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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104489 times)

coleslaw35

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #750 on: November 16, 2015, 09:52:26 am »

But we're not pruducing the MM1927 we're producing the MM1937, whatever that is.
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tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #751 on: November 16, 2015, 10:01:35 am »

Good point about the engine, I'll support that instead.

SCE1937. A new, 400-500HP V-12 petrol engine with a single-stage supercharger, perfect for fitting in vehicles, and possibly some planes and small boats.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #752 on: November 16, 2015, 10:41:34 am »

But we're not pruducing the MM1927 we're producing the MM1937, whatever that is.
An error, apparently. It's should be the MM1927, at least that's what the plan said.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #753 on: November 16, 2015, 11:01:07 am »

The Turn:
    - Merlin submarine:
        I really like it. It even includes a subsurface-usable radar!
Radio. Not radar.
Quote
Brazilian attack:
    Ouch. Should've built port fortifications.
    Okay, first of all: How many infantry have landed? Even an order of magnitude would be nice. Ten, hundred, thousand?
Currently they number at less than a divisions worth.

Quote
    What's their naval support? Do they have airsupport? (I'm assuming no; there's no airfield anyways)
They currently have no naval support that we can see, with atleast one of their dreadnaughts currently being refitted, and there is no airsupport.

Quote
Questions to Aseaheru:
- With us being attacked, do we gain more factory spaces from the Republicans?
- How many troops have attacked Kholmistyy Ostrov?
- How many, and which, naval vessels have been spotted?
- What do our experienced POAC crews think? Can you use the POAC to traverse to the occupied island?
-Sadly, not currently.
-Best guess is a reinforced regiment
-None, unless you count slightly modified cargo vessels
-Not without all the luck in atleast the southern hemisphere.

Also, yep, its an error.
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Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #754 on: November 16, 2015, 11:16:15 am »

Good point about the engine, I'll support that instead.

SCE1937. A new, 400-500HP V-12 petrol engine with a single-stage supercharger, perfect for fitting in vehicles, and possibly some planes and small boats.

Lets just add a little details to that

SCE1937. A new, 400-500HP V-12 petrol engine with a single-stage supercharger, perfect for fitting in vehicles, and possibly some planes and small boats.

Bores: 110mm
Stroke: 150mm
Displacement: 17106 cc
Horepower: 560
Torque: 56152 N.m
RPM limit: 2800
Aspiration: Roots blower with inter cooler
Boost Pressure:10psi
Cooling: Air/Oil

Now i think that new should try going diesel electric for our tanks and use easily removable SDE M1933 engines.
That way we don't have any moving transmission part to break, can get more torque and use less fuel.
« Last Edit: November 16, 2015, 11:29:23 am by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #755 on: November 16, 2015, 11:27:48 am »

Aseaheru: Looking through the assignments, I've noticed that the aircraft factory is still assigned to the Mk2 interceptor instead of the Firestorm. I assume that's an error, too?

Also, just to share the current bug I'm having:
Spoiler (click to show/hide)
Gee, I wonder what there might be a shortfall of?
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3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #756 on: November 16, 2015, 11:40:54 am »

Radio. Not radar.
Whoops.
Quote
They currently have no naval support that we can see, with atleast one of their dreadnaughts currently being refitted, and there is no airsupport.
What's the current public-domain (i.e. Jane's Fighting Ships or something) knowledge about the Brazilian Fleet?

Quote
Engine
I like it.


Last thing needed for my turn results is the type I should assign to the rocket projector.
Other than that:
TURN 11: 1937.5






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Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #757 on: November 16, 2015, 12:40:31 pm »

 Best I could do for it was the wikipage for the Brazilian navy, which had an image showing the silhouettes of their fleet as of 1914, and the page about their dreadnought class, where they where the third nation in the world to build any of and sparked a mini arms race of their own.

 And now, earlier questions. The aircraft say the wrong thing because I screwed that up, and am waiting for an extra mistakes to be found before I go wandering back through everywhere.

 Also, yes, that does look like a shortfall of engines.
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Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #758 on: November 16, 2015, 12:55:10 pm »

What's the current public-domain (i.e. Jane's Fighting Ships or something) knowledge about the Brazilian Fleet?

Wikipedias good but your going to have to mine the details.

They have a seven Pará-class destroyers +1 disarmed and what every they built in the last few years.

The South American dreadnought race has left them with a left big ships like the São Paulo

They have a big sub the Humaytá

List of Air planes

Army
tank and artillery

Looking at the stock lets have a little clear out.
Give all the MM1911 lewis guns, MM1902 Madsen's along with the  T-18 light tank to the republicans.

« Last Edit: November 16, 2015, 01:32:00 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #759 on: November 16, 2015, 01:52:19 pm »

Best I could do for it was the wikipage for the Brazilian navy, which had an image showing the silhouettes of their fleet as of 1914, and the page about their dreadnought class, where they where the third nation in the world to build any of and sparked a mini arms race of their own.

 And now, earlier questions. The aircraft say the wrong thing because I screwed that up, and am waiting for an extra mistakes to be found before I go wandering back through everywhere.

