First, some comments on the turn:
Radio: Both are very nice. We should probably add it to the POAC (how do we do that?) and put radio stations onto the peaks of our islands.
Bombs: Well, at least we have a good set of 750kg bombs for our divebombers. We need to put those into production ASAP.
Interceptor: Wow. We apparently were very unlucky there. The engine should be able to handle both, and there's a reason why I wanted to use the AAA 20mm cannon instead of the aircraft cannon: The ability to use belts, therefore increasing available ammo. So, why the hell did our engineers put the heavy autocannons with next to no ammo on there?
Gas Mask: It works. Good.
Ships How did we forget to produce the engines?
Flamethrowers Meh, it's not good, but I don't care that much.
If no one else makes one while I'm at school today, I'll come home and chalk something up. I dunno if you'd want me to though after that though lol. I don't want to just immediately retool some the new MG lines but we may have to.
Also, how the hell did we miss building more engines? I feel quite dumb.
Aseaheru! Are the weapons being produced added to a numerical stock or is it just assumed that enought are made to fit troops. I think someone was working on what we had exactly a while back. I have recently obtained a copy of Microsoft Office 2013, and if whoever was previously working on it could send me their progress so far, that could help speed things along. Even if it wasn't made using Excel, I could still copy the numbers.
I did. There were five main issues I was running into:
1. The lookup function is shit.
2. Managing not-completed projects (for example T-18 without engines) is very painful
3. Some of the earlier assignments were unclear, and I couldn't get most of the production numbers to match.
4. Many products lack batch numbers. I tried reverse engineering, that didn't work too good.
5. Some rules were unclear. For example, if we assign a V project to a V factory, how much more do we produce than assigning it to a general factory, or to an A factory?
The first and second point, I'll be able to solve by using a python script instead (on which I didn't work recently because I had too much to do), the third I'll solve by ignoring earlier numbers and instead just get good-enough ones; and for the last two I'm going to need Aseaheru's help.
Of course, everything could be simplified by just assuming that a production of vehicles includes their parts and reduce factory numbers correspondingly; which would massively simplify everything (and allow me to go back to a spreadsheet). Whether you'd like to do so, and lose the advantages of the current system is your call.
Right so what do we need:
Some kind of mobile AA, say a POAC with a CA-AAA-M1935?
Heavy Tank?
Anti tank guns?
Light armour to stop fragments?
Mines? buy?
Faster fighter plane?
Flame throwers? buy?
Rockets? buy?
New intermediate rifle?
Another fighter plane, or a better variant at least (we were really, really unlucky with that one, weren't we?), RADAR, maybe POAC variants. Rockets'd be an idea, or a general artillery peace aside from the mortar. Maybe work on a factory-producable frigate?