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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104226 times)

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #390 on: September 22, 2015, 04:49:44 pm »

Quote
-OTHER THINGS FOR VOTES

O1: Development Team Changes
  e_14159, Coleslaw

O2.1: Uniform Changes for 1935

O2.2: Uniform Changes: Everyone carries MG ammo
  e_14159, Funk, Coleslaw


Also, since we're getting gas masks, it wouldn't make sense to not give them to our soldiers.

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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #391 on: September 22, 2015, 04:56:42 pm »

So, tons of abstain votes, but no votes? This is the issue with yes and no answers when it comes to online things with fluctuating population...
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #392 on: September 22, 2015, 05:02:12 pm »

I'm abstaining from uniform votes.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #393 on: September 22, 2015, 05:16:17 pm »

I'm abstaining from uniform votes.

Is there a reason why?
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Funk

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #394 on: September 22, 2015, 05:17:32 pm »

So, tons of abstain votes, but no votes? This is the issue with yes and no answers when it comes to online things with fluctuating population...
Quote
-OTHER THINGS FOR VOTES

O1: Development Team Changes
  e_14159, Coleslaw

O2.1: Uniform Changes for 1935

O2.2: Uniform Changes: Everyone carries MG ammo
  e_14159, Funk, Coleslaw


Also, since we're getting gas masks, it wouldn't make sense to not give them to our soldiers.

+1 to the gasmasks for all
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #395 on: September 22, 2015, 05:31:58 pm »

I'm abstaining from uniform votes.

Is there a reason why?
I confident in the ability of everyone else to make a better uniform change.
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3_14159

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #396 on: September 23, 2015, 04:52:01 am »

So, tons of abstain votes, but no votes? This is the issue with yes and no answers when it comes to online things with fluctuating population...
I assumed my vote for O1 and O2.2 counted as a 'yes'. So, officially:
O1: Yes.
O2.2: Yes.

I am actually slightly opposed to giving all of our soldiers gas masks. Manoeuver warfare renders gas less effective, which means it's used less, so we could - like all examples I've found - just leave them behind for less weight. But I won't vote against it.
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Funk

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #397 on: September 23, 2015, 08:58:25 am »

Gasmask take up little space and don't weigh much, sure there only use full if gas is used but if we don't issue them it's a scandal and a major risk.

I reckon that in ww2 every one didn't use gas as 1) to do so would open the gates to retaliation 2) every one has masks so it will be of little use and course only a few casualtys.

( 3) The German army ran on horses and they had no masks for them so any use of gas would immobilise there forces)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #398 on: September 23, 2015, 09:22:11 am »

Gasmasks for horses where developed during WW1. But anyways.

Time has ended for no votes to be lodged (3_14159, your votes for things where taken as yes votes). Voting is closed for this section.

And now, Design/Production team allocation time!

Spoiler: Teams (click to show/hide)
Spoiler: Projects going forward (click to show/hide)

In other things, the POAC is reliable and has a top hatch. The gun used in the POAC-H is simple and has optics.
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3_14159

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #399 on: September 23, 2015, 11:18:53 am »

First of all, the obvious team allocations:
D8 - Autocannon: Gun Engineering Team
D6.2 - Destroyer: Naval Engineering Team
D11 - Radio: Electronics Team

This leaves the Aeronautics and Materials Team. I'm going to prefer assigning the materials team to the grenade project; that should be easy enough. This means we can use the aero team to augment another one of these projects. Ultimately, discounting the aero engineers themselves, that's two middling (one material), two skilled and one GODLIKE engineers. That's - even without any aero projects - a very good team, so I'd assign it to the most important project. This, in my opinion, is the destroyer. We want it to be extremely good, after all.

For the construction teams, we have warehouse, three factories (underground, bomb-protected) and the drydock. We can assign three basically identical construction teams, one labor team and the fresh meat labor team. My assignment is as follows, with the reasoning that the drydock is the most important:
C1: Warehouse - CT1
C2: Factories - CT2, Fresh Meat
C4.2: Drydock - CT3, Labor Team A

So, in total:
D2 - Grenade: Materials Team
D8 - Autocannon: Gun Engineering Team
D6.2 - Destroyer: Naval Engineering Team, Aeronautics Team
D11 - Radio: Electronics Team


C1: Warehouse - CT1
C2: Factories - CT2, Fresh Meat
C4.2: Drydock - CT3, Labor Team A
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #400 on: September 23, 2015, 12:20:50 pm »

^^^ Gets my vote.
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Funk

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #401 on: September 23, 2015, 04:14:48 pm »

And mine
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #402 on: September 25, 2015, 12:22:11 pm »

Update should be up in less than 24 hours.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #403 on: September 25, 2015, 02:33:17 pm »

 Update interrupted by apparent confusion. Namely:
For the construction teams, we have warehouse, three factories (underground, bomb-protected) and the drydock. We can assign three basically identical construction teams, one labor team and the fresh meat labor team.
You dont have underground or bomb-protected factories. That was C3, you all got C2. Which will be your normal type factories at the main complex because noone ordered differently. If you had C3 you would only have two construction projects, due to what amounts to a single six-line factory, underground, separated into three sections being a large project.
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3_14159

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #404 on: September 25, 2015, 02:40:52 pm »

Update interrupted by apparent confusion. Namely:
For the construction teams, we have warehouse, three factories (underground, bomb-protected) and the drydock. We can assign three basically identical construction teams, one labor team and the fresh meat labor team.
You dont have underground or bomb-protected factories. That was C3, you all got C2. Which will be your normal type factories at the main complex because noone ordered differently. If you had C3 you would only have two construction projects, due to what amounts to a single six-line factory, underground, separated into three sections being a large project.

Ah, then I misremembered. Even better, I prefer C2. Doesn't change my team assignment.
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