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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104255 times)

Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #75 on: June 16, 2015, 01:42:13 pm »


PROPOSALS[/u]

BUILD
Proposal B1: Construct a small airfield
-Cherry,UR, Funk,10ebbor10, Happerry

Proposal B1.2: Locate site for seaplanes instead
-

Proposal B2: Construct two three-line factories. The first to produce two lines RM1891 and one RM1891, the second to produce two lines of AEM M1932, one of AA (presumably M1932 40mmAAA Cannon)
-Cherry, UR, Funk,10ebbor10, Happerry

Proposal B3: Construct a factory for the creation and maintenance of motor vehicles and armor
-UR, Funk

ACQUIRE
Proposal A1: Acquire Scraper Trucks(or designs for) for the construction of roads.
-Cherry, Happerry

Proposal A2: Setup stable supply lines of steel and aluminum
-10ebbor10

Proposal A2.2: With minor capitalist or fascist powers (suggested Portugal, Argentina, Mexico, Finland, South Africa, and Ireland)
-Cherry

Proposal A3: Acquire a number of Canadian Vickers Vancouver sea planes
-Cherry

DEVELOP
Proposal D1:
-Cherry, Funk,10ebbor10

Proposal D2:
-Cherry

Proposal D2.2: Develop a wooden shore defense vessel armed with two torpedoes, 40mm AA gun and machinegun.
-UR, Funk,10ebbor10


Proposal D3, Standard diesel engine (SDE)
Develop a 50hp universal diesel engine that can be used for light patrol vessels, trains, combat engineering vehicles, tanks and submarines.
Key requirements: low cost, high production speed, reliability and ability to combine several engines in one power unit with minimal problems.
-UR, Funk,10ebbor10
FREE
Proposal F1: Tool the small factory to produce SM1895 and RM1891.

Proposal F1.2: Tool one line for RM1891, the second to produce 7.62x54mm rounds
-Cherry, Funk,10ebbor10

Proposal F2: import Chinese. Somehow or other.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #76 on: June 16, 2015, 09:00:57 pm »


PROPOSALS[/u]

BUILD
Proposal B1: Construct a small airfield
-Cherry,UR, Funk,10ebbor10, Happerry, Straw Barrel

Proposal B1.2: Locate site for seaplanes instead
-

Proposal B2: Construct two three-line factories. The first to produce two lines RM1891 and one RM1891, the second to produce two lines of AEM M1932, one of AA (presumably M1932 40mmAAA Cannon)
-Cherry, UR, Funk,10ebbor10, Happerry, StrawBarrel

Proposal B3: Construct a factory for the creation and maintenance of motor vehicles and armor
-UR, Funk, StrawBarrel

ACQUIRE
Proposal A1: Acquire Scraper Trucks(or designs for) for the construction of roads.
-Cherry, Happerry, StrawBarrel

Proposal A2: Setup stable supply lines of steel and aluminum
-10ebbor10, StrawBarrel

Proposal A2.2: With minor capitalist or fascist powers (suggested Portugal, Argentina, Mexico, Finland, South Africa, and Ireland)
-Cherry

Proposal A3: Acquire a number of Canadian Vickers Vancouver sea planes
-Cherry, StrawBarrel

DEVELOP
Proposal D1:
-Cherry, Funk,10ebbor10, StrawBarrel

Proposal D2:
-Cherry,

Proposal D2.2: Develop a wooden shore defense vessel armed with two torpedoes, 40mm AA gun and machinegun.
-UR, Funk,10ebbor10, StrawBarrel


Proposal D3, Standard diesel engine (SDE)
Develop a 50hp universal diesel engine that can be used for light patrol vessels, trains, combat engineering vehicles, tanks and submarines.
Key requirements: low cost, high production speed, reliability and ability to combine several engines in one power unit with minimal problems.
-UR, Funk,10ebbor10, StrawBarrel
FREE
Proposal F1: Tool the small factory to produce SM1895 and RM1891.

