain has mostly ground to a halt, atleast for PO forces. While many PO forces have been sent back home to fight the Brazilians, others remain, mostly to train the locals.

 On the home front, a blockade of Brazilian held areas has largely prevented enemy reinforcements. Some supplies have been airdropped to local forces Kholmistyy Ostrov, typically at night, and some has also been dropped off by various vessels. However, the lack of ability to land large quantities of troops has hampered our efforts. The Brazilians have also been working on an airstrip on the island, which has worried some of our generals.


-Rest of update when I get around to seeing what workers/engineers get updated-

Notes and questions:
 Architects are engineers.
 Laborers can work on design projects
 What the hell is a naval warfare factory?
 
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3_14159

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Re: Department of Armaments-Weapon Design Game-First half of First Half of 1938
« Reply #891 on: December 03, 2015, 04:33:03 pm »

Yay, you're back!

I'm going to look over it really fast, but more detailed stuff will have to wait for about 24 hours.

T-SP-M1938: Well, it's our first tank. The variants are nice. That being said, it's not actually good. I might think about going for a less ambitious design, with focus on maintenance and reliability.
SPE-M1938: Do all of our engineers have hearing issues? Also, it's a liquid-cooled aircraft engine? That appears to be inefficient. But it... wait a second. It's heavier, less powerful and more expensive than the Hurricane engine? What's the advantage?
Landing craft: Both look interesting. I'd go with the NLAC for armoured support and speed.
POAC-B-C-HSPAA: Can it serve in an artillery role without being deployed? Also, what happened to the carriage? (I really wanted a carriage :-/)

I believe a Naval Warfare factory produces naval warfare. Joking aside, the idea was for it to produce weaponry related to warfare (ship guns, etc). I would've modelled it as an artillery factory, since that's what it'll produce, and most of our guns are dual-use anyways.
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tryrar

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Re: Department of Armaments-Weapon Design Game-First half of First Half of 1938
« Reply #892 on: December 03, 2015, 04:41:23 pm »

I actually said to rename it to naval armaments a few posts back IIRC
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3_14159

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Re: Department of Armaments-Weapon Design Game-First half of First Half of 1938
« Reply #893 on: December 03, 2015, 04:46:41 pm »

Forgot the most important one: Electronics improvement. Four-fold production? Very, very nice! It means 90 (144/162 with the new factories) instead of 22.5 per turn! The production increase this turn alone means we can put radios on all of the POAC-Hs and POAC-Ms we have ever produced. Next turn, put it on every POAC.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First half of First Half of 1938
« Reply #894 on: December 03, 2015, 04:51:53 pm »

POAC-B-C-HSPAA: Can it serve in an artillery role without being deployed? Also, what happened to the carriage? (I really wanted a carriage :-/)
Only as direct fire arty. Also, the carriage... I forgot that. Theres probably one somewhere that will be edited into something...
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Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #895 on: December 03, 2015, 05:59:43 pm »

Quote
So, first up we have... Lets just call it Group A, who was set to work on developing the so called 'Beachmaster', a light tank built to act as a... ship. Right. Anyways, not to be deterred the groups gets to work on it, and creates the T-SP-M1938
Erm... you weren't supposed to go ahead on the other turrets yet, but oh well... I guess the rolls weren't so good anyway.
(and yes, it's a duck - it does swim, but ashore it waddles; as the saying goes: jack of all trades, master of none.)

Quote
The second group of engineers was put to work designing an engine system apparently intended for the T-SP-M1938 but was turned into an aircraft engine somewhere along the way. Their resulting creation, the SPE-M1938, is a V12 engine with a single stage supercharger that runs off of petrol and outputs 700hp. The engineers also thing they can make a few tweaks to it to make it better

Oh, bugger... back to the drawing board - both for a heavy vehicle engine, and for an airplane on which we can fit this monster. In the meanwhile, I'll vote for "sturdy" as the extra trait.


Now, please note the confusion derived on using f****** measurement units only f****** Americans use - the same type of f****** confusion that managed to make them crash a f****** satellite on Mars! Guys, kindly LEARN TO USE THE F****** METRIC SYSTEM ALREADY!!!
Spoiler (click to show/hide)
The ALC1 project had precisely the same dimensions and capacity as a WWII D-day landing craft - which you could even tweak a bit on account of the mortar; the NLAC, however, is almost twice its length and over three times its beam, so it should be able to carry plenty more - twice is not enough, I'd say more like at least four times.

Also, neither craft should need engineers or officers, being small enough to be commanded by a coxswain/helmsman, with a few common sailors to belay lines when docking, and otherwise being unoccupied (thus helping out with the weapons) while sailing... By WWII standards, even a radio would be excessive for either of them, as they wouldn't go so far out as to be out of visual range for a flare signal from the fleet or shore.

