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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104545 times)

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #180 on: July 07, 2015, 04:17:28 am »

 I just used notepad with copious amounts of copy-pasting and cursing, and with codes for ASCII characters in another window.

 Also copious amounts of cursing. There is a reason why the map is in a page by itself.

 On another note, is everyone ready for votes on the next set of proposals? Ebbor, you still need to tell me if the build plan for this turn is to be one bulk thing, or if it is going to be a number of different projects, each voted on its own.

Also, update on trait votes: As it stands now, the engine is more powerful and lighter, the first gun is quick to reload and either accurate or an autoloader(Ill toss a coin), and the HiLo is accurate, has a smaller crew, and is an autoloader.
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10ebbor10

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Re: Department of Armaments-Weapon Design Game
« Reply #181 on: July 07, 2015, 05:24:28 am »

Better separate it.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #182 on: July 07, 2015, 07:46:27 pm »



  Welcome to the small nation of Plokhoy Ostrov, located mainly on the small Atlantic island of Plokhoy Ostrov, but also containing some other small islands off the shores of said island.

Would you say that our nation is closer to North America or Europe? Or is it more to the middle?
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #183 on: July 07, 2015, 09:05:43 pm »

I made a pretty mediocre rendition of the Nagant revolver and the round that it fires.

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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #184 on: July 08, 2015, 03:15:41 am »

 About midway between the americas and europe.

 And thats a better rendition than anything I have done*.

So, we all ready for the next stage? As it stands there are proposals for:
Design:
  A heavy, heavy divebomber, a helmet, a machine pistol(in .45), 21in torpedo with 5km range and 50km/h speed, fast attack craft
Acquire:
 Pistols(in .45), obsolete weapons in the same calibers(need more detail on that)
Construct:
 two-line (1000t each) naval factory/one(1500t) line naval, large as can be munitions factory/four two-line munitions factories, large as can be small arms factory/one three-line arms factory, twin-line aircraft factory (note, this would only be good for making aircraft. You will need to make the engines and the like elsewhere. Also, I am going to say that seaplanes can be made in naval or in aircraft factories. Because reasons.)
Free:
 Get someone to import manpower


*Probably because I havent tried.
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10ebbor10

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Re: Department of Armaments-Weapon Design Game
« Reply #185 on: July 08, 2015, 10:14:00 am »

Can I add this proposal

Spoiler: 18 inch torpedo (click to show/hide)
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #186 on: July 08, 2015, 02:10:06 pm »

Can I add this proposal

Spoiler: 18 inch torpedo (click to show/hide)

Don't we already use 18 inch torpedos?
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10ebbor10

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Re: Department of Armaments-Weapon Design Game
« Reply #187 on: July 08, 2015, 02:14:21 pm »

Yes, which is why I want an updated and modernized design.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #188 on: July 08, 2015, 09:55:53 pm »

Yes, which is why I want an updated and modernized design.

I assumed it was already modernized when we started this. :P
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #189 on: July 08, 2015, 10:00:20 pm »

Acquire:
 Pistols(in .45), obsolete weapons in the same calibers(need more detail on that)
Ideas for possible acquired weapons:

7.62x38mmR:
Tokarev Model 1927-Experimental submachine gun.
7.62x54mmR:
Winchester Model 1895-Modified Winchesters that use 7.62×54mmR.
Mosin-Nagant Variants-Depends on if the USSR considers older models to be obsolete yet.
U.S. Rifle, 7.62 mm, Model of 1916- New England Westinghouse and Remington built Mosin-Nagant rifles.
Degtyaryov machine gun- Not obsolete, but maybe available.
Madsen machine gun- Older Danish light machine gun.
PM M1910- Older machine gun.
.45:
M1911 pistol-Semi-automatic pistol
M1917 revolver- Revolver using .45 ACP.
Colt Single Action Army- We can be cowboys.
-------------------------------------------------
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #190 on: July 08, 2015, 11:15:21 pm »

Acquire:
 Pistols(in .45), obsolete weapons in the same calibers(need more detail on that)
Ideas for possible acquired weapons:

7.62x38mmR:
Tokarev Model 1927-Experimental submachine gun.
7.62x54mmR:
Winchester Model 1895-Modified Winchesters that use 7.62×54mmR.
Mosin-Nagant Variants-Depends on if the USSR considers older models to be obsolete yet.
U.S. Rifle, 7.62 mm, Model of 1916- New England Westinghouse and Remington built Mosin-Nagant rifles.
Degtyaryov machine gun- Not obsolete, but maybe available.
Madsen machine gun- Older Danish light machine gun.
PM M1910- Older machine gun.
.45:
M1911 pistol-Semi-automatic pistol
M1917 revolver- Revolver using .45 ACP.
Colt Single Action Army- We can be cowboys.
-------------------------------------------------

This sounds pretty solid, minus the cowboy part, heh.

« Last Edit: July 08, 2015, 11:21:00 pm by coleslaw35 »
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #191 on: July 09, 2015, 03:30:44 am »

Acquire:
 Pistols(in .45), obsolete weapons in the same calibers(need more detail on that)
Ideas for possible acquired weapons:

7.62x38mmR:
Tokarev Model 1927-Experimental submachine gun.
7.62x54mmR:
Winchester Model 1895-Modified Winchesters that use 7.62×54mmR.
Mosin-Nagant Variants-Depends on if the USSR considers older models to be obsolete yet.
U.S. Rifle, 7.62 mm, Model of 1916- New England Westinghouse and Remington built Mosin-Nagant rifles.
Degtyaryov machine gun- Not obsolete, but maybe available.
Madsen machine gun- Older Danish light machine gun.
PM M1910- Older machine gun.
.45:
M1911 pistol-Semi-automatic pistol
M1917 revolver- Revolver using .45 ACP.
Colt Single Action Army- We can be cowboys.
-------------------------------------------------

My initial plan is something like:

- Import rifles and ammo in 7.62x54mmR, since we are using this anyway. Saw them two inches short to keep up with the global trend.
- Import the M1911 if we develop our own version of .45 ACP SMG. The idea is to keep our sidearm and SMG ammo common.

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #192 on: July 09, 2015, 10:22:16 am »

Which rifles? The mosin variants, the US mosins, the winchesters?


Also, fun fact. When I was starting this one up again I watched a vodeo on the Madsen and considered removing the lewis for it.


So, everyone ready for voteing?
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #193 on: July 09, 2015, 10:30:23 am »

Which rifles? The mosin variants, the US mosins, the winchesters?


Also, fun fact. When I was starting this one up again I watched a vodeo on the Madsen and considered removing the lewis for it.


So, everyone ready for voteing?
Any. As long as they are cheap and useful. We can use any boomstick we have.

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #194 on: July 09, 2015, 10:52:30 am »

Allrighty. You all have roughly a day until I compile everything. Just allowing enough time for any last-moment suggestions.
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