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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


Pages: 1 ... 15 16 [17] 18 19 ... 70

Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104565 times)

Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #240 on: July 22, 2015, 05:46:12 pm »

Trait Vote-
Baklan : Quick, Reliable
Shockwave : Cost Reduction, Armor
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #241 on: July 22, 2015, 06:20:18 pm »

We still need that SMG, people.


We also need to properly licence the M1911 handgun.
« Last Edit: July 22, 2015, 08:06:19 pm by evilcherry »
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #242 on: July 22, 2015, 06:45:40 pm »


As a note, abbreviations are nice but make the game inaccessible. I have to look back constantly to figure out what is what.
That why i've started giveing every thing a name, to save looking things up all the time.



Spoiler: Trait choice (click to show/hide)



Proposals:

Construction

Spoiler: Construction (click to show/hide)

Free

+1 to that

Spoiler: Tooling (click to show/hide)
lets ditch the revolver.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #243 on: July 22, 2015, 06:54:25 pm »

My votes for the Baklan:

Quick: Speed increase by 50mph
Sturdy: Takes a pounding and lives.

My votes for the Shockwave:

Even Faster: Speed increase by 5 knots
Longer range: range increase by 500nmi

Quote
As a note, abbreviations are nice but make the game inaccessible. I have to look back constantly to figure out what is what.

^This

Quote
Spoiler (click to show/hide)

These teams look pretty good
+1


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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #244 on: July 22, 2015, 06:56:31 pm »


How big is this thing? Can you give us dimensions/references?
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #245 on: July 22, 2015, 07:18:02 pm »



How big is this thing? Can you give us dimensions/references?
The tommy gun.

NW: 5kg / L: 850mm(/w stock)/barrel length: 270mm

Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #246 on: July 22, 2015, 07:21:26 pm »

So a proper submachine gun then.

well heres my competing design.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #247 on: July 22, 2015, 07:53:23 pm »

The only sidearm you guys have plans for is the revolver.

The only gun you guys got plans for in that last go-round was the Madsen.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #248 on: July 22, 2015, 08:35:11 pm »

Trait Votes:
HGAA M1934 "Baklan" : Quicker, Maneuverable
Shockwave: Armor, Longer Range
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #249 on: July 23, 2015, 08:10:07 am »

Trait Votes:
HGAA M1934 "Baklan" : Quicker, Maneuverable
Shockwave: Armor, Longer Range
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

stabbymcstabstab

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Re: Department of Armaments-Weapon Design Game
« Reply #250 on: July 23, 2015, 11:53:23 am »

Trait Votes:
HGAA M1934 "Baklan" : Quicker, Maneuverable
Shockwave: Armor, Longer Range
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #251 on: July 26, 2015, 04:58:04 pm »

Baklan:
Quick 6
Maneuverable 5
Sturdy

Shockwave:
Cost Reduction 2
Modular gun mounts 2
Even Faster
Longer range 4
Armor 3

So, thats the traits. On the rest, it looks like we have a trio of construction designs, a tooling list that includes plans you guys dont have(I probably should have been more clear on that), and a pair of .45 machine pistols, one a tommygun knockoff and the second a knockoff of insanity. That is to say, something that looks more suited to be a machine gun than a SMG.
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stabbymcstabstab

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Re: Department of Armaments-Weapon Design Game
« Reply #252 on: July 26, 2015, 05:45:26 pm »

What the hell is that thing? Why is it twin barreled? why haven't we built some yet?
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #253 on: July 29, 2015, 09:19:20 am »

Due to lack of suggestions I am gonna dump reverse engineering in the list of stuff to do.

Atleast, reverse engineering the things you want to tool for.

Proposal Voting Stage!

Acquire
-

Construct
C1- Construction Team 1 : Avionics factory with 2 lines

C2- Construction Team 2 : 4 line Aircraft engine factory

C3- Construction Team 3 : Expand vehicle factory and Naval factory by 1 line each

Design
Spoiler: D1: SMM1934 Single (click to show/hide)
Spoiler: D2: SMM1934 Double (click to show/hide)
D3 - SM1911 Reverse Engineering (Small project)
D4 - MM1927 Reverse Engineering (Small Project)
Spoiler: D5 - MM1934 (click to show/hide)

Free
F1 - Tooling Plan A'La Ebbor (what can be tooled, atleast)

Reminder note on the small projects, two of them can be stacked on the same dude.
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #254 on: July 29, 2015, 07:05:55 pm »

Aseaheru how many design and construction slots do we have again?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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