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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104559 times)

tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #795 on: November 17, 2015, 09:58:07 am »

Anyway, I don't care so much about hairsplitting as about streamlining production, and 6mm seems a bit too low for an eventual assault rifle.
If the round is too small then there the option of a .45 based round.
...and I'm the escaped lunatic...
Hey! How come my title reverted from "Escaped Lunatic" back to "Bay Watcher"?

Anyhow, .45 is 11.43mm, which seems a more likely caliber for the Franco-Prussian war than for 1937... unless you're from the USA; Americans seem to have an unholy love affair with that caliber.

Until we switched to 9mm for some odd reason :P(I know it was for NATO standardization, but still :P)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #796 on: November 17, 2015, 10:07:36 am »

Still, 7.62 is a nice caliber, and the weight saved from going from 54 to 39mm in length will allow out squad machine gunners to have more ammunition.
Now we should capture an MG34 in Spain, reverse engineer it, simplify it and improve on it, and come up with our own MG42 Plokhoy zipsaw.
« Last Edit: November 17, 2015, 01:21:49 pm by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #797 on: November 17, 2015, 11:03:47 am »

Edit
Is this still current?

Spoiler: POAF Personnel (click to show/hide)
Nope!

I want to ask Asa if we need a design action to update our destroyers with all the new tech we've developed(the radar, the 130mm guns, the ASW systems, the radio), as that would be something we'd want to do(especially the 130mm guns since they can provide some respectable shore bombardment!)

Yes and no. The inital ship was built with space for ASW systems, radios, and similar stuff, which means they could be dumped on. 130mm guns will need a refit, with more than two engineers, and those a generic and an architect. However, once the refits done you can just use that as the plan for future ships.

I believe it's like this:
If we assign both workers and a design team to build a vessel, they'll automatically update/vary the design depending on the currently available stuff. See the Kloun Bychok, for example, which includes radio, radar and ASW systems. I don't know whether they'll actually do huge updates (like using 130mm instead of 105mm guns, which'll probably have quite a few after-effects).
If we only assign workers, they'll build a copy of the design, no variation.
Actually, you still need designers. The upgrades depend on howmuch the rolls overshoot.
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tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #798 on: November 17, 2015, 11:19:32 am »

About what I figured. If we were to retool/build a new line this turn, would we have enough guns to refit at least one ship? Because I'd like to do that this turn
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #799 on: November 17, 2015, 11:32:43 am »

Anyway, I don't care so much about hairsplitting as about streamlining production, and 6mm seems a bit too low for an eventual assault rifle.
If the round is too small then there the option of a .45 based round.
...and I'm the escaped lunatic...
Anyhow, .45 is 11.43mm, which seems a more likely caliber for the Franco-Prussian war than for 1937... unless you're from the USA; Americans seem to have an unholy love affair with that caliber.

Until we switched to 9mm for some odd reason :P(I know it was for NATO standardization, but still :P)
It not my first choice of round but if we need a lot of power then 11x35mm fascist thumper is on the cards.

On the Plokhoy zipsaw why wait?

This is totally not two M-1 Machinegun bolted together like a Gast gun

Spoiler: Plokhoy zipsaw (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #800 on: November 17, 2015, 11:45:21 am »

...Huh, I didn't even know the Gast gun was a thing! That actually sounds like something that might be practical for an aircraft cannon(especially if we can actually get belt feeds) or an emplacement gun. Hell, think of a 20mm AA gun on one of our destroyers using this principle, and the firerate that can produce!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #801 on: November 17, 2015, 12:23:55 pm »

Quote
Gun discussions
I really don't care (much) about calibre. I'll let you figure it out.

About what I figured. If we were to retool/build a new line this turn, would we have enough guns to refit at least one ship? Because I'd like to do that this turn
We can produce six guns per turn on a specialized production line. This should be enough to outfit a single vessel. However, I don't know which line to assign.

This is totally not two M-1 Machinegun bolted together like a Gast gun
Please, let's not equip our troops with that. I think our current MG is good enough.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #802 on: November 17, 2015, 12:33:41 pm »

Its 25 kilo, I dont think many soldiers will willingly carry that, and probably wont be able to for long.
Also, Im amazed that none of you guys have looked up what it was used in and proposed one of those systems...
« Last Edit: November 17, 2015, 12:51:40 pm by Aseaheru »
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tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #803 on: November 17, 2015, 12:44:39 pm »

Yeah, I agree. We can use that for an aircraft gun/AA gun, but not an MG(at least not one you'd want troops to use). I was just commenting on using the tech that way, not agreeing in any way on giving our troops yet ANOTHER MG
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #804 on: November 17, 2015, 12:51:18 pm »

On the Plokhoy zipsaw why wait?

