Fall and Winter of 1937 With the fighting in Spain coming more to the favor of the Republican forces, the members of the Plokhoy Ostrovian Department of Armaments have continued their work in helping to defeat the forces of Fascism.
With the lessons learned from the Ray class of submarine and submarine operations off the coast of Spain, the designers this year have set to work on the 'Merlin' class of fleet submarines, intended to operate almost fully underwater and strike almost anywhere.
The design eventually agreed on, and as built, is a 990 ton craft armed with six torpedo tubes, four forward and two astern, along with two (partially modified for waterproofing) C-AAA-M1935 20mm cannon, mounted aft of the sail. There are also provisions for mounting light machineguns on the sail, and stowage for the same in waterproof compartments below the sails deck. Although the designers attempted to develop a SONAR system for the craft and an electro-mechanical computer, they where unable to at this time due to lack of experience. They have installed a set of hydrophone equipment, and have developed a few electro-mechanical systems for firing torpedoes linked to the periscope.
The craft has managed to achieve speeds of eighteen knots submerged, and fourteen knots surfaced, and with the new 'snorkel' developed by the engineers it can run submerged for as long as it has the supplies. Sadly, the system does not work well in high seas. The craft also possesses the R-N-M1936, and although it still needs to return to periscope depth to use it atleast it can use it underwater.
Displacement: 990 ton
Crew: 46 officers and men
Range: 15,000 nmi at 3knots (submerged)
Armaments:
-6x 18in torpedo tubes (four forward, two aft) with 16 reloads (10 forward, 6 aft)
-2x modified C-AAA-M1935 20mm cannon, mounted aft of sail
-4x(optional) LMG mounting brackets on sail, stowage for same
Propulsion:
-2x diesel electric generators providing power for 1x electric engine turning a single screw
Speed: 18knots submerged, 14knots surfaced
Detection Equipment:
-Advanced hydrophones
-Integrated electro-mechanical torpedo launching system
Miscellaneous equipment:
-Snorkel system
-R-N-M1936 (300km range radio)
Cost:10u electronic parts, 26ton al, 80 ton steel
Meanwhile, the electronics team has been set back to work on developing as naval radar system. After a few months of work, they develop the D-R-N-M1937, which has range enough (when test mounted on this years Bychok destroyer) to pickup a submarines periscope at a range of 10km.
Detector-Radio-Naval-Model of 1937
Cost of 10u electronic parts.
More data missing due to lack of data that I can find on contemporary systems.
With the lessons learned from the HiLo and LoGo cannons the Gun design team has set to work on yet another system, a 130mm gun designed for our ships aswell for use for antiaircraft. After some hemming and hawing they develop the C-HMR-M1937 'Hammer' and a carriage for it. Based off of the American 5"/38 cal gun developed for their navy, the gun assembly weighs 13 ton can can launch twelve 25 kilogram rounds at a target in a minute, although the rate of fire should be higher in a naval vessel.
Cannon-Heavy Multi-Role-Model of 1937
Weight: 13 metric tons
Range (maximum horizontal): 16km
Range (anti-aircraft): 11km
RoF (carriage): 12
RoF (emplacement): 15(projected)
Crew: 12-26
Cost(each): 2ton al, 1u electronic parts, 9ton steel
Batch (generic factory): 4
Apparently someone was worried about the threat of submarines to surface ships, or the threat to surface ships in general, since thats what most of this seasons designs are about. Huh. Anyways, the Aeronautics and 'Fresh Meat' teams where both put to work on an anti-submarine rocket system that is likely intended to be mounted on our destroyers and corvettes. The end result of their work is the P-R-AS-M1937, or Projector, Rocket, Anti-Submarine, Model of 1937. Bit of a mouthfull. Anyways, the launchers, each holding twenty-four rockets, fire in a ripple, firing the entire set at a time at a point between two- and three hundred meters away. Each rocket consists of a solid rocket booster, a 15kg warhead, and an electronically armed detonator that arms on contact with the water and detonates with contact after that.
Projector, Rocket, Anti-Submarine, Model of 1937
Weight: 500kg
Range: 200-300m
Cost(launcher batch): 1t steel, 1t al, 1u electronic parts
Cost(rocket batch): 1t al, 1u electronic parts
Batch size(launcher): 4
Batch size(Munitions):8
And now, construction.
Construction team one was tasked with expanding the electronics factory, although they where never told what exactly to expand it by. After for winging they added another two production lines.
Work in the Naval Annex has been working on a new Bychok class destroyer, the Kloun Bychok, simply called the clown. The council is seriously considering replacing the naming convention of naming the class after a family of species and individual ships after individual species. Anyways, the ship is a bog-standard Bychok, excepting that it has a radar system and a single rocket projector installed.
