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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104492 times)

coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #285 on: August 06, 2015, 11:32:38 pm »

Construct:
-Design studio
-Numerous small bunkers along Plokhoy Ostrov's coastlines.

I assume these bunkers would be capable of housing cannons, like the HiLo?
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #286 on: August 07, 2015, 02:31:44 am »

I assumed that if I doubled the weight, I'd halve the speed. I'm dumb. I'll go back and replace the engine design with something else then.

Yeah, we'll just use two of those engines. Sorry about that.
Air resistance scales based on speed we'd have to shoe horn a Hurricane engine in to get double the speed.
a handy calculator.

Construct:
-Design studio
-Numerous small bunkers along Plokhoy Ostrov's coastlines.

I assume these bunkers would be capable of housing cannons, like the HiLo?
Don't forget about the Automatic Mortar it ideal for bunker defence.

As stone is free let get medieval, use large blocks to build the bunker walls and just have a metal frame.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #287 on: August 07, 2015, 11:56:56 am »

I completely forgot we had that automatic mortar thing.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #288 on: August 08, 2015, 05:50:10 pm »

I lessen the amount of machine guns a little bit. Can the naval factory make mines and vehicle factory make engines?
Spoiler: Tooling (click to show/hide)
+Add on to bunker construction suggestion: Use some T-18s without engines and cannons for construction.
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #289 on: August 08, 2015, 06:00:38 pm »

That looks good to me.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #290 on: August 08, 2015, 07:47:09 pm »

I lessen the amount of machine guns a little bit. Can the naval factory make mines and vehicle factory make engines?
They can, but at a reduced rate.

Compiled list of proposals
DESIGN
-Helmet
-AT grenades. Sorry, I kept reading that as rifle grenades
-APC armed with 45mm cannon
 -45mm cannon
CONSTRUCT
-Design studio
-Numerous small bunkers along Plokhoy Ostrov's coastlines, using stone and T18 hulls.

 You know, I have heard of tank turrets getting used in bunkers, but not tank hulls.
« Last Edit: August 08, 2015, 10:35:57 pm by Aseaheru »
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #291 on: August 08, 2015, 07:51:23 pm »

-Numerous small bunkers along Plokhoy Ostrov's coastlines, using stone and T18 hulls.
 You know, I have heard of tank turrets getting used in bunkers, but not tank hulls.
On that note have the bottoms cut out so the steel can be used else where.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #292 on: August 08, 2015, 09:17:29 pm »

Quote
-rifle grenades

Rifle grenades? Someone suggested anti-tank grenades, but I don't see any rifle grenade posts.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #293 on: August 08, 2015, 09:54:38 pm »

Either anti-tank hand grenades or anti-tank rifle grenades would be fine. I'm planning to vote for the APC armed with 45mm cannon, 45mm cannon, and helmet anyway.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #294 on: August 08, 2015, 11:02:33 pm »

So, how exactly do we plan on using these hulls? StrawBarrel said we're removing the cannon, but are we keeping the turret itself on? Will we just replace the cannon with an MG? Will we take any extra measures to reinforce them like maybe placing some stone blocks around it/tying sandbags to it?
« Last Edit: August 08, 2015, 11:32:57 pm by coleslaw35 »
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #295 on: August 09, 2015, 07:37:29 am »

So, how exactly do we plan on using these hulls? StrawBarrel said we're removing the cannon, but are we keeping the turret itself on? Will we just replace the cannon with an MG? Will we take any extra measures to reinforce them like maybe placing some stone blocks around it/tying sandbags to it?
These are all good ideas for the construction.
To clarify your 2nd question, I thought we had some defunct turret-less, engine-less T-18s. If they have turrets, then we should go ahead and keep them on.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #296 on: August 09, 2015, 09:59:53 am »

You have less engine-less tanks than you do gunless.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #297 on: August 09, 2015, 11:22:40 am »

You have less engine-less tanks than you do gunless.

Well, since we're producing a bunch of T-18s without guns, should we just stop putting engines in them for now and haul the hulls to their proper areas?
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #298 on: August 09, 2015, 12:09:39 pm »

You lot ran out of engines for them two turns ago.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #299 on: August 10, 2015, 11:09:26 am »

Acquire F1 grenades (wikipedia link).
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