This is totally not two M-1 Machinegun bolted together like a Gast gun

Spoiler: Plokhoy zipsaw (click to show/hide)
If they're M1-based and have the same muzzle velocity, the range should be >1200m and the fire rate 1800~2000 RPM. Too heavy to be lugged about by the infantry, but a perfect fit for anywhere there's a vehicular hardpoint (and a lavish ammo stash).

Since we're at it, this could go on the POAC H/L turrets or anywhere there's a permanent emplacement:
Spoiler: Plokhoy Stitcher HMG (click to show/hide)

and this, on the bomber turrets, fighters, and ships:
That's too much for a single R&D run, but we can queue them.


...Huh, I didn't even know the Gast gun was a thing! That actually sounds like something that might be practical for an aircraft cannon(especially if we can actually get belt feeds) or an emplacement gun. Hell, think of a 20mm AA gun on one of our destroyers using this principle, and the firerate that can produce!
I don't need to imagine, there's the Gryazev-Shipunov GSh-23's 3,400-3,600 RPM. The thing is, it was used on fighters and bomber turrets, where you have very short windows of opportunity.
« Last Edit: November 17, 2015, 12:53:28 pm by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #805 on: November 17, 2015, 12:56:01 pm »

I'd not do any more MGs for a while since we have enough right now.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #806 on: November 17, 2015, 01:41:35 pm »

I'd not do any more MGs for a while since we have enough right now.
Fine by me, what we have is sufficient for now - it's not as if we're facing the British or something...

Back to standarization, what should be our small arms main round? I'll vote for having the 7.62x39mm as standard for everything except sniper rifles (the scoped RM1891 Mosin-Nagants) and MMGs (the MM1934 M1) on 7.62x54mmR, and HMGs, for which I'd recommend 12.7x108mm.
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #807 on: November 17, 2015, 06:14:29 pm »

...Huh, I didn't even know the Gast gun was a thing! That actually sounds like something that might be practical for an aircraft cannon(especially if we can actually get belt feeds) or an emplacement gun. Hell, think of a 20mm AA gun on one of our destroyers using this principle, and the firerate that can produce!

Right now the fire storm has a total RPM of 2,800 for its 20mm cannons (700 per gun x 4 = 2,800)
and 1800-2000 RPM of MG (900-1000 per gun X 2 = 1800-2000)

Fireing times are about 5 seconds of cannon fire and a full 30 of the machine guns.

So i don't think theres any need to increase it fire rate.


On standardization:
.45 acp for pistols and submacheguns
6x40mm for light rifles
7.62x54mmR for MG and rifles
And for heavy machine guns not less than 12mm ideal 13mm+

Heavy Snipers use some thing stupidly large so they can shoot trough walls and tanks,
Spoiler: some thing like this (click to show/hide)

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #808 on: November 17, 2015, 10:37:26 pm »

Spoiler: some thing like this (click to show/hide)

There's something really comical about this image, but I'm not quite able to pinpoint it. Maybe it's just the fact that such a big gun is simply towed by a man on a bicycle. Would you happen to know what year that photo picture/drawing is from? EDIT: That thing is either A) A very life-like drawing. or B) A poorly taken photograph. I can not tell anymore.
EDIT: I am dumb. A little examining of the link would reveal it is a TB41 anti-tank rifle which was around WW2, I think. I'm not finding any production dates though, again probably cus' I'm dumb.

Which makes me wonder, maybe if we really needed to, we could do the same. Now, I'm not saying we design a bike. I'm just curious as to how effective it'd be. If it seems like it could help in certain situations, maybe we could import some bikes from, say, an American bicycle manufacturer.

Also, infantry anti-tank weapons may want to be looked into before WW2 rolls about.

« Last Edit: November 17, 2015, 10:43:30 pm by coleslaw35 »
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tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #809 on: November 18, 2015, 01:22:47 am »

Well, that particular gun was pretty damn lightweight(it was only 131 kg with mount) so it was easy to transport by bike. I doubt the same can be said for our artillery pieces.

As for an AT gun, since we have SOME experience with rockets, we might go for a bazooka. Or we can go for a portable squeeze-bore AT rifle like the 2.8cm sPzB 41.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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