Displacement: ca. 3000t fully loaded
Length: 120m
Beam: 11m
Draft: 5m
Propulsion: 8x AEM M1932 turning twin shafts
Range: 8000km at 15 knots
Top speed: 30 knots
Armament:
- 5x single AATSM1933 HiLo guns on double-purpose mounts
- 10x M1932 40mm AAA guns (2x centerline)
- 10x anti-air mounts (empty)(2x centerline)
- 2x x4 torpedo launchers (centerline)
- 5x P-R-AS-M1937 mounting points (one forward, two each side)(only one mounted, that forward)
Sensors: Hydrophone system, D-R-N-M1937
Fire control: None
Communications: Signal flags and other LOS systems, R-N-M1936
Crew: 320 officers and men
Current costs:
8 AEM M1932
5 AATSM1933 HiLo guns
10x M1932 40mm cannon
51 ton AL
200 ton steel. Yes, thats 200.
25u electronic parts
As the pace of research has been increases rather steadily, work has started on a new engineering complex with design spaces and such facilities as watertanks and windtunnels, all being built in the town on Ostrov Derev'ya (the one with all the trees). They also built a radar system there, mostly for testing.
And moving swiftly on, we reach what the council has been up to. After a fair number of debates they have approved the request to acquire a number of the Browning Machine Gun, Cal. .50, M2, HB, Flexible, better known simply as the M2 Browning. Sadly, the American government has decided to ban the export of these guns to active belligerents, so thats something nasty.
And now, Spain. Fighting has continued across the nation, with increasing numbers of Italian made tankettes appearing, which also keep exploding nicley as we shoot them. German produced vehicles have also been showing in larger numbers, including some of their new PzKpfw II, which can occasionally kill a POAC. But otherwise the fighting has mostly stagnated.
But now, Brazil. After nearly two years of preparing, they have attacked. A wave of infantry, disembarking from modified naval vessels, has captured the port on Kholmistyy Ostrov (the southernmost island) and overwhelmed the meager port garrison, and have also captured the islands small mine.
They have also managed to land a number of 75mm howitzers and 20mm autocannons, which have managed sofar to shoot down one of the seaplanes we have been using to keep tabs on them.
From what we can tell, they have rounded up most of the islands militia, although we think that some of them have managed to escape into the hills.
The head of the naval arm worries about how its gonna man all of its vessels. They like the new stuff, dont get them wrong, but there are only somany sailors, and most of them still work on land.
The head of the Armored arm still wants a tank, and possibly some sort of self propelled gun produced, along with some form of SPAA.
The head of the Defense arm wants to know what you guys suggest to get troops over to the fighting without getting them all killed. They also want some construction work done to protect areas, like the big fat target that houses most of your factories.
The overall head of the Armed Forces wonders why you are producing two types of machineguns again, and asks if you guys can figure out better ways of getting troops to the place besides storming the port the normal way (with heavy losses) or trying to float over POACs.
The council is rather angry about the invasion, and asks for nothing currently. They also wonder about the giant fancy design complex that you dont have the engineers for.
One large design complex, consisting of: One set of offices,
Three large design studios, and one small workshop (Allows one basic acquire project per turn)(Allows three design projects a turn with advantage)(Allows one basic design project per turn)
One office building (Allows two basic design projects per turn)(Allows three basic acquire projects per turn)
One small design studio (allows one basic design project per turn)
One large warehouse (Allows three construction projects per turn)
One small warehouse (allows an extra construction project per turn)
One small workshop (No production lines possible, provides one basic design project per turn)
One large drydock complex, with two docks(2500t maximum) and one naval factory with built in 1000ton drydock (Naval Annex to Main Complex)
- Line 1 : Vorishka Corvette
Workshop G1 (At the inital design labs)
- Line 1 : E-I-W-M1937
- Line 2 : E-I-W-M1937
Factory G2 (Main Complex)
- Line 1 : AEM1932
- Line 2 : M-C-M1936
- Line 3 : ATHM1933
Factory G3 (Main Complex)
- Line 1: EAM M1932 mortar
- Line 2: C-V-45-M1935
- Line 3: M-C-M1936 filter