Proposal F1.2: Tool one line for RM1891, the second to produce 7.62x54mm rounds
-Cherry, Funk,10ebbor10, StrawBarrel

Proposal F2: import Chinese. Somehow or other.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #77 on: June 16, 2015, 09:08:23 pm »

 All righty then. It looks like the boiler/turbine will be even lighter and will never break, the EAM M1932 will be slow-firing, and it will be B1, B2, B3, A1, A2, A3, D1, D2, D3, and F1.2. Now, shall we have all of you choose what staff works on what, or shall I do that?
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Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #78 on: June 16, 2015, 09:55:18 pm »

All righty then. It looks like the boiler/turbine will be even lighter and will never break, the EAM M1932 will be slow-firing, and it will be B1, B2, B3, A1, A2, A3, D1, D2, D3, and F1.2. Now, shall we have all of you choose what staff works on what, or shall I do that?
Prooobably go faster if you do that.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #79 on: June 16, 2015, 10:06:36 pm »

Yes, but this way you can rig the system.

Spoiler: The System (click to show/hide)

Also, free actions do not require materials or workers. You can, however, make a free action into another sort if, say, you want a factory producing earlier.
« Last Edit: June 17, 2015, 09:43:34 am by Aseaheru »
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #80 on: June 17, 2015, 12:29:15 am »

We have these dices and modifiers, FYR.

Spoiler (click to show/hide)

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #81 on: June 20, 2015, 07:55:11 pm »

Well, to make everything cleaner, I think I will go and move all the voting and whatnot to a poll. Starting on one asking if I should get off my ass, allocate people myself and bang my head against a monitor if you all can do that for me!
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #82 on: June 21, 2015, 08:12:50 pm »

Like this?
Worker Assignment:
B1 airfield : 2 basic aeronautical engineers, 2 basic architects, 1 material engineers, 1 skilled engineer(Basic), 1 middling engineer (basic), 8 laborers
B2 two three-line factories: 1 middling architect, 1 basic architect, 1 basic electronics engineer, 1 skilled engineer(Basic), 5 laborers
B3 vehicle factory: 1 middling architect, 1 basic material engineer(s), 1 skilled engineer(Basic), 1 middling engineer (basic), 5 laborers
A1 Scraper Trucks: 3 material engineers, 1 basic material enginee
A2 supply lines of steel and aluminum: 1 material engineer, 1 laborer
A3 Canadian Vickers Vancouver sea planes: 1 basic aeronautical engineer, 1 middling engineer (basic)
D1 Ray-class High Speed Coastal submarine: 2 middling naval engineers, 1 electronics engineers, 1 basic Weapons Engineer, 1 middling engineer (basic), 1 skilled laborer, 5 laborers
D2 Interim Coastal Patrol Boat:1 middling naval engineers, 1 basic naval engineer, 1 basic electronics engineer, 1 skilled engineer(Basic), 1 skilled laborer, 5 laborers
D3 wooden shore defense vessel: 3 basic naval engineers, 2 basic material engineer(s), 1 basic electronics engineer, 1 middling engineer (basic), 1 skilled laborer, 5 laborers
F1.2 Tool one line for RM1891, the second to produce 7.62x54mm rounds: 2 basic engineers (basic), 1 skilled engineer(Basic), 5 laborers

This looks a little nauseating, is there a better way to organize? Does Free and Acquire need people? Are material engineers mostly for armor in this game?

Cherry's List
Spoiler (click to show/hide)
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #83 on: June 21, 2015, 10:53:26 pm »

 Materials engineers work on materials, which includes armor, yes, but also other things.

 Free actions are just that, free. Things like tooling things can be made into build actions to have it done faster and to crank out a partial production run the first turn, but it costs materials and is nolonger a free action then.

 Acquire actions are like free actions in that they dont need people, but they do need the council to vote (A weighted dice roll, weighted depending on what they would likely do.)

