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Dead or not dead?

Dead
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LIVE!
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Eh. Dont care.
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Asea, you lazy git...
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Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104119 times)

Aseaheru

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 A quick note: A near-identical game to this was run by yours truly about three months back. It crashed and burned due to complexity, and what I can assume to be loss of interest. So here is a simpler version, with same history, map, etc.


  Welcome to the small nation of Plokhoy Ostrov, located mainly on the small Atlantic island of Plokhoy Ostrov, but also containing some other small islands off the shores of said island. You are hereby ordered to take a position within the Department of Armaments, inorder to develop, purchase and/or create armaments and equipment for the armed forces of this fine nation, from hats to rifles to aircraft to ships.

Spoiler: Island Back Story (click to show/hide)
Spoiler: Diplomatic relations (click to show/hide)
And, while looking through the thread, I've also compiled a list of links to the turn posts, which you can copy to one of the first posts of the thread:

Coleslaw's Hex Map
And image only



Note on the map: The (almost) original ASCII and the hexmap with icons are in the third post.
« Last Edit: April 28, 2016, 01:24:42 pm by Aseaheru »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #1 on: May 10, 2015, 08:04:45 pm »

Equipment and personnel of the POAF, Ctera 1932

Spoiler: Six T-18 light tanks (click to show/hide)
Spoiler: MM1911 (click to show/hide)
Spoiler: RM1891 (click to show/hide)
Spoiler: SM1895 (click to show/hide)

Spoiler: POAF Personnel (click to show/hide)

DESIGNS OF 1932

Spoiler: M1932 40mmAAA Cannon (click to show/hide)

DESIGNS OF 1933
Spoiler: SDE M1933 (engine) (click to show/hide)
Spoiler: ATHM1933 (Howitzer) (click to show/hide)
DESIGNS OF 1934
Spoiler: 18"M1934 (torpedo) (click to show/hide)
Spoiler: SMM1934 Double (click to show/hide)
Spoiler: MM1934 (click to show/hide)
Spoiler: SM1911/34 (click to show/hide)
DESIGNS OF 1935
Spoiler: POAC M1935 system (click to show/hide)
Spoiler: C-V-45-M1935 (click to show/hide)
Spoiler: SH M1935 (click to show/hide)

Design list part 2 (all the Funk, for they are the funkedy funker who funked this part of this up)
----------------

----------------------
Fall/Winter 1935
----------------------

Spring/Summer 1936

Spoiler: R-N-M1936 Radio Naval (click to show/hide)
Spoiler: Bombs (click to show/hide)
Spoiler: M-C-M1936 gasmask (click to show/hide)


Fall and Winter of 1936


Spoiler: P-G-A-M1936 Pod Gun (click to show/hide)

Spring and Summer of 1937

Spoiler: New POAC Variants (click to show/hide)
Spoiler: E-I-W-M1937 Web Gear (click to show/hide)

Fall and Winter of 1937

Spoiler: Merlin Fleet Submarine (click to show/hide)

ACQUIRED DESIGNS
You have plans for these

Spoiler: CRS M1929 (click to show/hide)
ACQUIRED WEAPONRY
You donot have plans for these

Generic 40mm cannon (rendered obsolete by M1932 40mmAAA Cannon)
Generic 18in torpedo (Rendered obsolete by 18"M1934)
37mm Model 28
Generic 4in gun

F1 grenade
« Last Edit: November 23, 2015, 01:28:18 pm by Aseaheru »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #2 on: May 10, 2015, 08:05:05 pm »

Spoiler: Map of Plokhoy Ostrov (click to show/hide)
« Last Edit: October 14, 2015, 04:32:08 pm by Aseaheru »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #3 on: May 11, 2015, 03:22:28 pm »

Summer 1932

 The Council of Plokhoy Ostrov, fearing invasion from without due to the increased tensions, worsening global depression, and the discovery of a new seam of gold-bearing ore, has decreed that a "Department for the development, production, and procurement of all non-perishable military equipment" be created with all due haste.
 As such, many of the chain's production capabilities have been placed at the disposal of this department, pending further orders. Residents with appropriate skillsets have been notified of their new work option, and many have accepted the call. The heads of the various sections have submitted requests for new equipment, as has the council. Stocks of materials have been procured and are standing by, just waiting for use.

Spoiler: Current Requests (click to show/hide)
Spoiler: Personnel (click to show/hide)
Spoiler: Current Projects (click to show/hide)
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VoidSlayer

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Re: Department of Armaments-Weapon Design Game
« Reply #4 on: May 11, 2015, 03:32:23 pm »

We need a reliable source of steel, domestic production or a strong trade partner.

