Not currently tabulating stuff, to make sure that all the numbers and such are correct.
POAC Traits Vote
-Faster(extra AL cost)
-Faster(less armor)
-Reliable
Coleslaw, StrawBarrel, Funk, 3_14159
-Stronger
-More Armor
-Top Hatch
Coleslaw, StrawBarrel, Funk, 3_14159
-Easy to Learn
45mm Cannon Traits Vote
-Reliable
-Cheap
-Simple
3_14159
-Optical System
Coleslaw, StrawBarrel, Funk, 3_14159
-Less Training Nessasary
-Lighter
Coleslaw, StrawBarrel, Funk
MAIN VOTES
-CONSTRUCTION
C1: Warehouse allowing two extra normal construction projects
StrawBarrel
C2: Vehicular, arty, and generic factories. No specifics on any besides "build new"
C3: Factory complex consisting of two aircraft engine lines, two armaments lines (small arms), two aircraft lines, all underground and/or bombproof
C4.1: Expand on-loan drydock
C4.2: Build new, good to 2000 ton
-Design
D1: Reverse Engineer RM1895(1915)
D2: Reverse Engineer F1 Grenade
D3: Generic 100lb air-dropped bomb
D4: Tornado Interceptor
All metal mono plane,with the engine mounted to the rear of pilot and linked to a pusher prop.
Weapons: 6x M-1 Machineguns in nose with 500 belts rounds per gun.
Engine: 1 x "Hurricane" aero engine 900HP
Crew: 1 pilot
Wingspan: 9 m
Length: 7 m
Empty weight: 1825 kg
D5.1: Semi-automatic 15 round detachable box magazined battle rifle in 7.62x54R
D5.2: Using the cartridge in 7.62×33mm
D6.1: Dartfish destroyer, origional proposial
Displacement: ca. 2000t fully loaded
Length: ca. 110m
Beam: ca. 11m
Draft: ca. 5m
Propulsion: TBD
Target Range: 1,500km
Armament:
- 5x single AATSM1933 HiLo guns on double-purpose mounts
- 10x M1932 40mm AAA guns
- 10x 20mm autocannons (C-20mm-35/H Rapier)
- reserved space for anti-submarine rockets
Sensors: Hydrophone system, with space reserved for expansion
Notes: Care should be taken to allow easy modernization and expansion.
D6.2: Dartfish using allready existing equipment (AEM M1932, wherin one engine provides 3750 HP)
D7: Hawk Fighter
All-metal, enclosed cockpit monoplane
Crew: 1
Length: 8.7m
Wingspan: 11.4m
Height: 2.6m
Max. Takeoff Weight: 3000kg
Powerplant: AEM1933 "Hurricane" aircraft engine
Armament: 20mm cannon (C-20mm-35/L Dagger)
Target values:
Range: 1000km
Cruise Speed: 430km/h
REQUIRES D8
D8: Dagger/Rapier 20mm autocannon
Single-Barrel auto-cannon, built in two variants.
One is an anti-air cannon (including mount) with a lower RoF (ca 400rpm) and longer, heavier barrel. This is the main design priority; design that one first.
If this is successful, use the rest of the time to lighten the gun, with a shorter, lighter barrel and higher RoF; designed for short fire and cooling by airflow.]
D9: Watermill engine system, a 45MW oil-fired engine
D10: Range of aircraft bombs [spoiler=Extra Details]750kg aircraft bomb, compatible with our HGAAM1934 "Baklan" heavy dive bomber.
The project is supposed to develop (in order of priority) high explosive, armour-piercing, incendiary and smoke bombs. If successful, continue development of smaller bombs of 500kg and 250kg. Following that, they may develop whatever bomb they like (different sizes, maybe a 500kg depth charge etc).
D11: Vehicular Radio
A vehicular radioset, intended for the Baklan and Hawk fighter and the POAC armoured transport. Not intended for infantry use. Weight will probably around 50kg. If time is left, develop a longer-range, heavier variant for use in specialized vehicles.
-OTHER THINGS FOR VOTES
O1: Development Team Changes
Special Projects Renamed to Electronic Engenering Team
New team consisting of one skilled engineer (from Aeronotics team), three basic materials engineers (from Special Projects team), three unskilled engineers (from Fresh Meat team), named Materials Team
O2: Uniform Changes for 1935 [spoiler=Details]All
Woolen greatcoat
Woolen trousers
Woolen billed cap
Leather boots
Linen Tunic
Steel Helmet
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Regulars
Primary:
Mosin Nagant w/100rd ammunition
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Assault Troops
Primary:
SMM1934 Double with eight 40rd mags
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Assistant Machine gunner
Primary:
SM1911/34 w/1 20rd magazine, three 7rd magazines
Extra Equipment:
Two 75rd M-1 MG mags
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Machine gunner
Primary:
M-1 Machine Gun w/ two 50rd mags
Secondary:
SM1911/34 with three 7rd mags
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Officer
Primary:
SMM1934 Double with six 40 round mags
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Tanker
Primary:
SM1911/34 with three 7rd mags
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Marksman
Primary:
Mosin Nagant w/ Optics w/ 75rd ammunition
Secondary:
SM1911/34 with three 7rd mags and one 20rd mag
Vote clarifications:
Current Vote Limits stand at:
-4 design basic projects
-3 aquisition basic projects
-3 construction basic projects
"Other" votes(free votes got renamed) are just yes and no.
Both trait votes this turn are two things each.
"Large" Projects (like the six-line factory underground) take up two slots. You vote for one, you have to ditch a vote elsewhere. They also require two teams.
"Small" projects (reverse engineering) take up half a slot, and one team can work on two (at a penalty)