 Otherwise, this looks fine.
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Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #84 on: June 22, 2015, 01:59:55 am »

I'll vote for it then.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #85 on: June 22, 2015, 12:18:19 pm »

Revisions
Worker Assignment:
B1 airfield : 3 basic aeronautical engineers, 2 basic architects, 1 material engineers, 1 skilled engineer(Basic), 1 middling engineer (basic), 8 laborers
B2 two three-line factories: 1 middling architect, 1 basic architect, 1 basic electronics engineer, 1 skilled engineer(Basic), 5 laborers, 1 middling engineer (basic)
B3 vehicle factory: 1 middling architect, 1 basic material engineer(s), 1 skilled engineer(Basic), 1 middling engineer (basic), 5 laborers
A1 Scraper Trucks: No workers required
A2 supply lines of steel and aluminum: No workers required
A3 Canadian Vickers Vancouver sea planes: No workers required
D1 Ray-class High Speed Coastal submarine: 2 middling naval engineers, 1 electronics engineers, 1 basic Weapons Engineer, 1 middling engineer (basic), 1 skilled laborer, 5 laborers, 2 material engineer
D2 Interim Coastal Patrol Boat:1 middling naval engineers, 1 basic naval engineer, 1 basic electronics engineer, 1 skilled engineer(Basic), 1 skilled laborer, 5 laborers, 1 material engineer, 1 basic material engineer
D3 wooden shore defense vessel: 3 basic naval engineers, 2 basic material engineer(s), 1 basic electronics engineer, 1 middling engineer (basic), 1 skilled laborer, 6 laborers, 1 material engineer
F1.2 Tool one line for RM1891, the second to produce 7.62x54mm rounds: 2 basic engineers (basic), 1 skilled engineer(Basic), 5 laborers
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #86 on: June 22, 2015, 02:54:04 pm »

 Again, free actions do not require people. Ones for tooling can be made into a build action, which does take materials and workers, but as a free action it needs no workers.
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #87 on: June 22, 2015, 05:35:38 pm »

Revisions
Worker Assignment:
B1 airfield : 3 basic aeronautical engineers, 2 basic architects, 1 material engineers, 1 skilled engineer(Basic), 1 middling engineer (basic), 8 laborers
B2 two three-line factories: 1 middling architect, 1 basic architect, 1 basic electronics engineer, 1 skilled engineer(Basic), 5 laborers, 1 middling engineer (basic)
B3 vehicle factory: 1 middling architect, 1 basic material engineer(s), 1 skilled engineer(Basic), 1 middling engineer (basic), 5 laborers
A1 Scraper Trucks: No workers required
A2 supply lines of steel and aluminum: No workers required
A3 Canadian Vickers Vancouver sea planes: No workers required
D1 Ray-class High Speed Coastal submarine: 2 middling naval engineers, 1 electronics engineers, 1 basic Weapons Engineer, 1 middling engineer (basic), 1 skilled laborer, 5 laborers, 2 material engineer
D2 Interim Coastal Patrol Boat:1 middling naval engineers, 1 basic naval engineer, 1 basic electronics engineer, 1 skilled engineer(Basic), 1 skilled laborer, 5 laborers, 1 material engineer, 1 basic material engineer
D3 wooden shore defense vessel: 3 basic naval engineers, 2 basic material engineer(s), 1 basic electronics engineer, 1 middling engineer (basic), 1 skilled laborer, 6 laborers, 1 material engineer
F1.2 Tool one line for RM1891, the second to produce 7.62x54mm rounds: 2 basic engineers (basic), 1 skilled engineer(Basic), 5 laborers
+1 to this.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #88 on: June 22, 2015, 06:12:02 pm »

New poll, go vote.
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #89 on: June 23, 2015, 03:10:56 am »

No urgency for the retooling (besides the fact that the line lies unused for some time).
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