Making several ~300-500 ton patrol boats to support the destroyer sounds like a good idea.

What specifically is obsolete about the Karp?  Can we maybe retrofit it as a light submersible support?

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #5 on: May 11, 2015, 03:41:46 pm »

It has sortof a low speed, somewhat low range, and can only really carry one torpedo without going far slower.

Other than that, nothing really beyond its age.
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VoidSlayer

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Re: Department of Armaments-Weapon Design Game
« Reply #6 on: May 11, 2015, 07:08:00 pm »

Hmmm, then I guess if we install a new Propulsion system and do some patchwork on the hull it would be a good dry run for building completely new ships.

Proposals:

Develop smaller Boiler and Turbine for 250-500 ton ships based on Vulkan/AEG designs.

Build larger workshop dedicated to small arms production.

Develop anti aircraft gun based on the 40mm AA cannon on the Orfey class destroyer, for now it will be a stationary platform.

Do you need more details then that?

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #7 on: May 11, 2015, 07:13:25 pm »

Any preferences for size, power, ammunition capacity, production capacity, materials, or anything else?

Generally, the more specific you make the request the less chance of stuff going wrong.
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #8 on: May 13, 2015, 03:19:28 am »

For the 40mm AA, lets try 60 round belts, using electric motors to help it feed.

We need artillery and the armoured core wants a self-propelled gun carriage, lets kill too birds with one stone.

As for the self-propelled gun carriage, lets try mounting the Electro Automatic Mortar on a truck with a MM1911 for crew defence.
Spoiler: Mark 1 motor carrier (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Arkitekt

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Re: Department of Armaments-Weapon Design Game
« Reply #9 on: May 15, 2015, 03:38:08 pm »

Where did you get such cool names?
Plokhoy (plahoi) = bad
Ostrov (ostrav) = island
This sounds so strange that I'm starting to think it can really exist.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #10 on: May 15, 2015, 04:30:15 pm »

Google translated something in english into russian. I think it was along the lines of "shitty island"...

Ah, for the truck, you want to use a generic, possibly non-existent truck, or a specific vehicle?
Or do you want to develop it as a kit that can be mounted into any truck?

Probably running the round when we get some votes/another suggestion or two.
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #11 on: May 15, 2015, 05:55:29 pm »

Any old generic truck will do.

I'll run up a suggestion or two later.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #12 on: May 18, 2015, 07:37:17 pm »


Spoiler: Mark 1 fighter (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #13 on: May 18, 2015, 08:06:45 pm »

 Right, pending votes and personnel assignments Ill go and crank out a turn. Remember that things can be made this turn(In small quantities), that developing a vehicle mounted weapon system will be locked to that vehicle unless stated otherwise, that this island does not have much in the way of roads or ground vehicles (Save where stated), there are currently no airfields, and, again, the more you say exactly what you want the less chance for something totally weird. Also, you guys can only build the things stated in the panel of designs, some with more difficulty than others. So while you could potentially build a bomber, you dont have any designs for bombs until you design them or buy them.

For instance, with the fighter design there is noting saying how you want the guns. Ill probably roll a die, with 1 being wing mounted, 2 being shooting thru the prop with wedges or a gear(second roll for how that would work) and 3 being some sorta turret for the pilot to mess with. Yes, I know that sounds weird, this is why you have to spell it out.

Oh, and when people talk abut self-propelled guns, they typically something in the vein of a tank destroyer.



Below is the list of current proposals, lettered or numbered to show grouping:

1:Develop smaller Boiler and Turbine for 250-500 ton ships based on Vulkan/AEG designs.

Alpha:Build larger workshop dedicated to small arms production.

2:Develop anti aircraft gun based on the 40mm AA cannon on the Orfey class destroyer, for now it will be a stationary platform.

3:AEM 1932

4:Mk1 Mortar Carrier

5:Mk1 Fighter

Please also remember that currently only a small number of designs will be allowed to be made due to space constraints, after voting I will go thru and try to select the most possible. Generally, it is three medium protects at the moment, a medium protect being 6 small protects, and a large being 1.5 medium. These designations will be designated after I get the final specifications on the project. As it stands, however, all the design projects submitted are medium projects. Simple modifications are small, while some projects need their own design space; for instance ships need their own drydock and space in a building as a small project.
« Last Edit: May 18, 2015, 08:13:57 pm by Aseaheru »
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #14 on: May 20, 2015, 02:24:45 pm »

My votes:

Alpha , funk

2:Develop anti aircraft gun based on the 40mm AA cannon on the Orfey class destroyer, for now it will be a stationary platform. ,funk

3:AEM 1932 ,funk
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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