 Also, yes, that does look like a shortfall of engines.
I can recommend Jane's Fighting Ships, either the 1933 or the 1938 version, as background material. You can find the 1933 version here; pages 159ff.
The wikipedia page Funk posted for tanks and aircraft looks nice, but basically tells you they used allied materiel. Therefore, it seems reasonable to substitute Axis equipment in this timeline, probably mostly German. You could also include Japanese vessels, if you like. And you can augment both with purpose-designed stuff, depending on the time you want to invest.

Looking at the stock lets have a little clear out.
Give all the MM1911 lewis guns, MM1902 Madsen's along with the  T-18 light tank to the republicans.
We should definitely clean some stuff out, but I'd just give the T-18 tank to a museum.

Another question, Aseaheru: Since the electronics factory can only produce electronic parts, do we have to wait a turn to retool it?
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #760 on: November 16, 2015, 02:18:08 pm »

Yep. Basically, I am saying "this is a space where you can shove a production line. When its being tooled they are shipping in the machinery, or replacing some".

Also, thanks for the links.
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Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #761 on: November 16, 2015, 02:39:01 pm »

Hello, I'm the new department member, and I look forward to working with you.

Despite some people's misgivings, I think our POACs are precisely what's needed to wage war on out beloved nations' terrain ... as long as we can increase their flotation, making light mechanized amphibious infantry operations viable even between our islands. This seems an easy proposition, given the POACs' towing lashing eyes and lift points.

Unfortunately this would also reduce their speed on water due to the drag, but we can tow at more than a couple of them behind CDVs or Shockwaves.


A complementary project would be to fit seats on the POAC Cs' cargo bed. The L\H variants can already take a few men, but the turretless C's larger free space and reduced weight could let us use it as a (amphibious) common truck and pack some sixteen sardines in each can carry up to sixteen men.

Spoiler: POAC C troop seats (click to show/hide)
Given the Shockwaves' draught of just 1.5m (that's beach-wading depth), it'd also be interesting to see how many of these can be fitted in them...


By the way: there's a reason my fellow squids tried to make a life vest when asked for a splinter vest: in the navy, the ship's armor is your splinter vest, and if that ever fails you don't want to be dressed as an anchor...
That also goes for the marines, it'd be tragic to have your POAC sunk, fall overboard or to drown in waste-high water just because you got shot and can't get your head above the water.

Spoiler: Life vests (click to show/hide)

I see from the latest intelligence report that the parrots don't actually have any tanks - only those little italian tankettes our POAC jockeys love so much, and the even older Renault FT, which is roughly comparable to our T-18s. This makes me think that although still important, the medium tank project isn't really urgent at this point. What we need right now instead would be a ramped landing craft to carry the towable guns and all the rest that can't be taken by POAC on the initial assault.



From elsewhere, I got the information that the parrots can easily descend into bloody-mindedness; for instance, when they invaded Paraguay back in the 1860s, they wiped out 95% of the adult male population, to the point the Pope had to decree an absolution for fornication due to the demographic crisis...
Oh, and they like to play with knifes. It sure is a pity our own man have no knives of their own, or any training against psichos with knives. Let's just hope our dakka is up to the job, or it might get ugly out there.
« Last Edit: November 19, 2015, 10:20:05 am by Maegil »
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What does Maegil have in common with a frag grenade?
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Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Aseaheru

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #762 on: November 16, 2015, 02:48:31 pm »

 The POAC-B has the same amount of space in the back as POAC-Ls or -Hs. While the POAC-C does have slightly more space back there, its mostly in the form of headroom.

 This is mostly due to the fact that the turrets are really rather small, and so when they leave it out they leave the extra space for stuff like, say, maps and radios.
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Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #763 on: November 16, 2015, 02:55:49 pm »

That's no problem at all. In that case, our man must be good communists, share whatever room there is among the sixteen of them, and take turns breathing.
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #764 on: November 16, 2015, 03:20:37 pm »

Hello, I'm the new department member, and I look forward to working with you.
Welcome!

Quote
Despite some people's misgivings, I think our POACs are precisely what's needed to wage war on out beloved nations' terrain ... as long as we can increase their flotation, making light mechanized amphibious infantry operations viable even between our islands. This seems an easy proposition, given the POACs' towing lashing eyes and lift points.

Unfortunately this would also reduce their speed on water due to the drag, but we can tow at more than a couple of them behind CDVs or Shockwaves.
That's an interesting idea. I'm not sure they could actually survive normal waves even with that; I see additional water they might take on as a problem.


Quote
I see from the latest intelligence report that the parrots don't actually have any tanks - only those little italian tankettes our POAC jockeys love so much, and the even older Renault FT, which is roughly comparable to our T-18s. This makes me think that although still important, the medium tank project isn't really urgent at this point. What we need right now instead would be a ramped landing craft to carry the towable guns and all the rest that can't be taken by POAC on the initial assault.

Spoiler: Landing craft (click to show/hide)
This is very similar to tryrar's proposal, except for the different armament (his uses a single 20mm gun) and slightly higher draft.

Quote
Oh, and they like to play with knifes. It sure is a pity our own man have no knives of their own, or any training against psichos with knives. Let's just hope our dakka is up to the job, or it might get ugly out there.
That's why it's important that we have boats and planes, and they do not :-P

That's no problem at all. In that case, our man must be good communists, share whatever room there is among the sixteen of them, and take turns breathing.
This approach also solves the problem of life jackets.
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