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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104416 times)

3_14159

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #690 on: November 07, 2015, 12:54:17 pm »

So that's:

I'm also, for now, considering the POACs to not have a radio since we don't have the parts anyway.

As for me, I consider the AATSM carriages to be the most important (because we need artillery), followed by the Anti-submarine rockets (because we don't have any way to fight submarines right now) and the naval radar (because it'll increase our ships' effectiveness greatly). Afterwards, I'd prioritize either the Merlin or the Carbine, and leave the 130mm gun as last for now, mostly because we'll need a few more turns of work to be able to actually use it.

Has anyone any other proposals?

Spoiler: Proposals (click to show/hide)
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tryrar

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #691 on: November 07, 2015, 02:08:59 pm »

Not that I can think of! How many votes do we get again?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3_14159

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #692 on: November 07, 2015, 02:27:06 pm »

Not that I can think of! How many votes do we get again?
Three for designs and construction projects, and yes/no for each of the free proposals.
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #693 on: November 07, 2015, 06:00:14 pm »

Lets try to Acquire some M2 Browning Machine Guns.

Spoiler: Proposals (click to show/hide)
[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

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coleslaw35

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #694 on: November 07, 2015, 08:05:21 pm »

Lets try to Acquire some M2 Browning Machine Guns.

Why do you say that? I'm sure we could design our own .50 caliber MG if we need to. Did you have something in mind?
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3_14159

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #695 on: November 08, 2015, 05:41:12 am »

Lets try to Acquire some M2 Browning Machine Guns.

Why do you say that? I'm sure we could design our own .50 caliber MG if we need to. Did you have something in mind?
Well, it's a very good 12.7mm heavy machine gun, and we wouldn't have to invest a design team.
That being said, I don't see a way to produce it in the next few turns. Still, can't hurt to try.

By the way, Aseaheru, what happened the the first few turns' picking of design traits? I really liked that, especially since it allowed us a (metagame) way of having influenced the design process during the year (for example, picking reliable for an engine would've meant us advising the design team to prioritize reliability throughout the turn).
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #696 on: November 08, 2015, 07:36:25 am »

Lets try to Acquire some M2 Browning Machine Guns.

Why do you say that? I'm sure we could design our own .50 caliber MG if we need to. Did you have something in mind?
Yes we could and should design our own .50 caliber MG but having a few M2 Browning to test and explore large MG is a good idea.

Edit other guns to try to get a few of are the:
Vickers .50 machine gun
Hotchkiss M1929 machine gun
Breda-SAFAT machine gun
Berezin UB
« Last Edit: November 08, 2015, 07:50:03 am by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3_14159

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #697 on: November 08, 2015, 01:45:52 pm »

Edit other guns to try to get a few of are the:
Vickers .50 machine gun
Hotchkiss M1929 machine gun
Breda-SAFAT machine gun
Berezin UB
Please, let's only use one gun. Several of them, especially when used in vehicles, play hell with my stocks list.
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tryrar

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #698 on: November 08, 2015, 02:28:43 pm »

Agreed, I'd rather go for an M2 and a license to make more than any other havy MG. We can buy a few for now and see how that goes, but right now I'd rather get to the voting!

All in favor of skipping to the next phase?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #699 on: November 08, 2015, 02:34:28 pm »

Agreed, I'd rather go for an M2 and a license to make more than any other havy MG. We can buy a few for now and see how that goes, but right now I'd rather get to the voting!

All in favor of skipping to the next phase?
Yes lets start voteing.

I should note that the list is just there to give Aseaheru some options.

Remember it's 3 for designs and construction projects, and yes/no for each of the free proposals.
Spoiler: Proposals (click to show/hide)
« Last Edit: November 08, 2015, 02:40:06 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #700 on: November 08, 2015, 02:42:35 pm »

Spoiler: Proposals (click to show/hide)
« Last Edit: November 08, 2015, 02:45:20 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3_14159

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #701 on: November 08, 2015, 03:15:23 pm »

Voting for:
D.3 (Artillery carriage), D.4 (Radar), D.6 (Anti-submarine rocket)
C.2 (more electronics factories), C.4 (more Bychoks), C.5 (Engineering Complex)
A.1 (Acquire M2 Brownings): Yes
F.1 (Tooling): Yes

Spoiler: Proposals (click to show/hide)
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #702 on: November 08, 2015, 03:15:59 pm »

And how did i miss the electronic factory?

Spoiler: Proposals (click to show/hide)
[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #703 on: November 08, 2015, 03:58:13 pm »

Spoiler: Proposals (click to show/hide)


I'll vote for Funk's carbine once we get some more Munitions + Small Arms factories up. I like it, I just think we don't have enough production lines to produce them.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #704 on: November 08, 2015, 05:45:37 pm »

I hope that the rook in C5 is the misspelling of room, and not a tower, a chariot, a bird, a place where birds are kept, or a cardgame. :P

Also, it currently looks like D1, D3, D5 and D6 are the design proposals going ahead, and C2, C4 and C5 are the construction proposals.

Also, A1 is just for the Maduce, and C5 is separate from all existing design structures, yes?

Also, with the buildings you lot have beebuildingn working on, its four designs and four constructions.
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