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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104230 times)

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #465 on: October 08, 2015, 07:07:51 am »

We're making Light POACs. Don't those use M-1 MGs?
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #466 on: October 08, 2015, 07:16:46 am »

Not enough to put a significant dent in their production.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #467 on: October 08, 2015, 08:12:29 am »

How do we fix our deficit on mines? Do we have to design mines or can we just produce generic mines?
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #468 on: October 08, 2015, 08:21:15 am »

As there are currently no designs for then that you all have access to, you would have to get your hands on one.
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Funk

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #469 on: October 08, 2015, 08:24:48 am »

Right so what do we need:
Some kind of mobile AA, say a POAC with a CA-AAA-M1935?
Heavy Tank?
Anti tank guns?
Light armour to stop fragments?
Mines? buy?
Faster fighter plane?
Flame throwers? buy?
Rockets? buy?
New intermediate rifle?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #470 on: October 08, 2015, 08:39:32 am »

let's get some mines from some foreign power then. Are there any particular countries known for developing good mines? If so, get mines from a quality source.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #471 on: October 08, 2015, 08:51:30 am »

I should specify, the mines being talked about are sea mines.
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3_14159

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #472 on: October 08, 2015, 09:01:59 am »

First, some comments on the turn:

Radio: Both are very nice. We should probably add it to the POAC (how do we do that?) and put radio stations onto the peaks of our islands.
Bombs: Well, at least we have a good set of 750kg bombs for our divebombers. We need to put those into production ASAP.
Interceptor: Wow. We apparently were very unlucky there. The engine should be able to handle both, and there's a reason why I wanted to use the AAA 20mm cannon instead of the aircraft cannon: The ability to use belts, therefore increasing available ammo. So, why the hell did our engineers put the heavy autocannons with next to no ammo on there?
Gas Mask: It works. Good.

Ships How did we forget to produce the engines?
Flamethrowers Meh, it's not good, but I don't care that much.

If no one else makes one while I'm at school today, I'll come home and chalk something up. I dunno if you'd want me to though after that though lol. I don't want to just immediately retool some the new MG lines but we may have to.
Also, how the hell did we miss building more engines? I feel quite dumb.

Quote
Aseaheru! Are the weapons being produced added to a numerical stock or is it just assumed that enought are made to fit troops. I think someone was working on what we had exactly a while back. I have recently obtained a copy of Microsoft Office 2013, and if whoever was previously working on it could send me their progress so far, that could help speed things along. Even if it wasn't made using Excel, I could still copy the numbers.
I did. There were five main issues I was running into:
1. The lookup function is shit.
2. Managing not-completed projects (for example T-18 without engines) is very painful
3. Some of the earlier assignments were unclear, and I couldn't get most of the production numbers to match.
4. Many products lack batch numbers. I tried reverse engineering, that didn't work too good.
5. Some rules were unclear. For example, if we assign a V project to a V factory, how much more do we produce than assigning it to a general factory, or to an A factory?

The first and second point, I'll be able to solve by using a python script instead (on which I didn't work recently because I had too much to do), the third I'll solve by ignoring earlier numbers and instead just get good-enough ones; and for the last two I'm going to need Aseaheru's help.
Of course, everything could be simplified by just assuming that a production of vehicles includes their parts and reduce factory numbers correspondingly; which would massively simplify everything (and allow me to go back to a spreadsheet). Whether you'd like to do so, and lose the advantages of the  current system is your call.

Right so what do we need:
Some kind of mobile AA, say a POAC with a CA-AAA-M1935?
Heavy Tank?
Anti tank guns?
Light armour to stop fragments?
Mines? buy?
Faster fighter plane?
Flame throwers? buy?
Rockets? buy?
New intermediate rifle?

Another fighter plane, or a better variant at least (we were really, really unlucky with that one, weren't we?), RADAR, maybe POAC variants. Rockets'd be an idea, or a general artillery peace aside from the mortar. Maybe work on a factory-producable frigate?
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #473 on: October 08, 2015, 09:12:20 am »

I thought the ships were made with the engine already built in.
Oh well, these are just some minor inconveniences. We'll fix them.

Also, why must galalith not be heated?
« Last Edit: October 08, 2015, 09:19:13 am by coleslaw35 »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #474 on: October 08, 2015, 09:32:14 am »

Dosent respond to heat well.
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Funk

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #475 on: October 08, 2015, 10:10:03 am »

Another fighter plane, or a better variant at least (we were really, really unlucky with that one, weren't we?)

Totally not a Henschel Hs P.75., The
Spoiler: Fire storm interceptor (click to show/hide)
« Last Edit: October 08, 2015, 10:31:11 am by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #476 on: October 08, 2015, 08:53:13 pm »

Should we begin production of the new fighter or should we wait for a better one? Will we even produce a new one this turn? We'll find out.

Spoiler: Factory Assignments (click to show/hide)
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #477 on: October 09, 2015, 09:18:54 am »

Its kinda amusing. First project ever done, never used in anything, to the point that everyone forgets it exists.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #478 on: October 09, 2015, 11:52:17 am »

 Pi asked me a question via PM, but as it is rather important to the game I am going to post sections of it here.

 Namely, the part on production capabilities of the M-1/MM1934.

Quote from: On production numbers of the M-1/MM1934
...200 for a standard generic factory, 300 for a small arms line, and 100 for a totally different factory. So specialized factories have a bonus of 50% and non-related ones of -50%
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-Spring 36-Have a bomb!
« Reply #479 on: October 09, 2015, 12:18:18 pm »

Its kinda amusing. First project ever done, never used in anything, to the point that everyone forgets it exists.

I didn't know what you were talking about until I looked back at the first few posts from VoidSlayer.

The AEM1932. I actually did forget this was what we were using, lol. Haven't we been making ships all this time? Are we just manufacturing floating weapons platforms? Yikes. Could be a bigger mess-up than we think.

Also, how big is the naval radio? Is it small enough to fit into the troop compartment in the POAC?
« Last Edit: October 09, 2015, 12:21:03 pm by coleslaw35 »
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