BTW, and I expect it to be a typo, but the ALC is marked as costing 20 tons of steel.


Quote
Here is the head of group E/5, with their report on what they where ordered to design, which is another variant of the POAC, this time using the AATSM1933 'HiLo'.
Cool, it didn't sink!


Quote
Finally, we have team Six-F, who was put to work on making our electronics production more efficient. As a result of their work production output of electronics production lines has been quadrupled. Useful.
YAY!


Quote
Constructing Group A was put to work on constructing better defenses for our ports. In most cases this equated to the construction of a small base with an artillery piece or three.
I'd rather if they had an artillery battery or three, but I suppose now it's up to us to assign the 130mm guns to them...


Quote
Construction Group B was put to work on constructing a four line "naval warfare" factory within the main complex. Whatever that is. Anyways, they got it done and two lines where tooled.
...and I suppose this is where we'll build them!


Quote
Construction Group C was ordered to construct a new electronics factory of four lines, also within the main complex. They got it built and got three of the four lines tooled.

 Construction Group D was sent to construct a Engineering School at the new engineering complex on Ostrov Derev'ya in order to train both engineers and engineering laborers. The resulting structure should be able to train twenty new recruits and specialize five trained individuals during a season.

 And finally, Construction Group E was set to work on a Naval academy for, well, the Naval dudes. Should be a few engineers from that source...
Great!... eh? Naval engineers?


Quote
The Brazilians have also been working on an airstrip on the island, which has worried some of our generals.
Look at that...when we get the island back, we'll even have an extra airfield!
« Last Edit: December 03, 2015, 08:33:53 pm by Maegil »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #896 on: December 03, 2015, 06:12:55 pm »

BTW, and I expect it to be a typo, but the ALC is marked as costing 20 tons of steel.
It is 35 tons unloaded, and noone said a thing about wood or AL, so steel it was.

Quote
Great!... eh? Naval engineers?
They teach the basics of naval engineering at most naval academies, sure to be a few who decide "screw being on ships, lets design them!"
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Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #897 on: December 03, 2015, 06:34:41 pm »

BTW, and I expect it to be a typo, but the ALC is marked as costing 20 tons of steel.
It is 35 tons unloaded, and noone said a thing about wood or AL, so steel it was.

Nope, that's the maximum loaded displacement.
Anyhow, note that the much larger one then is weird: it says 6 tons steel, 4 tons aluminum...

Quote
Quote
Great!... eh? Naval engineers?
They teach the basics of naval engineering at most naval academies, sure to be a few who decide "screw being on ships, lets design them!"

Now we really need to build an university... If possible, one with a big physics department.
BTW, do we get more, or better new engineers if we send our best specialists to teach them?
« Last Edit: December 03, 2015, 08:38:41 pm by Maegil »
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tryrar

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Re: Department of Armaments-Weapon Design Game-First half of First Half of 1938
« Reply #898 on: December 03, 2015, 07:53:52 pm »

Well first of all, the naval warfare armaments factory should be tooled for the 130mm+ammo, and the other 2 lines should be the ASW rocket system+ammo.

As for the fact that the engine turned into an "aircraft" engine, no problem. We can still use it in our tanks and stuff, just need high octane gas for it.

On a side note, I vote Batch size for it.

Also, we should build an annex to our naval factory to start building landing craft. How I see we use the craft is the NLACs are the first wave, landing our heavy equipment and soldiers while the ALCs provide support with the mortars. When the beachhead is established, we move in with the ALCs and their reinforcements.


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Maegil

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Re: Department of Armaments-Weapon Design Game-First half of First Half of 1938
« Reply #899 on: December 03, 2015, 08:13:18 pm »

Also, we should build an annex to our naval factory to start building landing craft. How I see we use the craft is the NLACs are the first wave, landing our heavy equipment and soldiers while the ALCs provide support with the mortars. When the beachhead is established, we move in with the ALCs and their reinforcements.

It's supposed to be the other way around: the expendable Assault Landing Crafts take the first waves in, spreading HE mayhem on the enemies and smoke on the beach to cover their approach and hide the exposed landing troops; then go back to shelling the enemy or explosively clearing paths on minefields while adding MG suppressive fire to the merry mix in order to help the assault troops advance.
Once the beachhead is secure, the larger and more expensive NLACs can quickly move the bulk of the troops and material to reinforce the foothold, keeping an eye up should an enemy plane suddenly appear.
« Last Edit: December 03, 2015, 08:49:28 pm by Maegil »
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