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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104498 times)

Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #165 on: July 05, 2015, 09:50:28 pm »

coleslaw35

it's
Code: [Select]
[spoiler][/spoiler] fout just a
Spoiler (click to show/hide)
and
Code: [Select]
[spoiler=title here]hidden in side[/spoiler] for
Spoiler: title only (click to show/hide)
---------------

On the Hurricane engine, my votes are for:

MORE POWER!:Power goes up to 1500HP
Modular!:Engine become modular
This way we can use it for fast boats, tanks and large bombers.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #166 on: July 05, 2015, 10:01:41 pm »

coleslaw35

it's
Code: [Select]
[spoiler][/spoiler] fout just a
Spoiler (click to show/hide)
and
Code: [Select]
[spoiler=title here]hidden in side[/spoiler] for
Spoiler: title only (click to show/hide)
---------------

On the Hurricane engine, my votes are for:

MORE POWER!:Power goes up to 1500HP
Modular!:Engine become modular
This way we can use it for fast boats, tanks and large bombers.

Yeah, after examining some other peoples' post code by quoting them, I figured it out. Thanks!

I'd like to switch my vote from Even Lighter to Modular for the second trait for the Hurricane. I didn't realize the potential for putting it on other things, and considering we're (probably) going to develop a new tank chassis, it'd be nice to stick one of these things in there given how powerful it is/would be.
« Last Edit: July 05, 2015, 10:04:40 pm by coleslaw35 »
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #167 on: July 05, 2015, 11:25:49 pm »

I humbly do not believe using an engine designed for high attitude, high velocity, and high fuel consumption is good for a tank.

Hydroplanes, maybe, but they are not really military vehicles.

Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #168 on: July 06, 2015, 12:05:06 am »

I humbly do not believe using an engine designed for high attitude, high velocity, and high fuel consumption is good for a tank.

Hydroplanes, maybe, but they are not really military vehicles.
Large petrol engine powered most tanks in ww2, mostly detuned and with iron replacing aluminium, but other than that the same engines.

A lot of small boats use the same engines.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #169 on: July 06, 2015, 01:22:37 am »

Any one got any idea of how to improve this?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #170 on: July 06, 2015, 03:00:19 am »

Any one got any idea of how to improve this?
Paint a Decepticon symbol on it?  :P
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10ebbor10

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Re: Department of Armaments-Weapon Design Game
« Reply #171 on: July 06, 2015, 06:25:51 am »

I'd say, switch to 21 inch torpedos. 18 is small
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #172 on: July 06, 2015, 10:15:56 am »

Trait Votes:
AE M1933 "Hurricane": Cost? There is no cost!, POWER!
ATHM1933: Accurate, Quick Reload
AATSM1933 'HiLo': Autoloader!, Accurate, Small crew
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #173 on: July 06, 2015, 12:51:44 pm »

I'd say, switch to 21 inch torpedos. 18 is small

If we did that, then we'd have to worry about producing two different sizes of torpedos, and if we did switch to the 21 inch torpedos, It would take too much time and resources to outfit all our ships for the new torpedo size. I say we stick with the 18 inch torpedos for now, maybe until we get some more industrial capacity available.
« Last Edit: July 06, 2015, 12:55:52 pm by coleslaw35 »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #174 on: July 06, 2015, 01:47:08 pm »

 Votes currently are as follows:

For the Hurricane:
 Cost reduction: two votes
 Power Increase: SIX votes
 Weight Reduction: Two votes
 Modular: Two votes

For the ATHM1933:
 Accurate: 3 votes
 Fast Reload: 3 votes
 Crew: two votes
 Autoloader: two votes

For the HiLo:
 Autoloader: 5 votes
 Cost: two votes
 Accurate: 5 votes
 crew: 3 votes

So, if noone else votes (funk, for instance, only voted on the engine) than the engine will be increased power, and I will roll a D3, the ATHM1933 will be a fast-reloading accurate gun, and the HiLo will be autoloading, accurate, and have a smaller crew.


Ebbor, for your build plan, do you want all of those voted on for the build actions, or just a few here or there each half-year? You can do it all in one go, but it would carry a hefty debuff on the rolls.
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10ebbor10

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Re: Department of Armaments-Weapon Design Game
« Reply #175 on: July 06, 2015, 01:53:55 pm »

I'd say, switch to 21 inch torpedos. 18 is small
If we did that, then we'd have to worry about producing two different sizes of torpedos, and if we did switch to the 21 inch torpedos, It would take too much time and resources to outfit all our ships for the new torpedo size. I say we stick with the 18 inch torpedos for now, maybe until we get some more industrial capacity available.
We're going to have to worry about that anyway. Though I suppose we could switch with 18 inch for the time being. Airborne torpedo's are about that size.

For construction, how about this as step 1

Spoiler: Con (click to show/hide)
« Last Edit: July 06, 2015, 01:55:26 pm by 10ebbor10 »
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Ukrainian Ranger

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Re: Department of Armaments-Weapon Design Game
« Reply #176 on: July 06, 2015, 02:33:49 pm »

Hurricane:
Power Increase
Weight Reduction

ATHM1933:
Autoloader!
Quick Reload

HiLo:
Long range
Accurate
Light

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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #177 on: July 06, 2015, 03:06:20 pm »

So, one naval factory, an aircraft factory, a gun factory, and two ammo factories?

Also, a ninja that I missed for over half an hour... Gods...
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #178 on: July 07, 2015, 01:17:40 am »

So, one naval factory, an aircraft factory, a gun factory, and two ammo factories?

I guess that sounds alright to me.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #179 on: July 07, 2015, 01:56:11 am »

Spoiler: Map of Plokhoy Ostrov (click to show/hide)

Was there anything in particular that you used to create this really nice map? I've been wanting to create ASCII images (not necesarily good ones) of the things we develop. I'm currently using just plain old notepad, which is most definitely not the best thing to use for ASCII art :P

So far, using notepad, I've made a poor rendition of the Mosin-Nagant and the round that it fires.
Spoiler: My ASCII Designs (click to show/hide)
« Last Edit: July 07, 2015, 11:01:16 am by coleslaw35 »
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