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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


Pages: 1 ... 33 34 [35] 36 37 ... 70

Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104279 times)

StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #510 on: October 10, 2015, 10:04:45 am »

This probably is not our decision at all since we're just weapon designers, but will Plokhoy Ostrov be supporting the Republicans in the Spanish Civil War?
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #511 on: October 10, 2015, 03:27:53 pm »

Probally.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #512 on: October 10, 2015, 03:45:58 pm »


Wow. I spoke too soon when I said we didn't have much stuff on the voting list.

Spoiler: Voting List (click to show/hide)
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3_14159

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #513 on: October 11, 2015, 11:38:32 am »

The Hurricane is the engine, the I-C-M1936 is the plane.
Oh, of course. My bad. Yes, I meant the plane.
Belt-fed cannons, less armour, redesign of wings/aerodynamic shape? General streamlining?

This probably is not our decision at all since we're just weapon designers, but will Plokhoy Ostrov be supporting the Republicans in the Spanish Civil War?
This might actually make a good pre-war testing environment. For the game itself, it'd allow the players more direct feedback (something that's currently missing, and may be a reason for so few players).

Wow. I spoke too soon when I said we didn't have much stuff on the voting list.
We're nothing if not mad insane disproportionally optimistic creative.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #514 on: October 11, 2015, 11:50:50 am »

We're nothing if not mad, insane, disproportionally optimistic. creative

Fixed that line for you.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #515 on: October 11, 2015, 11:54:16 am »

For F2, That is already being done where possible. Some things need small redesigns though.

 Basically, if the gun is stuck in something and designed before the MM1934, it needs some design work. If its stuck on top of something than it can use any LMG.

 Example: The POAC-H has two machine guns, one coaxially and one optional weapon in a pintle mount. The coax is designed for MM1934s, and the pintle mount can use whatever LMG is available.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #516 on: October 11, 2015, 12:06:42 pm »

For F2, That is already being done where possible. Some things need small redesigns though.

What things need a redesign?

Quote
Basically, if the gun is stuck in something and designed before the MM1934, it needs some design work. If its stuck on top of something than it can use any LMG.
 Example: The POAC-H has two machine guns, one coaxially and one optional weapon in a pintle mount. The coax is designed for MM1934s, and the pintle mount can use whatever LMG is available.

Ah alright, cool.

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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #517 on: October 11, 2015, 12:16:33 pm »

Well, if you want more T-18s than those need a redesign. So does the divebomber.

Course, the weapon you want to redesign it for changes how hard it is. Hell of a lot easier to use a MM1928 instead of the MM1911 than a MM1902
(Degtyaryov instead of a Lewis than a Madsen)
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3_14159

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #518 on: October 11, 2015, 12:26:52 pm »

Well, if you want more T-18s than those need a redesign. So does the divebomber.

Course, the weapon you want to redesign it for changes how hard it is. Hell of a lot easier to use a MM1928 instead of the MM1911 than a MM1902
(Degtyaryov instead of a Lewis than a Madsen)
On the other hand, dedicating a single small-arms production line to the Lewis gives us more than enough for our current needs.

Edit: By the way, how big is our army?
« Last Edit: October 11, 2015, 12:29:17 pm by 3_14159 »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #519 on: October 11, 2015, 01:08:24 pm »

 Well, last I did anything with the numbers there where a grand total of... 22,334. Course, that includes untapped reserves and is four years out of date.

 Oh, and Pi here has finished their production and stocks stuff. Heres the figures.

Right-o. Then these are the current stocks/production figures.

TURN 8: 1936.0
Industry assignments:
Spoiler (click to show/hide)
Industry production:
Spoiler (click to show/hide)

Stocks:
Spoiler (click to show/hide)

And now, stocks after removing stuff for parts and training...

« Last Edit: October 11, 2015, 05:11:46 pm by Aseaheru »
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #520 on: October 11, 2015, 03:18:51 pm »

By the looks of it, we're also going to need an Engine factory so that we can produce more SDE 1933 engines.

Gosh, with these new stocks and shortfall indicators, it really shows that we need a lot of stuff.
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3_14159

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #521 on: October 12, 2015, 03:45:18 am »

I think we're just waiting to begin voting. Unless anyone has any more ideas?
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Funk

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #522 on: October 12, 2015, 07:52:28 am »

Lets try and buy some shotguns, pump action 12 gauge ones.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #523 on: October 12, 2015, 12:55:06 pm »

Lets try and buy some shotguns, pump action 12 gauge ones.

I suppose it wouldn't hurt to try and acquire some shotguns so that we can build off them in the future, but they may not be quite as useful as a lighter rifle due to how situational they are.
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Funk

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #524 on: October 12, 2015, 01:54:00 pm »

I was just planing to issue them for ship/ base defence.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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