Factory G4 (Main Complex)
- Line 1: SHM1935
- Line 2: SHM1935
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Factory V1 (Main Complex)
- Line 1: SDE M1933 (engine)
- Line 2: SDE M1933 (engine)
Factory V2 (Main Complex)
- Line 1: POAC-H
- Line 2: POAC-L
Factory V3 (Secondary Capital Complex)
- Line 1: POAC-B-C
- Line 2: POAC-B-C(F)
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Factory VE1 (Secondary Capital Complex)
- Line 1: SDEM1933
- Line 2: SDEM1933
- Line 3: SDEM1933
- Line 4: SDEM1933
---------------------------------------------------------------
----------------
Factory N1 (Main Complex)
- Line 1: FACM1934 "Shockwave" (Fast attack craft)
- Line 2: CDV M1933 Coastal Defense Vessel
---------------------------------------------------------------
----------------
Factory M1 (Main Complex)
- Line 1: 18 inch torpedoes
- Line 2: CA-AAA-M1935 ammo
Factory M2 (Main Complex)
- Line 1: 7.62x54Rmm
- Line 2: 40 mm Ammunition
Factory M3 (Main Complex)
- Line 1: 7.62x54Rmm
- Line 2: ATHM ammunition
Factory M4 (Main Complex)
- Line 1: .45 ACP ammunition
- Line 2: 'Hilo' Ammunition
Factory M5 (Main Complex)
- Line 1: 45mm shells
- Line 2: 60mm mortar rounds
Factory M6 (Main Complex)
- Line 1: G-H-M1935
- Line 2: Things that go boom when dropped by aircraft
Factory M7 (Main Complex)
- Line 1: Republican
- Line 2: Republican
Factory M8 (Main Complex)
- Line 1: HiLo ammo
- Line 2: 60mm mortar rounds
- Line 3: .45ACP
- Line 4: 40mm rounds (produces next turn)
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Factory E1 (Main Complex)
- Line 1: Electronic parts
- Line 2: Electronic parts
- Line 3: empty
- Line 4: empty
- Line 5: empty
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Factory SM1 (Main Complex)
- Line 1: SM1911/34
- Line 2: SM1911/34
- Line 3: MM1934
- Line 4: SMM1934 Double
- Line 5: MM1937
- Line 6: RM1891
- Line 7: RM1891
- Line 8: RM1891
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----------------
Factory LA1 (Main Complex)
- Line 1: AATSM1933 'HiLo'
- Line 2: CA-AAA-M1935
Factory LA2 (Main Complex)
- Line 1: M1932 40mmAAA
- Line 2: CA-AAA-M1935
Factory LA3 (Main Complex)
- Line 1: Republican
- Line 2: Republican
Factory LA4 (Main Complex)
- Line 1: Republican
- Line 2: Republican
- Line 3: AATSM1933 HiLo (produces next turn)
- Line 4: CA-A-M1935 (produces next turn)
(The 40mm was not assigned due to lack of space for it)
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Factory A1 (Airfield Complex)
- Line 1: HGAAM1934 "Baklan" (Heavy dive bomber)
- Line 2: I-C-M1936 MK2 (interceptor)
Factory AM1 (Airfield Complex)
- Line 1: AEM1933 "Hurricane" (Aircraft engine)
- Line 2: AEM1933 "Hurricane" (Aircraft engine)
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Eleven Scraper Trucks
Four CEV based on T-18 chassis
5000t timber per half-year
As much stone as is needed
3269t steel, stockpiled, 456 ton bi-annually
673t aluminum, stockpiled, 368 ton bi-annually
32u electronics parts stockpiled, no imports
Construction Team 1
1 middling architect(s)
1 skilled architect(s)
6 laborers
3 skilled laborer(s)
Construction Team 2
2 middling architect(s)
12 laborers
4 skilled laborer
2 masterful laborer
Construction Team 3
11 laborers
4 skilled laborer
2 Godlike laborer
1 middling architect(s)
Labor Team A
5 laborers
1 unskilled laborers
10 skilled laborers
3 Masterful Laborer
1 Godlike Laborer
Naval Engineering Team :
1 middling naval engineer(s)
3 skilled naval engineer(s)
1 masterful naval engineer(s)
2 basic naval engineer(s)
1 basic electronic engineer(s)
1 skilled armored engineer(s)
Aeronautics Team
3 basic aeronautical engineer(s)
1 middling aeronautical engineer(s)
1 masterful aeronautical engineer(s)
1 skilled engineer(s) (Basic)
1 GODLIKE aeronautical Engineer(s)
1 skilled material Engineer(s)
1 masterful material engineer(s)
Gun Engineering Team
1 basic Weapons Engineer(s)
3 material engineer(s)
1 middling materials engineer(s)
1 skilled engineer(s) (Basic)
1 skilled aeronautical engineer(s)
1 Masterful engineer(s)
1 masterful explosives engineer
1 Godlike engineer
1 explosives engineer(s)
Electronics Team
1 godlike material engineer(s)
1 godlike electronics engineers(s)
1 middling electronics engineers(s)
2 basic electronics engineer(s)
Fresh Meat Team
9 unskilled laborers
7 laborers
3 skilled laborer
1 unskilled engineers
1 unskilled architect
2 basic engineers
1 basic rocketry engineer
1 architect
Materials Team
1 skilled armor engineer(s)
3 basic material engineer(s)
1 unskilled engineer(s) (basic)
1 basic engineer