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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104339 times)

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #375 on: September 19, 2015, 02:03:09 pm »

Correct me if I'm wrong, but I thought we could only vote for three votes worth of things for each category. Have I been misremembering?
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Funk

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #376 on: September 19, 2015, 02:13:05 pm »

Correct me if I'm wrong, but I thought we could only vote for three votes worth of things for each category. Have I been misremembering?
D1 and D2 are just reverse a design and take half the work.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #377 on: September 19, 2015, 02:16:31 pm »

Correct me if I'm wrong, but I thought we could only vote for three votes worth of things for each category. Have I been misremembering?
D1 and D2 are just reverse a design and take half the work.

But then you've got three more votes to go with the two halves. The total "value" (as I'll call it) of your votes is 4.

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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #378 on: September 19, 2015, 02:32:50 pm »

Not currently tabulating stuff, to make sure that all the numbers and such are correct.

POAC Traits Vote
-Faster(extra AL cost)
-Faster(less armor)
-Reliable
  Coleslaw, StrawBarrel, Funk, 3_14159
-Stronger
-More Armor
-Top Hatch
  Coleslaw, StrawBarrel, Funk, 3_14159
-Easy to Learn

45mm Cannon Traits Vote
-Reliable
-Cheap
-Simple
  3_14159
-Optical System
  Coleslaw, StrawBarrel, Funk, 3_14159
-Less Training Nessasary
-Lighter
  Coleslaw, StrawBarrel, Funk

MAIN VOTES
-CONSTRUCTION
C1: Warehouse allowing two extra normal construction projects
  StrawBarrel
C2: Vehicular, arty, and generic factories. No specifics on any besides "build new"
C3: Factory complex consisting of two aircraft engine lines, two armaments lines (small arms), two aircraft lines, all underground and/or bombproof
C4.1: Expand on-loan drydock
C4.2: Build new, good to 2000 ton

-Design
D1: Reverse Engineer RM1895(1915)
D2: Reverse Engineer F1 Grenade
D3: Generic 100lb air-dropped bomb
D4: Tornado Interceptor
Spoiler: Specifics (click to show/hide)
D5.1: Semi-automatic 15 round detachable box magazined battle rifle in 7.62x54R
D5.2: Using the cartridge in 7.62×33mm
D6.1: Dartfish destroyer, origional proposial
Spoiler (click to show/hide)
D6.2: Dartfish using allready existing equipment (AEM M1932, wherin one engine provides 3750 HP)
D7: Hawk Fighter
Spoiler: Specifications (click to show/hide)
REQUIRES D8
D8: Dagger/Rapier 20mm autocannon
Spoiler: Specifications (click to show/hide)
D11: Vehicular Radio
Spoiler: Details (click to show/hide)

-OTHER THINGS FOR VOTES

O1: Development Team Changes
Spoiler: Details (click to show/hide)

Vote clarifications:

 Current Vote Limits stand at:
-4 design basic projects
-3 aquisition basic projects
-3 construction basic projects

 "Other" votes(free votes got renamed) are just yes and no.
 Both trait votes this turn are two things each.

 "Large" Projects (like the six-line factory underground) take up two slots. You vote for one, you have to ditch a vote elsewhere. They also require two teams.

 "Small" projects (reverse engineering) take up half a slot, and one team can work on two (at a penalty)
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #379 on: September 19, 2015, 02:34:32 pm »

A page or two ago, for the 45mm cannon, I changed my vote from Lighter to Simple.
« Last Edit: September 19, 2015, 02:44:17 pm by coleslaw35 »
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Funk

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #380 on: September 19, 2015, 02:59:07 pm »

We have an alternate set of Uniform Changes.



Reviseing my Votes

----------
Design
D2
D4
D8
D10

Construction
C1
C3

Acquisition
A1 Gasmasks
-------
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3_14159

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #381 on: September 19, 2015, 03:20:25 pm »

Yeah, it turns out that LibreOffice's lookup is pretty bad. Spreadsheet paused while I think of a workaround.

Voting for C1, C2, C4.2
D6.2, D7.2, D8, D11
O1, O2.2

Reasons for changed votes:
I hadn't, originally, noticed the AEM1932. The destroyer using the other engine uses more proven (and extremely reliable) tech, and is faster to develop.
As for the uniform, this'd make our MG the main killer, with the riflemen working to complement it. Since we are using bolt-action rifles, I'm fine with it.

The updated vote sheet, including the new proposals (O2.2, D7.2) and Funk's vote:
Spoiler (click to show/hide)
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Funk

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #382 on: September 19, 2015, 04:43:31 pm »


added vote for uniform.
Spoiler (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #383 on: September 19, 2015, 07:09:41 pm »

Spoiler:  Current Voting List (click to show/hide)

Added my votes.

As for gas masks, while I don't think chemical weapons will be utilized, they may help with other contaminants like smoke. Better safe than sorry, though, and they get my vote.

Also, Aseaharu, would we have to design things like backpacks and combat vests which hold various equipment (magazines, grenades, bandages, etc.) or are they just assumed to have "magical container space" in which they hold their equipment?
« Last Edit: September 19, 2015, 07:12:50 pm by coleslaw35 »
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #384 on: September 19, 2015, 07:41:46 pm »

Spoiler:  Current Voting List (click to show/hide)
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #385 on: September 20, 2015, 08:36:13 am »

Im gonna need more specifics on A1. What style, from a specific country or not, etc.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #386 on: September 20, 2015, 09:55:15 am »

Im gonna need more specifics on A1. What style, from a specific country or not, etc.

I suppose it wouldn't matter where we get them as long as they work. Then again, if we can try and get them all from the sane place, our equipment would be standardized and we wouldn't have to train our troops how to use, say, three different gas masks. Try to get them all from the same country (USA maybe?)
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Funk

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #387 on: September 20, 2015, 11:50:03 am »

Im gonna need more specifics on A1. What style, from a specific country or not, etc.

The mask should have two acrylic eye windows, and a drinking tube.
Ones with the filter cartridges mounted on the belt and connected via flexible hose running over the shoulder and down the back.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #388 on: September 22, 2015, 04:05:20 pm »

Bumperino?
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Sets get this thing going!
« Reply #389 on: September 22, 2015, 04:37:31 pm »

Any no votes to uniform or design team changes? Thats what I am waiting on.
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